diff options
Diffstat (limited to 'hackvr.c')
-rw-r--r-- | hackvr.c | 82 |
1 files changed, 55 insertions, 27 deletions
@@ -25,11 +25,9 @@ int fps=0; //if I don't do hiliting I only need to calculate that upon click. #define WALK_SPEED 1 -#define SPLIT_SCREEN 1 +#define SPLIT_SCREEN 2 #define CAMERA_SEPARATION 4 -#define DEPTH_FACTOR 0.965 - #define TRIANGLES 16386 #define min(a,b) (((a)<(b))?(a):(b)) @@ -141,9 +139,14 @@ struct mainwin { char debug;//flag char drawsky;//flag char zsort; + char red_and_blue; + char force_redraw; char selected_object[256];//meh real mmz; XColor green; + XColor red; + XColor blue; + XColor redblue[2]; Colormap color_map; Display *dpy; Window w; @@ -165,8 +168,8 @@ struct mainwin { #define RIGHT 320.0 #define LEFT -320.0 -int c2sX(long double x) { return (global.width/global.split_screen) * ((x + RIGHT) / (RIGHT *2)) + global.xoff; } -int s2cX(long double x) { return (x/(global.width/global.split_screen))*(RIGHT*2)-RIGHT; } +int c2sX(long double x) { return (global.width/(global.split_screen / (global.red_and_blue ? global.split_screen: 1))) * ((x + RIGHT) / (RIGHT *2)) + global.xoff; } +int s2cX(long double x) { return (x/(global.width/(global.split_screen / (global.red_and_blue?global.split_screen :1))))*(RIGHT*2)-RIGHT; } int c2sY(long double y) { return global.height * ((TOP-y) / (TOP*2)); } int s2cY(long double y) { return -((y/global.height) * (TOP*2) - TOP); } @@ -469,7 +472,7 @@ void draw_c3_triangle(struct c3_triangle t) { draw_c3_line(t.p1,t.p2); draw_c3_line(t.p2,t.p3); draw_c3_line(t.p3,t.p1); - draw_c3_text(t.p1,t.id); + //draw_c3_text(t.p1,t.id); } //is basing this all on triangles best, or should I use polygons? @@ -512,6 +515,7 @@ void draw_screen(Display *dpy,Window w,GC gc) { XCharStruct overall; int direction,ascent,descent; char coords[256]; + XGCValues gcval; zsort_t zs[TRIANGLES]; XCopyArea(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0);//clear the backbuffer. // XCopyPlane(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0,1);//clear the backbuffer. @@ -529,8 +533,16 @@ void draw_screen(Display *dpy,Window w,GC gc) { camera.p.x-=(global.split_flip)*((global.split/global.split_screen)*sinl(d2r(camera.yr+180))); } for(cn=0;cn<global.split_screen;cn++) { - global.xoff=(global.width/global.split_screen)*cn; - XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted); + if(global.red_and_blue) { + global.xoff=0; + gcval.function=GXor; + //set color for left half to red and right half to blue + //and draw mode for the gc to GXOr + XChangeGC(global.dpy,global.backgc,GCFunction,&gcval); + } else { + global.xoff=(global.width/global.split_screen)*cn; + } + // XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted); //if(global.drawminimap == 3) { draw_graph(magic); continue; } if(global.drawsky) { XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0); @@ -622,20 +634,26 @@ void draw_screen(Display *dpy,Window w,GC gc) { } for(i=0;global.triangle[i];i++) { //now we pick the color of this triangle! - - if(!strcmp(global.selected_object,zs[i].t->id)) { - XSetForeground(global.dpy,global.backgc,global.green.pixel); + if(global.red_and_blue) { + if(cn==0) { + XSetForeground(global.dpy,global.backgc,global.red.pixel); + } else { + XSetForeground(global.dpy,global.backgc,global.blue.pixel); + } } else { - if(global.greyscale) { - if(zs[i].d > 0) { - if(zs[i].d < 100) { - colori=zs[i].d; + if(!strcmp(global.selected_object,zs[i].t->id)) { + XSetForeground(global.dpy,global.backgc,global.green.pixel); + } else { + if(global.greyscale) { + if(zs[i].d > 0) { + if(zs[i].d < 100) { + colori=zs[i].d; + } } + XSetForeground(global.dpy,global.backgc,global.colors[100-colori].pixel); } - XSetForeground(global.dpy,global.backgc,global.colors[100-colori].pixel); } } - draw_c3_triangle(*(zs[i].t)); } XSetForeground(global.dpy, global.backgc, global.green.pixel); @@ -1092,18 +1110,19 @@ int main(int argc,char *argv[]) { global.split_flip=-1; global.split=5; global.root_window=0; + global.red_and_blue=0; //global.colors[0]=BlackPixel(global.dpy,DefaultScreen(global.dpy)); // int whiteColor = //WhitePixel(global.dpy, DefaultScreen(global.dpy)); attributes.background_pixel=global.colors[0].pixel; if(global.root_window) { w = DefaultRootWindow(global.dpy); //this is still buggy. } else { - w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*global.split_screen,HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\ + w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)),HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\ ,CWBackPixel, &attributes); XSizeHints *hints=XAllocSizeHints(); - hints->min_aspect.x=4*global.split_screen; + hints->min_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)); hints->min_aspect.y=3; - hints->max_aspect.x=4*global.split_screen; + hints->max_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)); hints->max_aspect.y=3; hints->flags=PAspect; XSelectInput(global.dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask); @@ -1117,7 +1136,11 @@ int main(int argc,char *argv[]) { global.triangle[0]=0;//we'll allocate as we need more. global.gc=XCreateGC(global.dpy, w, 0, 0); - global.width=WIDTH*global.split_screen; + if(global.red_and_blue) { + global.width=WIDTH; + } else { + global.width=WIDTH*global.split_screen; + } global.height=HEIGHT; global.backbuffer=XCreatePixmap(global.dpy,w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy))); @@ -1130,6 +1153,10 @@ int main(int argc,char *argv[]) { XDefineCursor(global.dpy, w, cursor); XAllocNamedColor(global.dpy, global.color_map, "green", &global.green, &global.green); + XAllocNamedColor(global.dpy, global.color_map, "red", &global.red, &global.red); + XAllocNamedColor(global.dpy, global.color_map, "blue", &global.blue, &global.blue); + XAllocNamedColor(global.dpy, global.color_map, "red", &global.redblue[0], &global.redblue[0]); + XAllocNamedColor(global.dpy, global.color_map, "blue", &global.redblue[1], &global.redblue[1]); XSetForeground(global.dpy, global.gc, global.green.pixel); XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);//black. we're about to draw the blank background using this. XSetBackground(global.dpy, global.gc, global.colors[160].pixel); @@ -1160,6 +1187,7 @@ int main(int argc,char *argv[]) { global.drawminimap=0; global.draw3d=1; global.debug=0; + global.force_redraw=0;//use this for checking proper fps I guess. camera.zoom=30.0l; camera.xr=270; camera.yr=90; @@ -1170,7 +1198,7 @@ int main(int argc,char *argv[]) { camera.p.y=5; printf("# entering main loop\n"); for(;;) { - redraw=0; + redraw=global.force_redraw; while(XPending(global.dpy)) {//these are taking too long? XNextEvent(global.dpy, &e); printf("# handling event with type: %d\n",e.type); @@ -1193,18 +1221,18 @@ int main(int argc,char *argv[]) { case ConfigureNotify: redraw=1; XGetGeometry(global.dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth); - if(global.width / global.split_screen / 4 * 3 != global.height) { + if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1 )) / 4 * 3 != global.height) { if(global.height * 3 / 4 == global.height) { printf("math doesn't work.\n"); } printf("# DERPY WM CANT TAKE A HINT %d / %d / 4 * 3 = %d != %d\n",global.width,global.split_screen,global.width /global.split_screen /4 * 3,global.height); - if(global.width / global.split_screen / 4 * 3 < global.height) { - global.height=global.width / global.split_screen / 4 * 3; + if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3 < global.height) { + global.height=global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1)) / 4 * 3; } else { - global.width=global.height * 3 / 4 * global.split_screen; + global.width=global.height * 3 / 4 * (global.split_screen / (global.red_and_blue ? global.split_screen : 1)); } } - global.mapxoff=global.width/global.split_screen/2; + global.mapxoff=global.width/(global.split_screen / (global.red_and_blue ? global.split_screen : 1))/2; global.mapyoff=global.height/2; break; case KeyPress: |