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-rw-r--r--hackvr.c566
1 files changed, 296 insertions, 270 deletions
diff --git a/hackvr.c b/hackvr.c
index dfc65ba..8868e15 100644
--- a/hackvr.c
+++ b/hackvr.c
@@ -20,15 +20,20 @@ int oldtime=0;
int oldfps=0;
int fps=0;
+//TODO: optimizations
+//TODO: store caches of cs_t, c2_t, and c3_t numbers.
//TODO: don't forget to remake gophervr with this.
+//TODO: XSegment or line structs to store some shit?
//TODO: line and triangle intersection for finding what object was clicked on
//if I don't do hiliting I only need to calculate that upon click.
#define WALK_SPEED 1
#define SPLIT_SCREEN 2
#define CAMERA_SEPARATION 4
+#define RED_AND_BLUE 1
-#define TRIANGLES 16386
+#define SHAPES 16386
+#define MAX_SIDES 8
#define min(a,b) (((a)<(b))?(a):(b))
#define max(a,b) (((a)>(b))?(a):(b))
@@ -99,18 +104,10 @@ struct c3_line {
c3_t p2;
};
-#define MAX_NGON 64 //why not?
-
-struct c3_polygon {
- char *id;
- c3_t p[MAX_NGON];
-};
-
-struct c3_triangle {//use array or linked list?
+struct c3_shape {//use array or linked list?
char *id;
- c3_t p1;
- c3_t p2;
- c3_t p3;
+ unsigned char len;
+ c3_t p[MAX_SIDES];
};
struct mainwin {
@@ -154,15 +151,16 @@ struct mainwin {
Pixmap cleanbackbuffer;
GC gc;
GC backgc;
- struct c3_triangle *triangle[TRIANGLES];
- real tridist[TRIANGLES];
- int triangles;
+ struct c3_shape *shape[SHAPES];
+ int shapes;
int derp;
int root_window;
real split;
} global;
//used to figure out what c2 values are associated with each edge of the window.
+//#define TOP 160.0
+//#define BOTTOM -160.0
#define TOP 240.0
#define BOTTOM -240.0
#define RIGHT 320.0
@@ -227,12 +225,15 @@ C b A (x1,y1)
//I'll need this for collision I guess.
/*
+
+//use this for finding a line that intersects with what the camera is pointing at
c2_t get_c2_intersection(c2_t p1,real theta,c2_t p2) {
real c;
c=distance2(p1,p2);
theta_a=C A B
b = (c/1) * (theta_a + theta_offset)
}
+
int get_2D_intersection_X(x1,y1,theta_offset,x2,y2) {
int x3a,y3a,x3b,y3b;
int a,b,c;//lenght of sides.
@@ -331,10 +332,9 @@ c3_t rotate_c3_zr(c3_t p1,c3_t p2,real zr) {//rotate x and y around camera based
return (c3_t){tmp.x,tmp.y,p1.z};
}
-void rotate_triangle_yr(struct c3_triangle *t) {//changes input value!
- t->p1=rotate_c3_yr(t->p1,camera.p,camera.yr);
- t->p2=rotate_c3_yr(t->p2,camera.p,camera.yr);
- t->p3=rotate_c3_yr(t->p3,camera.p,camera.yr);
+void rotate_shape_yr(struct c3_shape *s) {//changes input value!
+ int i=0;
+ for(i=0;i<s->len;i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr);
}
c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
@@ -343,6 +343,7 @@ c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE
// c3_t tmp2;
// c3_t tmp3;
c3_t final;
+//these rotations need to be about the previous axis after the axis itself has been rotated.
final=rotate_c3_yr(p3,camera.p,d2r(camera.yr));//rotate everything around the camera's location.
// final=rotate_c3_yr(p3,(c3_t){0,0,0},d2r(camera.yr));//rotate everything around the center no matter what.
// tmp2=rotate_c3_xr(tmp1,camera.p,d2r(camera.xr));
@@ -379,38 +380,23 @@ cs_t c3_to_cs(c3_t p) {
return c2_to_cs(c3_to_c2(p));
}
-void XDrawTriangle(cs_t p1,cs_t p2,cs_t p3) {
- //this is probably slower than drawing a triangle.
- XPoint p[3];
- p[0]=(XPoint){p1.x,p1.y};
- p[1]=(XPoint){p2.x,p2.y};
- p[2]=(XPoint){p3.x,p3.y};
- XDrawLines(global.dpy,global.backbuffer,global.backgc,p,3,CoordModeOrigin);
-// XDrawLine(global.dpy,global.backbuffer,global.backgc,p1.x,p1.y,p2.x,p2.y);
-// XDrawLine(global.dpy,global.backbuffer,global.backgc,p2.x,p2.y,p3.x,p3.y);
-// XDrawLine(global.dpy,global.backbuffer,global.backgc,p3.x,p3.y,p1.x,p1.y);
-}
-
-void XDrawFilledTriangle(cs_t p1,cs_t p2,cs_t p3) {
- XPoint p[3];
- p[0]=(XPoint){p1.x,p1.y};//should I just use XPoint instead of cs_t ?
- p[1]=(XPoint){p2.x,p2.y};
- p[2]=(XPoint){p3.x,p3.y};
- XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,3,Convex,CoordModeOrigin);
-}
-
real shitdist2(c3_t p1,c3_t p2) {
return sqrtl(((p1.x - p2.x) * (p1.x - p2.x)) +
((p1.y - p2.y) * (p1.y - p2.y)) +
((p1.z - p2.z) * (p1.z - p2.z)));
}
-real shitdist(struct c3_triangle t,c3_t p) {
+real shitdist(struct c3_shape s,c3_t p) {
// apply rotation then find distance?
- struct c3_triangle t_;
- t_=t;
- rotate_triangle_yr(&t_);
- return (shitdist2(t_.p1,p) + shitdist2(t_.p2,p) + shitdist2(t_.p3,p)) / 3.0l;
+ int i;
+ struct c3_shape s_;
+ real total;
+ s_=s;
+ rotate_shape_yr(&s_);
+ for(i=0;i<s_.len;i++) {
+ total+=shitdist2(s_.p[i],camera.p);
+ }
+ return (total) / 3.0l;
}
//^ subdivision algorithm for display purposes only.
@@ -429,7 +415,7 @@ void HatchLines(c2_t p1,c2_t p2,c2_t p3,int density) {
}
}
-void DrawHatchedTriangle(struct c3_triangle t,int d) {
+/*void DrawHatchedTriangle(struct c3_triangle t,int d) {
c2_t p1,p2,p3;
p1=c3_to_c2(t.p1);
p2=c3_to_c2(t.p2);
@@ -437,7 +423,7 @@ void DrawHatchedTriangle(struct c3_triangle t,int d) {
HatchLines(p1,p2,p3,d);
HatchLines(p2,p3,p1,d);
HatchLines(p1,p3,p2,d);
-}
+}*/
void draw_cs_text(cs_t p,char *text) {
char t[256];
@@ -459,35 +445,48 @@ void draw_c3_text(c3_t p,char *text) {
draw_cs_text(p2,text);
}
-void draw_c3_triangle(struct c3_triangle t) {
+/*
+cs_t *c3s_to_css(c3_t *p3,int len) {
+ cs_t *ps=malloc(sizeof(cs_t) * len);
+ int i;
+ for(i=0;i<len;i++) ps[i]=c3_to_cs(p3[i]);
+ return ps;
+}*/
+
+void draw_c3_shape(struct c3_shape s) {
+// char line[1024];
+ int i=0;
+ XPoint p[s.len];
+ cs_t tmp;
if(global.draw3d == 2) { //draw it filled in
- XDrawFilledTriangle(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));
+ for(i=0;i<s.len;i++) {
+ tmp=c3_to_cs(s.p[i]);
+ p[i]=(XPoint){tmp.x,tmp.y};
+ }
+ XFillPolygon(global.dpy,global.backbuffer,global.backgc,p,s.len,Convex,CoordModeOrigin);
}
if(global.draw3d == 3) { //hashed
XSetForeground(global.dpy, global.backgc, global.colors[0].pixel);
- //XDrawFilledTriangle(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle.
+ //XDrawFilledShape(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle.
XSetForeground(global.dpy, global.backgc, global.green.pixel);
- DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density?
+ //upgrade me! DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density?
+ }
+ for(i=0;i<s.len;i++) {
+ draw_c3_line(s.p[i],s.p[(i+1)%s.len]);
+ }
+ if(global.debug) {
+/* snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z);
+ draw_c3_text(t.p1,line);
+ snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p2.x,t.p2.y,t.p2.z);
+ draw_c3_text(t.p2,line);
+ snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p3.x,t.p3.y,t.p3.z);
+ draw_c3_text(t.p3,line);
+*/
}
- draw_c3_line(t.p1,t.p2);
- draw_c3_line(t.p2,t.p3);
- draw_c3_line(t.p3,t.p1);
- //draw_c3_text(t.p1,t.id);
}
-//is basing this all on triangles best, or should I use polygons?
-//void pushTriangle(x1,y1,z1,1) {
-// for(i=0;global.triangle[i];i++);
-// global.triangle[i]=malloc(sizeof(struct triangle));
-// global.triangle[i]->x1=x1;
-//}
-//void pushSquare() {
-// pushTriangle();
-// pushTriangle();
-//}
-
typedef struct {
- struct c3_triangle *t;
+ struct c3_shape *s;
real d;
} zsort_t;
@@ -516,7 +515,7 @@ void draw_screen(Display *dpy,Window w,GC gc) {
int direction,ascent,descent;
char coords[256];
XGCValues gcval;
- zsort_t zs[TRIANGLES];
+ zsort_t zs[SHAPES];
XCopyArea(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0);//clear the backbuffer.
// XCopyPlane(global.dpy,global.cleanbackbuffer,global.backbuffer,gc,0,0,global.width,global.height,0,0,1);//clear the backbuffer.
@@ -534,21 +533,21 @@ void draw_screen(Display *dpy,Window w,GC gc) {
}
for(cn=0;cn<global.split_screen;cn++) {
if(global.red_and_blue) {
+ //set color for left half to red and right half to blue
+ //and draw mode for the gc to GXOr
global.xoff=0;
gcval.function=GXor;
- //set color for left half to red and right half to blue
- //and draw mode for the gc to GXOr
XChangeGC(global.dpy,global.backgc,GCFunction,&gcval);
} else {
global.xoff=(global.width/global.split_screen)*cn;
}
- // XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted);
+ if(!global.red_and_blue) XSetClipRectangles(global.dpy,global.backgc,global.xoff,0,&cliprect,1,Unsorted);
//if(global.drawminimap == 3) { draw_graph(magic); continue; }
if(global.drawsky) {
XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0);
}
if(global.draw3d) {
- draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon
+// draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon
}
if(time(0) == oldtime) {
fps++;
@@ -559,10 +558,10 @@ void draw_screen(Display *dpy,Window w,GC gc) {
fps=0;
}
XSetForeground(global.dpy, global.backgc, global.green.pixel);
- snprintf(coords,sizeof(coords)-1,"debug: %s minimap: %d 3d: %d fps: %d triangles: %d",global.debug?"on":"off",global.drawminimap,global.draw3d,oldfps,global.triangles);
- XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
- XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*1,coords,strlen(coords));
if(global.debug) {
+ snprintf(coords,sizeof(coords)-1,"debug: %s minimap: %d 3d: %d fps: %d shapes: %d",global.debug?"on":"off",global.drawminimap,global.draw3d,oldfps,global.shapes);
+ XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
+ XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*1,coords,strlen(coords));
snprintf(coords,sizeof(coords)-1,"x: %d y: %d",global.mousex,global.mousey);
XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*2,coords,strlen(coords));
@@ -579,9 +578,6 @@ void draw_screen(Display *dpy,Window w,GC gc) {
//cy1=(cosl(d2r(camera.yr+270))*7l);
//cx2=(sinl(d2r(camera.yr+90))*7l);
//cy2=(cosl(d2r(camera.yr+90))*7l);
-// XDrawTriangle(camera.x+global.mapxoff,camera.z+global.mapyoff,
-// camera.x+global.mapxoff+cx1,camera.z+global.mapyoff+cy1,
-// camera.x+global.mapxoff+cx2,camera.z+global.mapyoff+cy2);
// draw_c2_line((c2_t){0,0},(c2_t){10,10});
// draw_c2_line((c2_t){0,0},(c2_t){-10,10});
// draw_c2_line((c2_t){10,10},(c2_t){-10,10});
@@ -617,22 +613,22 @@ void draw_screen(Display *dpy,Window w,GC gc) {
*/
//apply rotation?
// load up the triangles to render... after applying rotation?
- for(i=0;global.triangle[i];i++) {
- zs[i].t=global.triangle[i];
- //rotate_triangle(zs[i].t);
+ for(i=0;global.shape[i];i++) {
+ zs[i].s=global.shape[i];
+ //rotate_shape(zs[i].s);
}
//
if(1) {//global.zsort) {
- for(i=0;global.triangle[i];i++) {
- zs[i].d=shitdist(*(zs[i].t),camera.p);
+ for(i=0;global.shape[i];i++) {
+ zs[i].d=shitdist(*(zs[i].s),camera.p);
}
qsort(&zs,i,sizeof(zs[0]),(__compar_fn_t)compar);//sort these zs structs based on d.
}
//draw all triangles
- if(zs[0].t) {
- strcpy(global.selected_object,zs[0].t->id);
+ if(zs[0].s) {
+ strcpy(global.selected_object,zs[0].s->id);
}
- for(i=0;global.triangle[i];i++) {
+ for(i=0;global.shape[i];i++) {
//now we pick the color of this triangle!
if(global.red_and_blue) {
if(cn==0) {
@@ -640,34 +636,37 @@ void draw_screen(Display *dpy,Window w,GC gc) {
} else {
XSetForeground(global.dpy,global.backgc,global.blue.pixel);
}
+//tests of blending grayscale with red and blue
+// draw_c3_triangle(*(zs[i].t));
} else {
- if(!strcmp(global.selected_object,zs[i].t->id)) {
+ if(!strcmp(global.selected_object,zs[i].s->id)) {
XSetForeground(global.dpy,global.backgc,global.green.pixel);
} else {
if(global.greyscale) {
if(zs[i].d > 0) {
- if(zs[i].d < 100) {
+ if(zs[i].d < 10) {
colori=zs[i].d;
}
}
- XSetForeground(global.dpy,global.backgc,global.colors[100-colori].pixel);
+ XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori * 10.0))].pixel);
}
}
}
- draw_c3_triangle(*(zs[i].t));
+ draw_c3_shape(*(zs[i].s));
}
XSetForeground(global.dpy, global.backgc, global.green.pixel);
- snprintf(coords,sizeof(coords)-1,"selected object: %s",global.selected_object);
- XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
- XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*5,coords,strlen(coords));
-
+ if(global.debug) {
+ snprintf(coords,sizeof(coords)-1,"selected object: %s",global.selected_object);
+ XTextExtents(font,coords,strlen(coords),&direction,&ascent,&descent,&overall);
+ XDrawString(global.dpy,global.backbuffer,global.backgc,global.xoff,global.height/2+(descent+0+ascent)*5,coords,strlen(coords));
+ }
camera.p.z+=(global.split_flip)*(global.split*cosl(d2r(camera.yr+180)));
camera.p.x+=(global.split_flip)*(global.split*sinl(d2r(camera.yr+180)));
}
-
+//TODO: figure out what all this shit is and either update or remove.
//DONT USE WIDTH for shit.
/*
x1=nextX(WIDTH/2,HEIGHT/2,d2r(camera.yr),40);
@@ -728,7 +727,7 @@ char *read_line_hack(FILE *fp,int len) {
char **line_splitter(char *line,int *rlen) {
char **a;
int len,i=0;
- len=1;
+ len=1;//we're just counting how much we'll need the first loop through.
for(i=0;line[i] && line[i] == ' ';i++);//skip leading space
for(;line[i];len++) {
for(;line[i] && line[i] != ' ';i++);//skip rest of data
@@ -752,10 +751,18 @@ char **line_splitter(char *line,int *rlen) {
return a;
}
+void set_aspect_ratio() {
+ XSizeHints *hints=XAllocSizeHints();
+ hints->min_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
+ hints->min_aspect.y=3;
+ hints->max_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
+ hints->max_aspect.y=3;
+ hints->flags=PAspect;
+ XSetWMNormalHints(global.dpy,global.w,hints);
+}
int load_stdin() {
- struct c3_triangle *to;
- struct c3_triangle t;
+ struct c3_shape s;
// struct c3_line l;
char *command;
char *line;
@@ -770,10 +777,10 @@ int load_stdin() {
//FD_ZERO(&master);
//FD_ZERO(&readfs);
//FD_SET(0,&master);//just stdin.
- int i;//used to store the last triangle.
+ int i;//used to store the last triangle. even though I have a global for that. >_>
// printf("# entering load_stdin()\n");
- for(i=0;global.triangle[i];i++) ;//hop to the end.
+ for(i=0;global.shape[i];i++) ;//hop to the end.
fcntl(0,F_SETFL,O_NONBLOCK);
if(feof(stdin)) {
clearerr(stdin);
@@ -787,170 +794,184 @@ int load_stdin() {
// }
// if(FD_ISSET(0,&readfs)) {
while((line=read_line_hack(stdin,0))) {//load as long there's something to load
-// while((line=read_line_hack(stdin,0))) {//load as long there's something to load
- if(*line == '#') return 0;
- //printf("# read command: %s\n",line);
- a=line_splitter(line,&len);
- if(len > 1) {
- id=a[0];
- command=a[1];
- } else {
- printf("Ohhhh. shit.\n");
- }
-// for(i=0;i<len;i++) {
-// printf("a[%d]=\"%s\"\n",i,a[i]);
-// }
-// fflush(stdout);
- ret=1;
- if(!strcmp(command,"deleteallexcept")) {
- for(j=0;global.triangle[j];j++) {//mark first. compress later.
- if(strcmp(global.triangle[j]->id,t.id)) {
- // free(global.triangle[j]->id);
- // free(global.triangle[j]);
- global.triangle[j]=0;
- }
+ if(*line == '#') return 0;
+ //printf("# read command: %s\n",line);
+ a=line_splitter(line,&len);
+ if(len > 1) {
+ id=a[0];
+ command=a[1];
+ } else {
+ printf("Ohhhh. shit.\n");
+ return 0;
+ }
+ ret=1;
+ if(!strcmp(command,"deleteallexcept")) {
+ for(j=0;global.shape[j];j++) {//mark first. compress later.
+ if(strcmp(global.shape[j]->id,a[2])) {//TODO: memory leak!
+ //free(global.triangle[j]->id);
+ //free(global.triangle[j]);
+ global.shape[j]=0;
}
- l=0;
- for(k=0;k<j;k++) {
- while(global.triangle[l] == 0 && l < j) l++;
- global.triangle[k]=global.triangle[l];
+ }
+ l=0;
+ for(k=0;k<j;k++) {
+ while(global.shape[l] == 0 && l < j) l++;
+ global.shape[k]=global.shape[l];
+ }
+ continue;
+ }
+ if(!strcmp(command,"deletegroup")) {
+ for(j=0;global.shape[j];j++) {//mark first. compress later.
+ if(!strcmp(global.shape[j]->id,s.id)) {//??? where is s.id supposed to be set from?
+ free(global.shape[j]->id);
+ free(global.shape[j]);
+ global.shape[j]=0;
}
- continue;
}
- if(!strcmp(command,"deletegroup")) {
- for(j=0;global.triangle[j];j++) {//mark first. compress later.
- if(!strcmp(global.triangle[j]->id,t.id)) {
- free(global.triangle[j]->id);
- free(global.triangle[j]);
- global.triangle[j]=0;
+ l=0;
+ for(k=0;k<j;k++) {
+ while(global.shape[l] == 0 && l < j) l++;
+ global.shape[k]=global.shape[l];
+ }
+ continue;
+ }
+ if(!strcmp(command,"assimilate")) {
+ if(len == 3) {
+ for(j=0;global.shape[j];j++) {
+ if(!strcmp(global.shape[j]->id,a[2])) {
+ free(global.shape[j]->id);
+ global.shape[j]->id=strdup(id);
}
}
- l=0;
- for(k=0;k<j;k++) {
- while(global.triangle[l] == 0 && l < j) l++;
- global.triangle[k]=global.triangle[l];
- }
- continue;
}
- if(!strcmp(command,"assimilate")) {
- if(len == 3) {
- for(j=0;global.triangle[j];j++) {
- if(!strcmp(global.triangle[j]->id,a[2])) {
- free(global.triangle[j]->id);
- global.triangle[j]->id=strdup(id);
- }
+ continue;
+ }
+ if(!strcmp(command,"renamegroup")) {
+ if(len == 4) {
+ for(j=0;global.shape[j];j++) {
+ if(!strcmp(global.shape[j]->id,a[2])) {
+ free(global.shape[j]->id);
+ global.shape[j]->id=strdup(a[3]);
}
}
- continue;
}
- if(!strcmp(command,"addtriangle")) {
- if(len == 11) {
- t.id=strdup(id);
- t.p1.x=strtold(a[2],0);//second arg is just for a return value. set to 0 if you don't want it.
- t.p1.y=strtold(a[3],0);
- t.p1.z=strtold(a[4],0);
- t.p2.x=strtold(a[5],0);
- t.p2.y=strtold(a[6],0);
- t.p2.z=strtold(a[7],0);
- t.p3.x=strtold(a[8],0);
- t.p3.y=strtold(a[9],0);
- t.p3.z=strtold(a[10],0);
-// printf("%s[%s]=(%d,%d,%d),(%d,%d,%d),(%d,%d,%d)t.p1.x",command,id,t.p1.x,t.p1.y,t.p1.z,t.p1.);
- global.triangle[i]=malloc(sizeof(struct c3_triangle));
- to=global.triangle[i];
- memcpy(to,&t,sizeof(t));
- i++;
- global.triangles=i;
- global.triangle[i]=0;
- } else {
- printf("# ERROR: wrong amount of parts for addtriangle. got: %d expected: 11\n",len);
+ continue;
+ }
+ if(!strcmp(command,"export")) {
+ for(j=0;global.shape[j];j++) {
+ if(!strcmp(global.shape[j]->id,a[2])) {
+// to=global.shape[j];
+// printf("%s addshape %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf\n",a[2],
+// to->p1.x,to->p1.y,to->p1.z,
+// to->p2.x,to->p2.y,to->p2.z,
+// to->p3.x,to->p3.y,to->p3.z
+// );
}
+ }
+ continue;
+ }
+ if(!strcmp(command,"dump")) {
+ printf("%s set camera.p.x %Lf\n",global.user,camera.p.x);
+ printf("%s set camera.p.y %Lf\n",global.user,camera.p.y);
+ printf("%s set camera.p.z %Lf\n",global.user,camera.p.z);
+ printf("%s set camera.xr %d\n",global.user,camera.xr);
+ printf("%s set camera.yr %d\n",global.user,camera.yr);
+ printf("%s set camera.zr %d\n",global.user,camera.zr);
+ printf("%s set camera.zoom %Lf\n",global.user,camera.zoom);
+ continue;
+ }
+ if(!strcmp(command,"quit")) {
+ return -1;
+ }
+ if(!strcmp(command,"set")) { //set variable //TODO: add more things to this.
+ if(len != 3 && len != 4) continue;
+ if(len == 4) {
+ if(!strcmp(a[2],"camera.p.x")) camera.p.x=strtold(a[3],0);
+ else if(!strcmp(a[2],"camera.p.y")) camera.p.y=strtold(a[3],0);
+ else if(!strcmp(a[2],"camera.p.z")) camera.p.z=strtold(a[3],0);
+ else if(!strcmp(a[2],"camera.zoom")) camera.zoom=strtold(a[3],0);
+ else if(!strcmp(a[2],"camera.xr")) camera.xr=atoi(a[3]);
+ else if(!strcmp(a[2],"camera.yr")) camera.yr=atoi(a[3]);
+ else if(!strcmp(a[2],"camera.zr")) camera.zr=atoi(a[3]);
+ else printf("# unknown variable: %s\n",a[2]);
continue;
- //return ret;
}
- if(!strcmp(command,"scaleup")) {
- for(i=0;global.triangle[i];i++) {
- if(!strcmp(global.triangle[i]->id,t.id)) {
- global.triangle[i]->p1.x*=t.p1.x;
- global.triangle[i]->p1.y*=t.p1.x;
- global.triangle[i]->p1.z*=t.p1.x;
-
- global.triangle[i]->p2.x*=t.p1.x;
- global.triangle[i]->p2.y*=t.p1.x;
- global.triangle[i]->p2.z*=t.p1.x;
-
- global.triangle[i]->p3.x*=t.p1.x;
- global.triangle[i]->p3.y*=t.p1.x;
- global.triangle[i]->p3.z*=t.p1.x;
+ if(!strcmp(a[2],"force_redraw")) global.force_redraw^=1;
+ else if(!strcmp(a[2],"red_and_blue")) { global.red_and_blue^=1; set_aspect_ratio(); }
+ else { printf("# unknown variable: %s\n",a[2]); continue; }
+ printf("# %s toggled!\n",a[2]);
+ continue;
+ }
+ if(!strcmp(command,"addshape")) {
+ if(len > 3) {
+ global.shape[i]=malloc(sizeof(struct c3_shape));
+ global.shape[i]->id=strdup(id);
+ global.shape[i]->len=strtold(a[2],0);
+ for(j=0;j < global.shape[i]->len;j++) {
+ global.shape[i]->p[j].x=strtold(a[(j*3)+3],0);//second arg is just for a return value. set to 0 if you don't want it.
+ global.shape[i]->p[j].y=strtold(a[(j*3)+4],0);
+ global.shape[i]->p[j].z=strtold(a[(j*3)+5],0);
+ }
+ i++;
+ global.shapes=i;
+ global.shape[i]=0;
+ } else {
+ printf("# ERROR: wrong amount of parts for addshape. got: %d expected: 11\n",len);
+ }
+ continue;
+ }
+ if(!strcmp(command,"scaleup")) {//should this scale separately so it can be a deform too?
+ for(i=0;global.shape[i];i++) {
+ if(!strcmp(global.shape[i]->id,id)) {
+ for(j=0;j < global.shape[i]->len;j++) {
+ global.shape[i]->p[j].x*=strtold(a[2],0);
+ global.shape[i]->p[j].y*=strtold(a[2],0);
+ global.shape[i]->p[j].z*=strtold(a[2],0);
}
}
- continue;
- //return ret;
}
-
- if(!strcmp(command,"move")) {// extra fun if the arguments are different.
- t.id=strdup(id);
- if(len == 11) {
- t.p1.x=strtold(a[2],0);//second arg is just for a return value. set to 0 if you don't want it.
- t.p1.y=strtold(a[3],0);
- t.p1.z=strtold(a[4],0);
- t.p2.x=strtold(a[5],0);
- t.p2.y=strtold(a[6],0);
- t.p2.z=strtold(a[7],0);
- t.p3.x=strtold(a[8],0);
- t.p3.y=strtold(a[9],0);
- t.p3.z=strtold(a[10],0);
- for(i=0;global.triangle[i];i++) {
- if(!strcmp(global.triangle[i]->id,t.id)) {
- global.triangle[i]->p1.x+=t.p1.x;
- global.triangle[i]->p1.y+=t.p1.y;
- global.triangle[i]->p1.z+=t.p1.z;
- global.triangle[i]->p2.x+=t.p1.x;
- global.triangle[i]->p2.y+=t.p1.y;
- global.triangle[i]->p2.z+=t.p1.z;
- global.triangle[i]->p3.x+=t.p1.x;
- global.triangle[i]->p3.y+=t.p1.y;
- global.triangle[i]->p3.z+=t.p1.z;
-/*
- global.triangle[i]->p2.x+=t.p2.x;
- global.triangle[i]->p2.y+=t.p2.y;
- global.triangle[i]->p2.z+=t.p2.z;
- global.triangle[i]->p3.x+=t.p3.x;
- global.triangle[i]->p3.y+=t.p3.y;
- global.triangle[i]->p3.z+=t.p3.z;
-*/
+ continue;
+ //return ret;
+ }
+ if(!strcmp(command,"move")) {
+ if(len > 4) {
+ for(i=0;global.shape[i];i++) {
+ if(!strcmp(global.shape[i]->id,id)) {
+ for(j=0;j < global.shape[i]->len;j++) {
+ global.shape[i]->p[j].x+=strtold(a[2],0);
+ global.shape[i]->p[j].y+=strtold(a[3],0);
+ global.shape[i]->p[j].z+=strtold(a[4],0);
}
}
}
- else {
- printf("# ERROR: wrong amount of parts for move. got: %d expected: 11\n",len);
- }
- continue;
- //return ret;
}
- printf("# I don't know what command you're talking about. %s\n",command);
+ else {
+ printf("# ERROR: wrong amount of parts for move. got: %d expected: 11\n",len);
+ }
+ continue;
+ //return ret;
+ }
+ printf("# I don't know what command you're talking about. %s\n",command);
/* if(!strcmp(command,"rotate")) {
- for(i=0;global.triangle[i];i++) {
- global.triangle[i]->p1=rotate_c3_about()
- global.triangle[i]->p2=
- global.triangle[i]->p3=
+ for(i=0;global.shape[i];i++) {
+ global.shape[i]->p1=rotate_c3_about()
+ global.shape[i]->p2=
+ global.shape[i]->p3=
}
- }*/
- free(line);
- if(a) free(a);
-// }
+*/
+ free(line);
+ if(a) free(a);
}
-// printf("# leaving load_stdin()\n");
return ret;
}
-int export_file(FILE *fp) {//not used yet. maybe export in obj optionally?
- struct c3_triangle *to;
- int i;
- for(i=0;global.triangle[i];i++) {
- to=global.triangle[i];
- printf("%s addtriangle %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf\n",to->id,to->p1.x,to->p1.y,to->p1.z,to->p2.x,to->p2.y,to->p2.z,to->p3.x,to->p3.y,to->p3.z);
- }
+int export_file(FILE *fp) {//not used yet. maybe export in obj optionally? no. that should be an external program
+// struct c3_shape *to;
+// int i;
+// for(i=0;global.shape[i];i++) {
+// to=global.shape[i];
+// printf("%s addshape %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf %Lf\n",to->id,to->p1.x,to->p1.y,to->p1.z,to->p2.x,to->p2.y,to->p2.z,to->p3.x,to->p3.y,to->p3.z);
+// }
return 0;
}
@@ -1074,9 +1095,9 @@ int keypress_handler(int sym) {
return 1;
}
+
int main(int argc,char *argv[]) {
Cursor cursor;
- Window w;
XEvent e;
XSetWindowAttributes attributes;
Window root,child;//why do I have this?
@@ -1110,31 +1131,24 @@ int main(int argc,char *argv[]) {
global.split_flip=-1;
global.split=5;
global.root_window=0;
- global.red_and_blue=0;
+ global.red_and_blue=RED_AND_BLUE;
//global.colors[0]=BlackPixel(global.dpy,DefaultScreen(global.dpy));
// int whiteColor = //WhitePixel(global.dpy, DefaultScreen(global.dpy));
attributes.background_pixel=global.colors[0].pixel;
if(global.root_window) {
- w = DefaultRootWindow(global.dpy); //this is still buggy.
+ global.w = DefaultRootWindow(global.dpy); //this is still buggy.
} else {
- w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)),HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\
+ global.w = XCreateWindow(global.dpy,DefaultRootWindow(global.dpy),0,0,WIDTH*(global.split_screen / (global.red_and_blue ? global.split_screen : 1)),HEIGHT,1,DefaultDepth(global.dpy,DefaultScreen(global.dpy)),InputOutput,DefaultVisual(global.dpy,DefaultScreen(global.dpy))\
,CWBackPixel, &attributes);
- XSizeHints *hints=XAllocSizeHints();
- hints->min_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
- hints->min_aspect.y=3;
- hints->max_aspect.x=4*(global.split_screen / (global.red_and_blue ? global.split_screen : 1));
- hints->max_aspect.y=3;
- hints->flags=PAspect;
- XSelectInput(global.dpy, w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask);
- XSetWMNormalHints(global.dpy,w,hints);
+ set_aspect_ratio();
+ XSelectInput(global.dpy, global.w, PointerMotionMask|StructureNotifyMask|ButtonPressMask|ButtonReleaseMask|KeyPressMask|ExposureMask);
}
- XMapWindow(global.dpy, w);
- XStoreName(global.dpy,w,"hackvr");
- global.w=w;
+ XMapWindow(global.dpy, global.w);
+ XStoreName(global.dpy,global.w,"hackvr");
global.greyscale=1;
global.zsort=1;
- global.triangle[0]=0;//we'll allocate as we need more.
- global.gc=XCreateGC(global.dpy, w, 0, 0);
+ global.shape[0]=0;//we'll allocate as we need more.
+ global.gc=XCreateGC(global.dpy, global.w, 0, 0);
if(global.red_and_blue) {
global.width=WIDTH;
@@ -1143,14 +1157,14 @@ int main(int argc,char *argv[]) {
}
global.height=HEIGHT;
- global.backbuffer=XCreatePixmap(global.dpy,w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
- global.cleanbackbuffer=XCreatePixmap(global.dpy,w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
+ global.backbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
+ global.cleanbackbuffer=XCreatePixmap(global.dpy,global.w,global.width,global.height,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
//backbuffer is uninitialized
global.backgc=XCreateGC(global.dpy,global.backbuffer,0,0);
cursor=XCreateFontCursor(global.dpy,XC_crosshair);
- XDefineCursor(global.dpy, w, cursor);
+ XDefineCursor(global.dpy, global.w, cursor);
XAllocNamedColor(global.dpy, global.color_map, "green", &global.green, &global.green);
XAllocNamedColor(global.dpy, global.color_map, "red", &global.red, &global.red);
@@ -1168,7 +1182,7 @@ int main(int argc,char *argv[]) {
// XSetForeground(global.dpy, gc, whiteColor);
// this was taking a "long" time.
printf("# generating sky... ");
- skypixmap=XCreatePixmap(global.dpy,w,SKYW,SKYH,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
+ skypixmap=XCreatePixmap(global.dpy,global.w,SKYW,SKYH,DefaultDepth(global.dpy,DefaultScreen(global.dpy)));
for(i=0;i<SKYH;i++) {
for(j=0;j<SKYW;j++) {
if(i==0) sky[i][j]=rand()%2;
@@ -1187,10 +1201,10 @@ int main(int argc,char *argv[]) {
global.drawminimap=0;
global.draw3d=1;
global.debug=0;
- global.force_redraw=0;//use this for checking proper fps I guess.
+ global.force_redraw=1;//use this for checking proper fps I guess.
camera.zoom=30.0l;
camera.xr=270;
- camera.yr=90;
+ camera.yr=270;
camera.zr=0;
global.mmz=1;
camera.p.x=0;
@@ -1201,14 +1215,14 @@ int main(int argc,char *argv[]) {
redraw=global.force_redraw;
while(XPending(global.dpy)) {//these are taking too long?
XNextEvent(global.dpy, &e);
- printf("# handling event with type: %d\n",e.type);
+// printf("# handling event with type: %d\n",e.type);
switch(e.type) {
// case Expose:
// if(e.xexpose.count == 0) redraw=1;
// break;
case MotionNotify:
redraw=1;
- XQueryPointer(global.dpy,w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask);
+ XQueryPointer(global.dpy,global.w,&root,&child,&global.rmousex,&global.rmousey,&global.mousex,&global.mousey,&mask);
break;
case ButtonPress:
redraw=1;
@@ -1220,7 +1234,7 @@ int main(int argc,char *argv[]) {
break;
case ConfigureNotify:
redraw=1;
- XGetGeometry(global.dpy,w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth);
+ XGetGeometry(global.dpy,global.w,&root,&global.x,&global.y,&global.width,&global.height,&global.border_width,&global.depth);
if(global.width / (global.split_screen / (global.red_and_blue ? global.split_screen : 1 )) / 4 * 3 != global.height) {
if(global.height * 3 / 4 == global.height) {
printf("math doesn't work.\n");
@@ -1237,17 +1251,29 @@ int main(int argc,char *argv[]) {
break;
case KeyPress:
redraw=1;
- if(keypress_handler(XLookupKeysym(&e.xkey,0)) == -1) return 0;
+ if(keypress_handler(XLookupKeysym(&e.xkey,0)) == -1) {
+ printf("# exiting\n");
+ return 0;
+ }
break;
default:
- printf("# received event with type: %d\n",e.type);
+ //printf("# received event with type: %d\n",e.type);
break;
}
}
- if(load_stdin() || redraw) {
- printf("# entering draw_screen\n");
- draw_screen(global.dpy,w,global.gc);
- printf("# returned from draw_screen\n");
+ switch(load_stdin()) {
+ case -1:
+ return 0;
+ break;
+ case 0:
+ break;
+ default:
+ redraw=1;
+ break;
+ }
+ //camera.yr+=2;
+ if(redraw) {
+ draw_screen(global.dpy,global.w,global.gc);
}
//usleep(10000);
}