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Diffstat (limited to 'share/hackvr/meshes/porygon')
-rw-r--r-- | share/hackvr/meshes/porygon/porygon.hackvr | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/share/hackvr/meshes/porygon/porygon.hackvr b/share/hackvr/meshes/porygon/porygon.hackvr deleted file mode 100644 index 6d09fbc..0000000 --- a/share/hackvr/meshes/porygon/porygon.hackvr +++ /dev/null @@ -1,59 +0,0 @@ -#bottom, front, and back of left foot -porygon addshape 4 4 1 0 1 5 0 1 5 0 11 1 0 11 -porygon addshape 4 4 1 0 1 5 0 1 5 1 0 1 1 0 -porygon addshape 4 4 1 0 11 5 0 11 5 1 12 1 1 12 -#now for the sides of the left foot. -porygon addshape 4 5 1 0 1 1 1 0 1 3 6 1 1 12 1 0 11 -#inner side of left foot. -porygon addshape 4 5 5 0 1 5 1 0 5 5 6 5 1 12 5 0 11 -#now for front top half of left foot -porygon addshape 4 4 1 1 0 5 1 0 5 5 6 1 3 6 -#back top half of left foot -porygon addshape 4 4 1 1 12 5 1 12 5 5 6 1 3 6 - -#bottom, front, and back of right foot -porygon addshape 4 4 13 0 1 17 0 1 17 0 11 13 0 11 -porygon addshape 4 4 13 0 1 17 0 1 17 1 0 13 1 0 -porygon addshape 4 4 13 0 11 17 0 11 17 1 12 13 1 12 -#outer side of right foot: -porygon addshape 4 5 17 0 1 17 1 0 17 3 6 17 1 12 17 0 11 -#inner side of right root: -porygon addshape 4 5 13 0 1 13 1 0 13 5 6 13 1 12 13 0 11 -#front half top half of right foot -porygon addshape 4 4 17 1 0 13 1 0 13 5 6 17 3 6 -#back half top half of right foot -porygon addshape 4 4 17 1 12 13 1 12 13 5 6 17 3 6 - -###that's all for feet. might need to fix up the top half two faces for each so that they're flat. :/ -#porygon addshape 5 4 -#7 to 11 for front, 8 to 10 for back -#bottom -porygon addshape 5 4 7 0 2 11 0 2 10 0 8 8 0 8 -#front -porygon addshape 4 4 7 0 2 11 0 2 13 5 0 5 5 0 -#top front -porygon addshape 4 4 5 5 0 13 5 0 10 8 3 8 8 3 - -#porygon's back. from neck to butt. not sure if this should be a triangle or a quadrilateral.. if quad make the backend a hexagon. -porygon addshape 5 3 8 8 3 10 8 3 9 6 10 - -#my left side of the body. porygon's right side. -porygon addshape 5 4 7 0 2 5 5 0 5 5 10 8 0 8 -#my right, porygon's left -porygon addshape 5 4 11 0 2 13 5 0 13 5 10 10 0 8 -#back end. -porygon addshape 5 5 8 0 8 10 0 8 13 5 10 9 6 10 5 5 10 - -#upper left side. porygon's right... this needs to be two shapes. a triangle and a hexagon. -porygon addshape 4 3 5 5 0 8 8 3 6.5 6.5 3 -porygon addshape 5 5 5 5 0 6.5 6.5 3 8 8 3 9 6 10 5 5 10 - -#upper right side. ofc porygon's left. -porygon addshape 4 3 13 5 0 10 8 3 11.5 6.5 3 -porygon addshape 5 5 13 5 0 11.5 6.5 3 10 8 3 9 6 10 13 5 10 - -#now the tail.. -# color 4 is blue color 5 is magenta -#max height 10... tail comes to a square. not a point. gonna use some non-integers here I figure. -#I think each side will -#porygon addshape 4 4 |