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-rw-r--r--src/mouse_die.c57
1 files changed, 41 insertions, 16 deletions
diff --git a/src/mouse_die.c b/src/mouse_die.c
index 4fddf5f..2258a08 100644
--- a/src/mouse_die.c
+++ b/src/mouse_die.c
@@ -5,6 +5,7 @@
#include <unistd.h>
#include "graphics_c3.h"
+#include "mouse.h"
extern struct hvr_global global;
extern struct gra_global gra_global;
@@ -29,11 +30,29 @@ int mouse_init() {
return mfd;
}
+//buttons are:
+//0 for left click, 1 for right click, 2 is middle-click
+
+//in the hackvr mouse map, right is 2, left is 0 and center is 1?
+#define DIE_MOUSE_LEFT 0
+#define DIE_MOUSE_RIGHT 1
+#define DIE_MOUSE_CENTER 2
+//it doesn't care if you have X11 buttons swapped around ofc.
+char die2map(char d) {//edit this function if you want to change your primary and secondary mouse button.
+ switch(d) {
+ case DIE_MOUSE_RIGHT: return MOUSE_PRIMARY;
+ case DIE_MOUSE_LEFT: return MOUSE_SECONDARY;
+ case DIE_MOUSE_CENTER: return MOUSE_TERTIARY;
+ default: return -1;
+ }
+}
+
int mouse_event_handler() {
struct wtf ie;
int butt;
int l;
- int i;
+ int i;//this is a DIE_MOUSE value
+ unsigned char m;//this is a hackvr mouse map value.
int redrawplzkthx=0;
memset(&ie,0,sizeof(ie));
if(mfd == -1) {
@@ -46,22 +65,24 @@ int mouse_event_handler() {
return 1;
}
if((l=read(mfd,&ie,sizeof(ie))) > 0) {
- //type == 8 and a or of some bits to say which direction.
- //these types are movement: 8 40 56 24
- for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/
- butt=ie.type & 0x07 & (1<<i);
+ for(i=0;i<3;i++) {//we need to loop over all buttons each event. :/
+ butt=ie.type & 0x07 & (1<<i);//lowest 3 bits are possible mouse button states
+ m=die2map(i);
+ if(m == -1) {
+ continue;//not gonna even try.
+ }
if(butt) {//this button is down
fprintf(stderr,"# mouse button %d is down.\n",butt-1);
- if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down.
- gra_global.dragstart[butt-1]=gra_global.mouse;
- gra_global.mousemap[butt-1]=1;
- redrawplzkthx=1;
- }
+ if(gra_global.mousemap[m] != 1) {//freshly down. save coords and set it to down.
+ gra_global.dragstart[m]=gra_global.mouse;
+ gra_global.mousemap[m]=1;
+ redrawplzkthx=1;
+ }
} else {
- if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released"
+ if(gra_global.mousemap[m]) {//only if it was pressed we mark it as "released"
fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1);
- gra_global.mousemap[(1<<i)-1]=-1;
- if((1<<i)-1 == 1) {//do this for right-click only.
+ gra_global.mousemap[m]=-1;
+ if(m == MOUSE_SECONDARY) {//do this for secondary button release
gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around
}
redrawplzkthx=1;
@@ -72,11 +93,15 @@ int mouse_event_handler() {
if(ie.dx || ie.dy) {
fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy);
gra_global.mouse.x+=ie.dx;
+ if(gra_global.mouse.x < LEFT) gra_global.mouse.x = LEFT;
+ if(gra_global.mouse.x > RIGHT) gra_global.mouse.x = RIGHT;
gra_global.mouse.y+=ie.dy;
+ if(gra_global.mouse.y < BOTTOM) gra_global.mouse.y = BOTTOM;
+ if(gra_global.mouse.y > TOP) gra_global.mouse.y = TOP;
fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y);
- if(gra_global.mousemap[1] == 1) {//if "right" click is held down
- global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y);
- global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x);
+ if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down... this is somehow primary click
+ global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y);
+ global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x);
}
redrawplzkthx=1;
}