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-rw-r--r--src/mouse_die.c55
1 files changed, 53 insertions, 2 deletions
diff --git a/src/mouse_die.c b/src/mouse_die.c
index 6729a94..4fddf5f 100644
--- a/src/mouse_die.c
+++ b/src/mouse_die.c
@@ -4,6 +4,10 @@
#include <fcntl.h>
#include <unistd.h>
+#include "graphics_c3.h"
+
+extern struct hvr_global global;
+extern struct gra_global gra_global;
//#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else)
#define MOUSEDEV "/dev/input/mice" //all the mice connected act as one.
@@ -18,13 +22,24 @@ struct wtf {
char dy;
};
+int mouse_init() {
+ if((mfd=open(MOUSEDEV,O_RDWR)) == -1) {
+ fprintf(stderr,"# failed to open mouse: %d\n",mfd);
+ }
+ return mfd;
+}
+
int mouse_event_handler() {
struct wtf ie;
+ int butt;
int l;
+ int i;
+ int redrawplzkthx=0;
memset(&ie,0,sizeof(ie));
if(mfd == -1) {
mfd=open(MOUSEDEV,O_RDWR);
- fcntl(mfd,F_SETFL,O_NONBLOCK);
+ //probably don't need nonblock anymore.
+ //fcntl(mfd,F_SETFL,O_NONBLOCK);
}
if(mfd == -1) {
fprintf(stderr,"# mouse shit fucked up.\n");
@@ -32,7 +47,43 @@ int mouse_event_handler() {
}
if((l=read(mfd,&ie,sizeof(ie))) > 0) {
//type == 8 and a or of some bits to say which direction.
- fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy);
+ //these types are movement: 8 40 56 24
+ for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/
+ butt=ie.type & 0x07 & (1<<i);
+ if(butt) {//this button is down
+ fprintf(stderr,"# mouse button %d is down.\n",butt-1);
+ if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down.
+ gra_global.dragstart[butt-1]=gra_global.mouse;
+ gra_global.mousemap[butt-1]=1;
+ redrawplzkthx=1;
+ }
+ } else {
+ if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released"
+ fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1);
+ gra_global.mousemap[(1<<i)-1]=-1;
+ if((1<<i)-1 == 1) {//do this for right-click only.
+ gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around
+ }
+ redrawplzkthx=1;
+ //this is where camera rotation based on dragging is done?
+ }
+ }
+ }
+ if(ie.dx || ie.dy) {
+ fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy);
+ gra_global.mouse.x+=ie.dx;
+ gra_global.mouse.y+=ie.dy;
+ fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y);
+ if(gra_global.mousemap[1] == 1) {//if "right" click is held down
+ global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y);
+ global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x);
+ }
+ redrawplzkthx=1;
+ }
+ }
+ if(redrawplzkthx) {
+ redraw();
+ return 1;
}
return 0;
}