diff options
Diffstat (limited to 'src/mouse_die.c')
-rw-r--r-- | src/mouse_die.c | 55 |
1 files changed, 53 insertions, 2 deletions
diff --git a/src/mouse_die.c b/src/mouse_die.c index 6729a94..4fddf5f 100644 --- a/src/mouse_die.c +++ b/src/mouse_die.c @@ -4,6 +4,10 @@ #include <fcntl.h> #include <unistd.h> +#include "graphics_c3.h" + +extern struct hvr_global global; +extern struct gra_global gra_global; //#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else) #define MOUSEDEV "/dev/input/mice" //all the mice connected act as one. @@ -18,13 +22,24 @@ struct wtf { char dy; }; +int mouse_init() { + if((mfd=open(MOUSEDEV,O_RDWR)) == -1) { + fprintf(stderr,"# failed to open mouse: %d\n",mfd); + } + return mfd; +} + int mouse_event_handler() { struct wtf ie; + int butt; int l; + int i; + int redrawplzkthx=0; memset(&ie,0,sizeof(ie)); if(mfd == -1) { mfd=open(MOUSEDEV,O_RDWR); - fcntl(mfd,F_SETFL,O_NONBLOCK); + //probably don't need nonblock anymore. + //fcntl(mfd,F_SETFL,O_NONBLOCK); } if(mfd == -1) { fprintf(stderr,"# mouse shit fucked up.\n"); @@ -32,7 +47,43 @@ int mouse_event_handler() { } if((l=read(mfd,&ie,sizeof(ie))) > 0) { //type == 8 and a or of some bits to say which direction. - fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); + //these types are movement: 8 40 56 24 + for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/ + butt=ie.type & 0x07 & (1<<i); + if(butt) {//this button is down + fprintf(stderr,"# mouse button %d is down.\n",butt-1); + if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down. + gra_global.dragstart[butt-1]=gra_global.mouse; + gra_global.mousemap[butt-1]=1; + redrawplzkthx=1; + } + } else { + if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released" + fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1); + gra_global.mousemap[(1<<i)-1]=-1; + if((1<<i)-1 == 1) {//do this for right-click only. + gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around + } + redrawplzkthx=1; + //this is where camera rotation based on dragging is done? + } + } + } + if(ie.dx || ie.dy) { + fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); + gra_global.mouse.x+=ie.dx; + gra_global.mouse.y+=ie.dy; + fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y); + if(gra_global.mousemap[1] == 1) {//if "right" click is held down + global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y); + global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x); + } + redrawplzkthx=1; + } + } + if(redrawplzkthx) { + redraw(); + return 1; } return 0; } |