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-rw-r--r--src/common.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common.h b/src/common.h
index 9dddf3d..eff423d 100644
--- a/src/common.h
+++ b/src/common.h
@@ -52,7 +52,7 @@ typedef struct {
char *id;//for the camera this is $USER, right?
c3_rot_t r;//rotation
c3_t p;//position
- c3_t s;//??? shape??? I dunno. really. wtf was this for?
+ c3_t s;//??? shape??? I dunno. really. wtf was this for? PROBABLY SCALE. DUH. that's what it is going to bed used for now anyway.
c3_t v;//velocity
} c3_group_rot_t;
@@ -111,7 +111,6 @@ struct hvr_global {
int lps;//loops per second. same as frame per second but also works for headless.
struct c3_shape *shape[SHAPES];
int shapes;
- c3_group_rot_t *group_rot[SHAPES];//there can be less of these.
struct hashtable ht_group;
c3_group_rot_t eye[MAX_SIDES];//lol. 1000 eyes! array of group_rots for each eye. how to arrange eyes?
c3_group_rot_t camera;//should there be an array for this? camera has .s which is a shape struct. each point is the eye?
@@ -123,5 +122,6 @@ struct hvr_global {
};
int selfcommand(char *);
+void set_title(char *);//fuck if I know where the right spot to put this is.
#endif