diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/math.c | 75 |
1 files changed, 65 insertions, 10 deletions
@@ -190,22 +190,24 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rel_t *group_rel) { //printf("# wtf?\n"); return s; } - if(s.len == 1) {//we're a circle. we /really/ have two points stored though. - real dist=distance3(s.p[0],s.p[1]); - s2.p[0]=s.p[0]; - s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); - } - if(s.len > 1) {//we're a polygon. + //if(s.len == 1) {//we're a circle. we /really/ have two points stored though. + // //I'm a dummy. this was just breaking my assumptions. + // //real dist=distance3(s.p[0],s.p[1]); + // s2.p[0]=s.p[0]; + // s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); + //} + //if(s.len > 1) {//we're a polygon. + if(s.len > 0) {//we're a polygon. for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2. - if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates - s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); - } else { + //if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates + // s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); + //} else { if(gr) { s2.p[i]=point_apply_group_relative(s.p[i],gr); } else { s2.p[i]=s.p[i]; } - } + //} } } return s2; @@ -325,3 +327,56 @@ int epoch_PnPoly( c2_t P, c2_t *V, int n ) { } return (P.x <= max.x && P.x >= min.x && P.y >= min.y && P.y <= max.y); } + +/* the matrix stuff isn't actually used */ +typedef struct { + int h; + int w; + real d[16];//tee hee. don't make "large" matrices +} m; + +void m_print(matrix m) { + int i,j; + printf("width: %d height: %d\n",m.w,m.h); + for(i=0;i<m.h;i++) { + printf("[ "); + for(j=0;j<m.w;j++) { + printf("%F ",m.d[i*m.w+j]); + } + printf("]\n"); + } +} + +///wew. I /way/ over-expanded stuff in here. +matrix m_multiply(matrix a,matrix b) { + int i,j; + int ai,bi; + int ar,ac,br,bc; + int cr,cc; + if(a.w == b.h) {} else { return (matrix){-1,-1,{-1}}; } + matrix c={a.h,b.w,{0}}; + int s=a.h * b.w; + for(i=0;i<s;i++) { + c.d[i]=0; + //printf("setting c: %d\n0 ",i); + for(j=0;j<a.w;j++) {//if i == 0 or 1, we want ai to be 1 2 3, if 2 3, we want ai to be 4 5 6 + + cr=i / c.w; + cc=i % c.w; + + ar=cr; + ac=j; + + br=j; + bc=cc; + + ai=((a.w * ar) + ac); + bi=((b.w * br) + bc); + + printf("+= a[%d] %F * b[%d] %F ",ai,a.d[ai],bi,b.d[bi]); + c.d[i] += a.d[ai] * b.d[bi]; + } + printf("\n"); + } + return c; +} |