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* added extras I forgot aboutepoch2017-12-192-0/+3
* added hackvr_termepoch2017-12-198-0/+1395
* regenerated female_bashmesh1_2.hackvr with random colorsepoch2017-12-191-1372/+1372
* updated triable based cube mesh to have colors. and made the coordinates pret...epoch2017-12-191-12/+12
* guess I fixed map2globe.py. change it to use python 3.6.epoch2017-12-191-3/+3
* added alternate input mode, changed messages to stderr, added color and drawm...epoch2017-12-191-128/+194
* bunch of color stuff. flipped some stuff. rearranged some stuff.epoch2017-12-191-28/+71
* added support for color, turned printfs of information to fprintf for stderr,...epoch2017-12-191-57/+104
* added input_mode to gra_global struct and couple drawing mode functionsepoch2017-12-191-0/+4
* added ansi color array to x11_globalepoch2017-12-191-0/+1
* added color, luminosity, and shape flavor to each shape struct. added a beep ...epoch2017-12-191-1/+15
* upped shape limits and added fault input modeepoch2017-12-191-2/+7
* added empty functions to openglepoch2017-12-191-0/+16
* added function to set ansi colorepoch2017-12-191-0/+1
* meh. just testit.sh changeepoch2017-12-191-1/+1
* fixed a bug of not using -r in makelabel.shepoch2017-12-191-1/+1
* fixed offsetshape to start looping in the right spot. oops.epoch2017-12-191-3/+1
* added a note to anyone wanting to fiddle with some mathepoch2017-12-191-0/+2
* got rid of opengl as one of the default built targetsepoch2017-12-191-2/+2
* make scripts create their own named pipes and attempt to rm themepoch2017-12-192-3/+15
* made tictactoe game.sh use the right parts of addshapes because added colorsepoch2017-12-191-3/+3
* updated tictactoe board and markers to use color argument for addshapeepoch2017-12-193-14/+17
* updated font to have a color in its shapes and general cleanupepoch2017-12-191-431/+408
* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
* created game.sh wrapper script for tictactoe's game.sh to allow network conne...epoch2017-11-251-0/+9
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
* fixed the angle of movement when there is more than 1 camera and made some pi...epoch2017-11-193-9/+11
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
* got rid of the distance based shading again to make font tests less annoying....epoch2017-11-163-5/+5
* finished all the usual printable characters in the default vector fontepoch2017-11-161-0/+571
* renamed and moved draw_c3_line to draw_minimap_line after removing the line f...epoch2017-11-041-40/+28
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
* added radians to degrees functionepoch2017-11-042-0/+5
* made it so clicking on a shape triggers the same type of output that the old ...epoch2017-11-031-1/+1
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
* I do not remember. it works better though!epoch2017-11-011-0/+1
* moved the positions of board and markers so they would look better with dista...epoch2017-11-013-12/+12
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
* fixed memory leak in load_stdin() and made it so world changes from load_stdi...epoch2017-11-011-15/+33
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
* added a script to make an object rotateepoch2017-09-301-0/+6
* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
* fixed the markers to use the right x and y instead of y and zepoch2017-09-302-3/+3
* made the board set its zoom levelepoch2017-09-301-9/+11