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* made it so colors above 16 are non-shadedepoch2017-12-241-11/+11
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* added group_rot to export, set default mode to movement instead of passthru, ↵epoch2017-12-242-10/+14
| | | | removed useless comment, commented out annoying error, made comments in hackvr continue reading instead of breaking out of loop
* added extras I forgot aboutepoch2017-12-192-0/+3
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* added hackvr_termepoch2017-12-198-0/+1395
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* regenerated female_bashmesh1_2.hackvr with random colorsepoch2017-12-191-1372/+1372
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* updated triable based cube mesh to have colors. and made the coordinates ↵epoch2017-12-191-12/+12
| | | | pretty aligned. :P
* guess I fixed map2globe.py. change it to use python 3.6.epoch2017-12-191-3/+3
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* added alternate input mode, changed messages to stderr, added color and ↵epoch2017-12-191-128/+194
| | | | drawmode stuff
* bunch of color stuff. flipped some stuff. rearranged some stuff.epoch2017-12-191-28/+71
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* added support for color, turned printfs of information to fprintf for ↵epoch2017-12-191-57/+104
| | | | stderr, did some error handling, actually remove group_rot of shapes... meh.
* added input_mode to gra_global struct and couple drawing mode functionsepoch2017-12-191-0/+4
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* added ansi color array to x11_globalepoch2017-12-191-0/+1
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* added color, luminosity, and shape flavor to each shape struct. added a beep ↵epoch2017-12-191-1/+15
| | | | flag to global.
* upped shape limits and added fault input modeepoch2017-12-191-2/+7
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* added empty functions to openglepoch2017-12-191-0/+16
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* added function to set ansi colorepoch2017-12-191-0/+1
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* meh. just testit.sh changeepoch2017-12-191-1/+1
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* fixed a bug of not using -r in makelabel.shepoch2017-12-191-1/+1
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* fixed offsetshape to start looping in the right spot. oops.epoch2017-12-191-3/+1
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* added a note to anyone wanting to fiddle with some mathepoch2017-12-191-0/+2
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* got rid of opengl as one of the default built targetsepoch2017-12-191-2/+2
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* make scripts create their own named pipes and attempt to rm themepoch2017-12-192-3/+15
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* made tictactoe game.sh use the right parts of addshapes because added colorsepoch2017-12-191-3/+3
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* updated tictactoe board and markers to use color argument for addshapeepoch2017-12-193-14/+17
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* updated font to have a color in its shapes and general cleanupepoch2017-12-191-431/+408
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* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
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* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
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* created game.sh wrapper script for tictactoe's game.sh to allow network ↵epoch2017-11-251-0/+9
| | | | connections to play against each other
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
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* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
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* fixed the angle of movement when there is more than 1 camera and made some ↵epoch2017-11-193-9/+11
| | | | pixmaps get generated based on MAX sizes instead of current size which also means the default size is now small instead of huge.
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
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* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
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* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
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* got rid of the distance based shading again to make font tests less ↵epoch2017-11-163-5/+5
| | | | annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.
* finished all the usual printable characters in the default vector fontepoch2017-11-161-0/+571
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* renamed and moved draw_c3_line to draw_minimap_line after removing the line ↵epoch2017-11-041-40/+28
| | | | from it where it actually drew the 3d line
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
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* added radians to degrees functionepoch2017-11-042-0/+5
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* made it so clicking on a shape triggers the same type of output that the old ↵epoch2017-11-031-1/+1
| | | | distance based + enter selection did
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
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* I do not remember. it works better though!epoch2017-11-011-0/+1
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* moved the positions of board and markers so they would look better with ↵epoch2017-11-013-12/+12
| | | | distance based coloring
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
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* fixed memory leak in load_stdin() and made it so world changes from ↵epoch2017-11-011-15/+33
| | | | load_stdin() will trigger a redraw
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
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* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
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* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
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* added a script to make an object rotateepoch2017-09-301-0/+6
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* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
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