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* needed string.hepoch2017-12-241-0/+1
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* replaced cosl and sinl with cos and sin. increased line to 2048 to get gcc ↵epoch2017-12-241-17/+13
| | | | to shutup about truncation. got rid of annoying defines.
* moved draw_mode functions to cs.h and added new color functions to itepoch2017-12-242-4/+6
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* s/%Lf/%f/g ; s/cosl/cos/g ; s/sinl/sin/gepoch2017-12-241-13/+10
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* made gcc shut up about _DEFAULT_SOURCE and _BSD_SOURCE warningepoch2017-12-241-1/+1
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* switching math to just double and not double longepoch2017-12-242-9/+11
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* fixed format strings to match type and removed a couple defines and unused ↵epoch2017-12-241-11/+9
| | | | variable
* changed real type to be double instead of double longepoch2017-12-241-1/+1
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* removed an X11 header from common.h... no clue why I had that.epoch2017-12-241-1/+0
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* I was exporting the point as rotations because I forgot about the offset of ↵epoch2017-12-241-1/+2
| | | | objects being in the group_rot too.
* added script to decode hackvr data linesepoch2017-12-241-0/+2
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* made hackvr_term take advantage of non-lighted colors and increased ↵epoch2017-12-241-3/+4
| | | | character spacing
* added commented hackvr commands to move terminal for slightly rotated pretty ↵epoch2017-12-241-1/+4
| | | | screenshots
* made run script decode the data lines by running new script before sending ↵epoch2017-12-241-4/+4
| | | | to pty
* made input mode 1 (passthru) output hackvr lines intead of raw data. added a ↵epoch2017-12-241-13/+29
| | | | mouse-over trigger to set input_mode. made mouseover bounding box triggering slightly bigger
* made it so colors above 16 are non-shadedepoch2017-12-241-11/+11
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* added group_rot to export, set default mode to movement instead of passthru, ↵epoch2017-12-242-10/+14
| | | | removed useless comment, commented out annoying error, made comments in hackvr continue reading instead of breaking out of loop
* added extras I forgot aboutepoch2017-12-192-0/+3
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* added hackvr_termepoch2017-12-198-0/+1395
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* regenerated female_bashmesh1_2.hackvr with random colorsepoch2017-12-191-1372/+1372
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* updated triable based cube mesh to have colors. and made the coordinates ↵epoch2017-12-191-12/+12
| | | | pretty aligned. :P
* guess I fixed map2globe.py. change it to use python 3.6.epoch2017-12-191-3/+3
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* added alternate input mode, changed messages to stderr, added color and ↵epoch2017-12-191-128/+194
| | | | drawmode stuff
* bunch of color stuff. flipped some stuff. rearranged some stuff.epoch2017-12-191-28/+71
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* added support for color, turned printfs of information to fprintf for ↵epoch2017-12-191-57/+104
| | | | stderr, did some error handling, actually remove group_rot of shapes... meh.
* added input_mode to gra_global struct and couple drawing mode functionsepoch2017-12-191-0/+4
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* added ansi color array to x11_globalepoch2017-12-191-0/+1
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* added color, luminosity, and shape flavor to each shape struct. added a beep ↵epoch2017-12-191-1/+15
| | | | flag to global.
* upped shape limits and added fault input modeepoch2017-12-191-2/+7
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* added empty functions to openglepoch2017-12-191-0/+16
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* added function to set ansi colorepoch2017-12-191-0/+1
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* meh. just testit.sh changeepoch2017-12-191-1/+1
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* fixed a bug of not using -r in makelabel.shepoch2017-12-191-1/+1
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* fixed offsetshape to start looping in the right spot. oops.epoch2017-12-191-3/+1
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* added a note to anyone wanting to fiddle with some mathepoch2017-12-191-0/+2
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* got rid of opengl as one of the default built targetsepoch2017-12-191-2/+2
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* make scripts create their own named pipes and attempt to rm themepoch2017-12-192-3/+15
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* made tictactoe game.sh use the right parts of addshapes because added colorsepoch2017-12-191-3/+3
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* updated tictactoe board and markers to use color argument for addshapeepoch2017-12-193-14/+17
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* updated font to have a color in its shapes and general cleanupepoch2017-12-191-431/+408
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* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
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* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
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* created game.sh wrapper script for tictactoe's game.sh to allow network ↵epoch2017-11-251-0/+9
| | | | connections to play against each other
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
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* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
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* fixed the angle of movement when there is more than 1 camera and made some ↵epoch2017-11-193-9/+11
| | | | pixmaps get generated based on MAX sizes instead of current size which also means the default size is now small instead of huge.
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
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* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
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* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
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* got rid of the distance based shading again to make font tests less ↵epoch2017-11-163-5/+5
| | | | annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.