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* created game.sh wrapper script for tictactoe's game.sh to allow network conne...epoch2017-11-251-0/+9
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
* fixed the angle of movement when there is more than 1 camera and made some pi...epoch2017-11-193-9/+11
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
* got rid of the distance based shading again to make font tests less annoying....epoch2017-11-163-5/+5
* finished all the usual printable characters in the default vector fontepoch2017-11-161-0/+571
* renamed and moved draw_c3_line to draw_minimap_line after removing the line f...epoch2017-11-041-40/+28
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
* added radians to degrees functionepoch2017-11-042-0/+5
* made it so clicking on a shape triggers the same type of output that the old ...epoch2017-11-031-1/+1
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
* I do not remember. it works better though!epoch2017-11-011-0/+1
* moved the positions of board and markers so they would look better with dista...epoch2017-11-013-12/+12
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
* fixed memory leak in load_stdin() and made it so world changes from load_stdi...epoch2017-11-011-15/+33
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
* added a script to make an object rotateepoch2017-09-301-0/+6
* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
* fixed the markers to use the right x and y instead of y and zepoch2017-09-302-3/+3
* made the board set its zoom levelepoch2017-09-301-9/+11
* just fixed an error message.epoch2017-09-301-1/+1
* fixed rotate_c2 to use the right trig functions for x and y and to use the ri...epoch2017-09-301-6/+6
* set some defaults to be more sane, cleaned out a bunch of commented out code ...epoch2017-09-301-42/+18
* disabled debug by defaultepoch2017-09-301-1/+1
* added binaries instead of just objects to the gitignoreepoch2017-09-301-0/+6
* updated README with info if you want to try building the GL versionepoch2017-09-301-0/+4
* the changes needed to get tictactoe running pretty.epoch2017-04-189-24/+114
* added line2hackvr.sh so I could look at dragon curves generated with my misc ...epoch2017-04-141-0/+3
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
* I have no idea why I am doing this...epoch2017-03-1920-383/+569
* fixed up some red and blue stuff and put (hopefully) useful stuff into README...epoch2017-02-095-14/+1415
* converted more things to use the radians and degrees structures, fixed up dis...epoch2017-02-097-97/+99
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
* forgot to remove carriage returns from gopherepoch2017-02-021-1/+1
* fixed up a bit of gopher stuff. default server set to hostname instead of int...epoch2017-02-021-2/+3
* fixed viewport proportion bugepoch2017-02-021-5/+6
* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
* I derped with the defineepoch2017-01-262-3/+4
* added back some of the earth data that was removedepoch2017-01-242-1/+1
* derpepoch2017-01-241-1/+1
* merp. trying to get rid of some huge files for you slow people.epoch2017-01-241-0/+21
* changed a couple things about how graphics stuff is abstracted and separated ...epoch2017-01-246-31/+60