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* fixed a bug of not using -r in makelabel.shepoch2017-12-191-1/+1
* fixed offsetshape to start looping in the right spot. oops.epoch2017-12-191-3/+1
* added a note to anyone wanting to fiddle with some mathepoch2017-12-191-0/+2
* got rid of opengl as one of the default built targetsepoch2017-12-191-2/+2
* make scripts create their own named pipes and attempt to rm themepoch2017-12-192-3/+15
* made tictactoe game.sh use the right parts of addshapes because added colorsepoch2017-12-191-3/+3
* updated tictactoe board and markers to use color argument for addshapeepoch2017-12-193-14/+17
* updated font to have a color in its shapes and general cleanupepoch2017-12-191-431/+408
* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
* created game.sh wrapper script for tictactoe's game.sh to allow network conne...epoch2017-11-251-0/+9
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
* fixed the angle of movement when there is more than 1 camera and made some pi...epoch2017-11-193-9/+11
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
* got rid of the distance based shading again to make font tests less annoying....epoch2017-11-163-5/+5
* finished all the usual printable characters in the default vector fontepoch2017-11-161-0/+571
* renamed and moved draw_c3_line to draw_minimap_line after removing the line f...epoch2017-11-041-40/+28
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
* added radians to degrees functionepoch2017-11-042-0/+5
* made it so clicking on a shape triggers the same type of output that the old ...epoch2017-11-031-1/+1
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
* I do not remember. it works better though!epoch2017-11-011-0/+1
* moved the positions of board and markers so they would look better with dista...epoch2017-11-013-12/+12
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
* fixed memory leak in load_stdin() and made it so world changes from load_stdi...epoch2017-11-011-15/+33
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
* added a script to make an object rotateepoch2017-09-301-0/+6
* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
* fixed the markers to use the right x and y instead of y and zepoch2017-09-302-3/+3
* made the board set its zoom levelepoch2017-09-301-9/+11
* just fixed an error message.epoch2017-09-301-1/+1
* fixed rotate_c2 to use the right trig functions for x and y and to use the ri...epoch2017-09-301-6/+6
* set some defaults to be more sane, cleaned out a bunch of commented out code ...epoch2017-09-301-42/+18
* disabled debug by defaultepoch2017-09-301-1/+1
* added binaries instead of just objects to the gitignoreepoch2017-09-301-0/+6
* updated README with info if you want to try building the GL versionepoch2017-09-301-0/+4
* the changes needed to get tictactoe running pretty.epoch2017-04-189-24/+114
* added line2hackvr.sh so I could look at dragon curves generated with my misc ...epoch2017-04-141-0/+3
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
* I have no idea why I am doing this...epoch2017-03-1920-383/+569
* fixed up some red and blue stuff and put (hopefully) useful stuff into README...epoch2017-02-095-14/+1415
* converted more things to use the radians and degrees structures, fixed up dis...epoch2017-02-097-97/+99
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
* forgot to remove carriage returns from gopherepoch2017-02-021-1/+1