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* updated the tools to be color argument aware of addshapeepoch2017-12-194-4/+5
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* updated offsetshape.sh to skip over the new color value in addshapeepoch2017-12-191-2/+2
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* created game.sh wrapper script for tictactoe's game.sh to allow network ↵epoch2017-11-251-0/+9
| | | | connections to play against each other
* moved all tictactoe game logic to game.shepoch2017-11-251-0/+29
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* made the local-tictactoe use the same script as the multiplayerepoch2017-11-252-23/+4
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* fixed the angle of movement when there is more than 1 camera and made some ↵epoch2017-11-193-9/+11
| | | | pixmaps get generated based on MAX sizes instead of current size which also means the default size is now small instead of huge.
* some utilities for manipulating objects outside of hackvrepoch2017-11-194-3/+24
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* made list_to_cubes also put labels on the triangles it draws using a new script.epoch2017-11-191-2/+6
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* fixed IPs_to_triangles.sh to use addshape instead of addtriangleepoch2017-11-191-1/+1
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* got rid of the distance based shading again to make font tests less ↵epoch2017-11-163-5/+5
| | | | annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.
* finished all the usual printable characters in the default vector fontepoch2017-11-161-0/+571
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* renamed and moved draw_c3_line to draw_minimap_line after removing the line ↵epoch2017-11-041-40/+28
| | | | from it where it actually drew the 3d line
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
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* added radians to degrees functionepoch2017-11-042-0/+5
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* made it so clicking on a shape triggers the same type of output that the old ↵epoch2017-11-031-1/+1
| | | | distance based + enter selection did
* added scripts for vector font testing and part of vector font file.epoch2017-11-033-0/+166
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* I do not remember. it works better though!epoch2017-11-011-0/+1
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* moved the positions of board and markers so they would look better with ↵epoch2017-11-013-12/+12
| | | | distance based coloring
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
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* fixed memory leak in load_stdin() and made it so world changes from ↵epoch2017-11-011-15/+33
| | | | load_stdin() will trigger a redraw
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
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* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
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* made a file BUGS to put things I know are wrong and need to be fixedepoch2017-11-011-0/+1
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* added a script to make an object rotateepoch2017-09-301-0/+6
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* got rid of some hacks that were just there to get around hackvr being shitepoch2017-09-301-4/+6
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* fixed the markers to use the right x and y instead of y and zepoch2017-09-302-3/+3
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* made the board set its zoom levelepoch2017-09-301-9/+11
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* just fixed an error message.epoch2017-09-301-1/+1
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* fixed rotate_c2 to use the right trig functions for x and y and to use the ↵epoch2017-09-301-6/+6
| | | | right order in its points_to_angle
* set some defaults to be more sane, cleaned out a bunch of commented out code ↵epoch2017-09-301-42/+18
| | | | and rewrote some of it in "modern" hackvr
* disabled debug by defaultepoch2017-09-301-1/+1
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* added binaries instead of just objects to the gitignoreepoch2017-09-301-0/+6
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* updated README with info if you want to try building the GL versionepoch2017-09-301-0/+4
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* the changes needed to get tictactoe running pretty.epoch2017-04-189-24/+114
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* added line2hackvr.sh so I could look at dragon curves generated with my misc ↵epoch2017-04-141-0/+3
| | | | repo's dragon tools
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
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* I have no idea why I am doing this...epoch2017-03-1920-383/+569
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* fixed up some red and blue stuff and put (hopefully) useful stuff into ↵epoch2017-02-095-14/+1415
| | | | README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
* converted more things to use the radians and degrees structures, fixed up ↵epoch2017-02-097-97/+99
| | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
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* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
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* forgot to remove carriage returns from gopherepoch2017-02-021-1/+1
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* fixed up a bit of gopher stuff. default server set to hostname instead of ↵epoch2017-02-021-2/+3
| | | | internal IP.
* fixed viewport proportion bugepoch2017-02-021-5/+6
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* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
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* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
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* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
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* I derped with the defineepoch2017-01-262-3/+4
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* added back some of the earth data that was removedepoch2017-01-242-1/+1
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* derpepoch2017-01-241-1/+1
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