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* set FORCE_REDRAW to 0 because I'm abusing it now since it doesn't make much s...epoch2019-07-011-1/+1
* fuck if I know. lots of shit. moved files.epoch2018-12-161-1/+1
* added ability to periodically output changed state instead of instantaneouslyepoch2018-03-291-0/+1
* added group_rot to export, set default mode to movement instead of passthru, ...epoch2017-12-241-1/+1
* upped shape limits and added fault input modeepoch2017-12-191-2/+7
* fixed the angle of movement when there is more than 1 camera and made some pi...epoch2017-11-191-2/+4
* got rid of the distance based shading again to make font tests less annoying....epoch2017-11-161-1/+1
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
* disabled debug by defaultepoch2017-09-301-1/+1
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-101-0/+1
* I have no idea why I am doing this...epoch2017-03-191-2/+3
* fixed up some red and blue stuff and put (hopefully) useful stuff into README...epoch2017-02-091-2/+2
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-081-1/+1
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ...epoch2017-01-151-3/+3
* fixed the aspect ratio detection and default values of various things.epoch2017-01-071-0/+1
* lots and lots of shit. opengl shit is barely worked on. new pl script to obj2...epoch2017-01-031-0/+6
* trying to split up hackvr.c into graphical and non-graphical stuff to make it...epoch2016-12-211-0/+14