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* fixed up some red and blue stuff and put (hopefully) useful stuff into ↵epoch2017-02-093-8/+8
| | | | README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
* converted more things to use the radians and degrees structures, fixed up ↵epoch2017-02-097-97/+99
| | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
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* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
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* fixed viewport proportion bugepoch2017-02-021-5/+6
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* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
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* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
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* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
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* I derped with the defineepoch2017-01-261-3/+3
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* changed a couple things about how graphics stuff is abstracted and separated ↵epoch2017-01-246-31/+60
| | | | into different files.
* was thinking of switching to select code. not sure how I will yet. oh well.epoch2017-01-241-9/+12
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* commented out some sky stuff and fixed the split-screen drawing stuff ↵epoch2017-01-231-10/+10
| | | | failing due to bad clipping rectangle values.
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ↵epoch2017-01-153-4/+6
| | | | _x11.c commented out sky generation
* changed a pathepoch2017-01-152-0/+0
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* took -lX11 off of graphics.o targetepoch2017-01-091-1/+1
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* fixed a bug I notied where -DGRAPHICAL was for the wrong targetepoch2017-01-091-4/+2
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* made all versions get built by default and moved some functions from ↵epoch2017-01-0911-103/+184
| | | | graphics.c into math.c so the headless does not need graphics.c
* made it randomize the order of shapes of models and slowed it down to make ↵epoch2017-01-071-3/+3
| | | | it cooler to watch.
* more crap that still doesn't work right.epoch2017-01-071-55/+102
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* derpepoch2017-01-071-13/+14
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* fixed the aspect ratio detection and default values of various things.epoch2017-01-072-11/+18
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* working on opengl but set defaults back to x11epoch2017-01-071-0/+7
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* made common.h include config.hepoch2017-01-071-0/+2
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* fixed redraw checkepoch2017-01-071-2/+1
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* changed the testit.sh script to include multiple objects to test item ↵epoch2017-01-041-2/+6
| | | | selection and higher amounts of shapes
* made selected object have its shapes outlined with the default colorepoch2017-01-041-3/+8
| | | | fixed the selected object to be closest instead of farthest. oops.
* added two more function declarations.epoch2017-01-041-0/+2
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* converted argument type sent to shitdistepoch2017-01-041-1/+1
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* added proper calculation of expected amount of arguments for addshapeepoch2017-01-041-2/+2
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* added a function for drawing a filled cs shape.epoch2017-01-042-96/+46
| | | | | re-added flat shading based on distance. moved draw3d check into graphics.c instead of graphics lib specific file.
* lots and lots of shit. opengl shit is barely worked on. new pl script to ↵epoch2017-01-0311-1598/+770
| | | | obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/
* trying to split up hackvr.c into graphical and non-graphical stuff to make ↵epoch2016-12-2110-0/+2509
it easier to port it to different graphic systems