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* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
* added radians to degrees functionepoch2017-11-042-0/+5
* made it so clicking on a shape triggers the same type of output that the old ...epoch2017-11-031-1/+1
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
* fixed memory leak in load_stdin() and made it so world changes from load_stdi...epoch2017-11-011-15/+33
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
* just fixed an error message.epoch2017-09-301-1/+1
* fixed rotate_c2 to use the right trig functions for x and y and to use the ri...epoch2017-09-301-6/+6
* set some defaults to be more sane, cleaned out a bunch of commented out code ...epoch2017-09-301-42/+18
* disabled debug by defaultepoch2017-09-301-1/+1
* the changes needed to get tictactoe running pretty.epoch2017-04-184-23/+73
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
* I have no idea why I am doing this...epoch2017-03-1918-381/+563
* fixed up some red and blue stuff and put (hopefully) useful stuff into README...epoch2017-02-093-8/+8
* converted more things to use the radians and degrees structures, fixed up dis...epoch2017-02-097-97/+99
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
* fixed viewport proportion bugepoch2017-02-021-5/+6
* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
* I derped with the defineepoch2017-01-261-3/+3
* changed a couple things about how graphics stuff is abstracted and separated ...epoch2017-01-246-31/+60
* was thinking of switching to select code. not sure how I will yet. oh well.epoch2017-01-241-9/+12
* commented out some sky stuff and fixed the split-screen drawing stuff failing...epoch2017-01-231-10/+10
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ...epoch2017-01-153-4/+6
* changed a pathepoch2017-01-152-0/+0
* took -lX11 off of graphics.o targetepoch2017-01-091-1/+1
* fixed a bug I notied where -DGRAPHICAL was for the wrong targetepoch2017-01-091-4/+2
* made all versions get built by default and moved some functions from graphics...epoch2017-01-0911-103/+184
* made it randomize the order of shapes of models and slowed it down to make it...epoch2017-01-071-3/+3
* more crap that still doesn't work right.epoch2017-01-071-55/+102
* derpepoch2017-01-071-13/+14
* fixed the aspect ratio detection and default values of various things.epoch2017-01-072-11/+18
* working on opengl but set defaults back to x11epoch2017-01-071-0/+7
* made common.h include config.hepoch2017-01-071-0/+2
* fixed redraw checkepoch2017-01-071-2/+1
* changed the testit.sh script to include multiple objects to test item selecti...epoch2017-01-041-2/+6
* made selected object have its shapes outlined with the default colorepoch2017-01-041-3/+8
* added two more function declarations.epoch2017-01-041-0/+2
* converted argument type sent to shitdistepoch2017-01-041-1/+1
* added proper calculation of expected amount of arguments for addshapeepoch2017-01-041-2/+2
* added a function for drawing a filled cs shape.epoch2017-01-042-96/+46
* lots and lots of shit. opengl shit is barely worked on. new pl script to obj2...epoch2017-01-0311-1598/+770
* trying to split up hackvr.c into graphical and non-graphical stuff to make it...epoch2016-12-2110-0/+2509