| Commit message (Collapse) | Author | Age | Files | Lines |
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pixmaps get generated based on MAX sizes instead of current size which also means the default size is now small instead of huge.
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annoying. increased some arbitrary limits because I was too lazy to come up with a graceful way to handle not enough space.
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from it where it actually drew the 3d line
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distance based + enter selection did
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load_stdin() will trigger a redraw
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right order in its points_to_angle
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and rewrote some of it in "modern" hackvr
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README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
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distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
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into different files.
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failing due to bad clipping rectangle values.
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_x11.c commented out sky generation
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graphics.c into math.c so the headless does not need graphics.c
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it cooler to watch.
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selection and higher amounts of shapes
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fixed the selected object to be closest instead of farthest. oops.
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re-added flat shading based on distance.
moved draw3d check into graphics.c instead of graphics lib specific file.
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obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/
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