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* renamed and moved draw_c3_line to draw_minimap_line after removing the line ↵epoch2017-11-041-40/+28
| | | | from it where it actually drew the 3d line
* fliped it back to 1 instead of -1 because... I dunno. that's how I like it.epoch2017-11-041-1/+1
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* added radians to degrees functionepoch2017-11-042-0/+5
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* made it so clicking on a shape triggers the same type of output that the old ↵epoch2017-11-031-1/+1
| | | | distance based + enter selection did
* flipped WALK_SPEED to be negative for some reason. oh well.epoch2017-11-011-1/+1
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* fixed memory leak in load_stdin() and made it so world changes from ↵epoch2017-11-011-15/+33
| | | | load_stdin() will trigger a redraw
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
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* fixed up some of the math so it feels more correctepoch2017-11-011-24/+31
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* just fixed an error message.epoch2017-09-301-1/+1
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* fixed rotate_c2 to use the right trig functions for x and y and to use the ↵epoch2017-09-301-6/+6
| | | | right order in its points_to_angle
* set some defaults to be more sane, cleaned out a bunch of commented out code ↵epoch2017-09-301-42/+18
| | | | and rewrote some of it in "modern" hackvr
* disabled debug by defaultepoch2017-09-301-1/+1
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* the changes needed to get tictactoe running pretty.epoch2017-04-184-23/+73
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* cleaned up a bit of stuff and added another option to config.hepoch2017-04-106-29/+28
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* I have no idea why I am doing this...epoch2017-03-1918-381/+563
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* fixed up some red and blue stuff and put (hopefully) useful stuff into ↵epoch2017-02-093-8/+8
| | | | README. Also made testit.sh use a pre-converted version of the female mesh so people will not need perl to test it.
* converted more things to use the radians and degrees structures, fixed up ↵epoch2017-02-097-97/+99
| | | | distance between camera stuff (try using p and l to change during runtime) and got rid of a couple things that were commented out anyway.
* made it so the config.h define for separation between cameras is actually usedepoch2017-02-082-3/+3
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* moved polygon array copy and selected object stuff to outside of loop.epoch2017-02-021-16/+8
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* fixed viewport proportion bugepoch2017-02-021-5/+6
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* made graphics_init exit instead of return 2 when it fails to open X displayepoch2017-02-021-1/+4
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* removed hackvr_opengl from all target since it doesn't work yet.epoch2017-02-021-1/+2
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* derped and ended up with negative index... heh.epoch2017-02-011-2/+4
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* I derped with the defineepoch2017-01-261-3/+3
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* changed a couple things about how graphics stuff is abstracted and separated ↵epoch2017-01-246-31/+60
| | | | into different files.
* was thinking of switching to select code. not sure how I will yet. oh well.epoch2017-01-241-9/+12
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* commented out some sky stuff and fixed the split-screen drawing stuff ↵epoch2017-01-231-10/+10
| | | | failing due to bad clipping rectangle values.
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ↵epoch2017-01-153-4/+6
| | | | _x11.c commented out sky generation
* changed a pathepoch2017-01-152-0/+0
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* took -lX11 off of graphics.o targetepoch2017-01-091-1/+1
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* fixed a bug I notied where -DGRAPHICAL was for the wrong targetepoch2017-01-091-4/+2
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* made all versions get built by default and moved some functions from ↵epoch2017-01-0911-103/+184
| | | | graphics.c into math.c so the headless does not need graphics.c
* made it randomize the order of shapes of models and slowed it down to make ↵epoch2017-01-071-3/+3
| | | | it cooler to watch.
* more crap that still doesn't work right.epoch2017-01-071-55/+102
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* derpepoch2017-01-071-13/+14
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* fixed the aspect ratio detection and default values of various things.epoch2017-01-072-11/+18
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* working on opengl but set defaults back to x11epoch2017-01-071-0/+7
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* made common.h include config.hepoch2017-01-071-0/+2
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* fixed redraw checkepoch2017-01-071-2/+1
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* changed the testit.sh script to include multiple objects to test item ↵epoch2017-01-041-2/+6
| | | | selection and higher amounts of shapes
* made selected object have its shapes outlined with the default colorepoch2017-01-041-3/+8
| | | | fixed the selected object to be closest instead of farthest. oops.
* added two more function declarations.epoch2017-01-041-0/+2
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* converted argument type sent to shitdistepoch2017-01-041-1/+1
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* added proper calculation of expected amount of arguments for addshapeepoch2017-01-041-2/+2
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* added a function for drawing a filled cs shape.epoch2017-01-042-96/+46
| | | | | re-added flat shading based on distance. moved draw3d check into graphics.c instead of graphics lib specific file.
* lots and lots of shit. opengl shit is barely worked on. new pl script to ↵epoch2017-01-0311-1598/+770
| | | | obj2hackvr using more than just triangles.http://hackaday.com/blog/http://hackaday.com/blog/
* trying to split up hackvr.c into graphical and non-graphical stuff to make ↵epoch2016-12-2110-0/+2509
it easier to port it to different graphic systems