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* moved default load position and got rid of group_rot stuffepoch2020-04-211-4/+2
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* switched from using group_rot array to ht_group. also, scaling is now in ↵epoch2020-04-211-14/+15
| | | | group_rot struct
* got rid of group_rotepoch2020-04-211-2/+2
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* removed a couple things in keyboard event code that was initializing the ↵epoch2020-04-141-10/+2
| | | | keyboard
* cleaned out a BUNCH of old commented out code. updated other parts to get it ↵epoch2020-04-141-221/+11
| | | | at least compiling and not crashing.
* removed a comment, added a comment.epoch2020-04-141-4/+1
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* added ability for graphics system to not generate events.epoch2020-04-141-5/+8
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* redraw on mouse movement in X11 because... I dunnoepoch2020-04-141-0/+3
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* now draw a cursor at the mouse location. useful in the fb versionepoch2020-04-142-3/+9
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* added hackvr_fb back into the default buildepoch2020-04-141-4/+4
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* redid most of the /dev/input/mice codeepoch2020-04-141-1/+44
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* new function: c2_add. you can guess what it does.epoch2020-04-142-0/+6
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* forgot to remove the hackvr script from the install targetepoch2020-04-131-1/+0
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* noticed I don't need input.o in the makefile anymoreepoch2020-04-123-25/+13
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* added a new idea of using X11 video and /dev/input/event for input. moved ↵epoch2020-04-123-22/+25
| | | | hackvr script to bin like it should be. changed makefile stuff to have more consistent ordering of stuff.
* fixed up the /dev/input/event (die) inputs to work better with libidcepoch2020-04-123-4/+24
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* added some more informative messages, split input into keyboard/mouseepoch2020-04-121-3/+19
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* fixed export, glob_match, and y-axis-only movement.epoch2020-04-071-8/+15
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* added a lot of code while trying to fix the 3D projection to be less suck. ↵epoch2020-04-063-54/+106
| | | | ended up adding some code to have multiple "eyes" on a camera, instead of moving the camera around.
* left some really derpy code in the move command. added extra check to return ↵epoch2020-04-032-4/+22
| | | | of ht_getnode for group relative info
* added the camera to the group_rotsepoch2020-04-031-0/+1
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* noticed a comment that is wrong, or something in my head is wrong. not sure ↵epoch2020-04-031-1/+1
| | | | which yet.
* removed some debuggery and found I need to add a group_rot for the camera ↵epoch2020-04-031-3/+4
| | | | under the user's name in the group_rot hashtable.
* finally got rid of unused shape structs left over from when I was trying to ↵epoch2020-04-031-8/+4
| | | | get "flatten" working. also made move command use get_group_relative.
* I did NOT need all those explicit rules for the .o files... wtf, me?epoch2020-04-031-35/+10
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* added a handler for graphics events and not only assuming we only need to ↵epoch2020-04-026-27/+27
| | | | redraw when there's an input event, so draw_screen() got moved and now redraw() will actually call it.
* I was dereferencing a value without checking it first. just stopped using ↵epoch2020-04-021-3/+4
| | | | the value. just to get it working again.
* added ability for you to add custom LDLIBS when makingepoch2020-03-281-3/+3
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* added hackvr_uri script and fixed the makefile brokennessepoch2020-03-281-1/+0
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* bunch of stuff that added proper flatten, then broke stuff again trying to ↵epoch2020-03-285-43/+148
| | | | make it use libhashtable
* should have split these changes into two commitsepoch2020-03-281-36/+47
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* added field of view config because it was missingepoch2020-03-271-0/+2
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* added a couple more key bindings for X11epoch2020-03-071-8/+20
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* added defines for keys to rotate the cameraepoch2020-03-071-0/+2
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* added turning keys if you insist on not using a mouseepoch2020-03-071-1/+10
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* some more functions went into math.hepoch2020-03-071-0/+4
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* added flatten commandepoch2020-03-071-30/+30
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* moved the group_rotation based transformations into a function in math.c so ↵epoch2020-03-073-36/+70
| | | | I could reuse it for the new "flatten" command.
* made key presses not noisy into stderr anymore.epoch2020-02-241-1/+1
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* forgot to initialize the oldmouse in gra_globalepoch2020-02-241-0/+1
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* made the camera control with the secondary mouse button work in a way that ↵epoch2020-02-242-2/+6
| | | | is easier to use
* small cleanup in the framebuffer version (not tested) to do what the X11 ↵epoch2020-02-241-6/+2
| | | | version does with the input mode
* added two new mouse controls. secondary click will enable camera movement. ↵epoch2020-02-241-6/+14
| | | | middle-click will toggle keyboard input mode.
* got rid of the derpy "term" based input mode changing.epoch2020-02-241-6/+2
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* got rid of the derpy horizon that did not ever move and made shapes with the ↵epoch2020-02-241-2/+6
| | | | camera's name rotate in a more sane way when the camera rotates
* turned a hard-coded include path into one based on PREFIXepoch2020-02-131-1/+1
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* fixed whitespace in graphics_event_handler messepoch2020-02-131-13/+13
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* ignore the comment. going to set camera angle directly from mouse_x11.c for ↵epoch2020-02-131-3/+7
| | | | now. will move to generic place later.
* reversed left and right so that they work rightepoch2020-02-131-3/+7
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* not sure why I had expose events not triggering a redrawepoch2020-02-111-3/+4
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