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* added a state var, and a title var. svg will now use those in its output ↵epoch2021-01-244-42/+46
| | | | "svg" (html)
* changed some constants in anonet map generator and swapped from maxdist to ↵epoch2021-01-241-1/+4
| | | | mindist in shitdist2()
* added one last redraw before forcing an exitepoch2021-01-241-0/+4
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* forgot to put creation perms into open for svg outputepoch2021-01-241-1/+1
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* sort order seemed backwards. or maybe it is backwards now. color was not ↵epoch2021-01-221-12/+26
| | | | being set for some 3d shapes.
* put version into a global and use it to not do mouseover effect for svg outputepoch2021-01-054-2/+18
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* hackvr_svg. added some debugging comments and <URL> group names now output ↵epoch2021-01-051-1/+31
| | | | as links
* Merge branch 'master' of ssh://21.41.41.1/hackvr into masterepoch2020-10-112-6/+11
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| * mouse_wii was not refreshing on change. keyboard and mouse event devices can ↵epoch2020-10-092-6/+11
| | | | | | | | now be set using getenv instead of editing source code
* | put mouse buttons back to "normal" left-primary and right-secondaryepoch2020-10-111-2/+2
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* | added a epoch_PnPoly which mimics the interface the other *_PnPoly functions ↵epoch2020-10-111-4/+4
| | | | | | | | use, but it only just does a bounding box check. changed from cs_t to c2_t (int to real)
* | mix of last commit and specific draw case for 2-pointed shapesepoch2020-10-111-60/+35
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* | moved the bounding-box checking-code from driver-specific files into math.c, ↵epoch2020-10-114-52/+45
|/ | | | moved the check and hilighting to driver-agnostic place.
* make was not working on my laptop. adding override to a bunch of lines made ↵epoch2020-10-091-10/+15
| | | | it work. bugs may ensue.
* forgot the wiimote filesepoch2020-10-092-0/+144
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* used a defined constant instead of a magic constant. also put an idea in a ↵epoch2020-08-161-2/+9
| | | | comment for middle-drag to move camera instead of just rotate. dunno
* default build error messages less oftenepoch2020-07-171-1/+1
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* default build error messages less oftenepoch2020-07-171-1/+2
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* got the secondary and tertiary buttons swapped around. oops.epoch2020-07-171-3/+6
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* experimental svg outputepoch2020-07-171-0/+15
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* experimental svg outputepoch2020-07-171-0/+270
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* experimental svg outputepoch2020-07-171-0/+1
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* moved 4 defines out to graphics_c2.h. switched to using named constants for ↵epoch2020-07-171-16/+12
| | | | mouse stuff. renamed redraw vars to make more sense.
* my keyboard device node changed names. mehepoch2020-07-171-2/+1
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* removed a comment I don't care for anymore.epoch2020-07-171-3/+0
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* this header got 4 constants moved into it that it should have gotten a long ↵epoch2020-07-171-0/+5
| | | | time ago. TOP, BOTTOM, RIGHT, LEFT
* switched to using named constants instead of magic values. right now to ↵epoch2020-07-172-27/+80
| | | | configure mouse buttons you need to edit these files.
* added a header for what the different mouse buttons are for hackvrepoch2020-07-171-0/+11
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* added redrawplzkthx to gra_global struct to get force_redraw back to doing ↵epoch2020-07-171-1/+2
| | | | what it should have been doing
* changed to using redrawplzkthx instead of force_redraw to request a redraw. ↵epoch2020-07-171-3/+8
| | | | force_redraw will now request /another/ directly after a previous draw so it does what it is named now.
* removed some commented out code and put braces around an if's bodyepoch2020-07-171-16/+1
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* hackvr_svg? what kind of madness is this?epoch2020-07-171-1/+6
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* subsume got multiple group globbing and actually works againepoch2020-07-051-3/+16
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* anything isspace() things is space is allowed as whitespace instead of just 0x20epoch2020-06-251-6/+7
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* added horizon line backepoch2020-06-251-3/+7
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* split some code apart and added the recursive code needed for groups being ↵epoch2020-06-031-8/+42
| | | | subgroups
* mass rename of group_rot to group_relepoch2020-06-031-1/+1
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* mass rename of group_rot to group_relepoch2020-06-033-15/+16
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* mass rename of group_rot to group_relepoch2020-06-031-9/+9
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* added the "subsume" commandepoch2020-06-034-12/+20
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* I should stop commiting code that does not compile. it compiles now. going ↵epoch2020-05-161-50/+55
| | | | to commit, push, then check for runtime errors.
* Merge branch 'master' of ssh://21.41.41.1/~/hackvrepoch2020-05-162-4/+11
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| * changed default size of window to 1024x768epoch2020-05-051-2/+2
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| * added ability to set library-specific pathsepoch2020-05-051-2/+9
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* | got rid of the selfcommand in the move command. redid the delete commands. ↵epoch2020-05-161-61/+83
| | | | | | | | changed some indention.
* | I needed a 12 sided shape for a chaosgate so I upped MAX_SIDES to 20epoch2020-05-161-1/+1
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* | get_group_relative simplification and error checkingepoch2020-05-161-7/+8
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* | added a test 3D cursor. it might stick around. it might just get commented out.epoch2020-05-161-1/+19
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* colors were in the wrong order...epoch2020-05-051-1/+1
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* forgot to prevent the deletion commands from trying to free the camera ↵epoch2020-04-231-8/+12
| | | | struct. will probably allow that in the future. dynamic cameras and stuff. :)