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#!/usr/bin/env python
import math
def fp(p):
return " {} {} {}".format(p[0],p[1],p[2])
def print_rect(r):
print("gate addshape 3 4 {} {} {} {}".format(fp(r[0]),fp(r[1]),fp(r[2]),fp(r[3])))
d=1
sides = 16.0
step = 360.0/sides
rot=0.0
zoff = 0.0
while rot < 360:
# print("rot: {}".format(rot))
x1=math.sin(rot * math.pi / 180.0)
y1=math.cos(rot * math.pi / 180.0)
rot = rot + step
x2=math.sin(rot * math.pi / 180.0)
y2=math.cos(rot * math.pi / 180.0)
# print("{} {}".format(x1,y1))
### now to calculate points for the 4 rectangles we need to draw...
v1 = x1 * (d+30.0) # inner first point
v2 = x1 * (d+32.0) # outer first point
v3 = x1 * (d+31.0) # center first point
v4 = y1 * (d+30.0)
v5 = y1 * (d+32.0)
v6 = y1 * (d+31.0)
v7 = x2 * (d+30.0)
v8 = x2 * (d+32.0)
v9 = x2 * (d+31.0)
v10 = y2 * (d+30.0)
v11 = y2 * (d+32.0)
v12 = y2 * (d+31.0)
p1 = (v1, v4, zoff + 0.0)
p2 = (v2, v5, zoff + 0.0)
p3 = (v3, v6, zoff + 1.0)
p4 = (v3, v6, zoff - 1.0)
p5 = (v7, v10, zoff + 0.0)
p6 = (v8, v11, zoff + 0.0)
p7 = (v9, v12, zoff + 1.0)
p8 = (v9, v12, zoff - 1.0)
r1 = (p1, p5, p7, p3) #inner near
r2 = (p1, p5, p8, p4) #inner far
r3 = (p2, p6, p7, p3) #outer near
r4 = (p2, p6, p8, p4) #outer far
### first rectange is...
print_rect(r1)
print_rect(r2)
print_rect(r3)
print_rect(r4)
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