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#include <stdio.h>
#include <string.h>
#include <unistd.h>
//nsew
char field[256];
#define NORTH_EXIT 8
#define SOUTH_EXIT 4
#define EAST_EXIT 2
#define WEST_EXIT 1
int deg[]={0,180,270,90};
void print_field() {
int i,d;
for(i=0;i<256;i++) {
//we need to draw the room here.
//each room will be... 16x16? sure....
//we can use bitmasks to find which sides of the room need to be whole walls
//and which will contain passages to the next rooms
//whole walls are a single rectangle
//we need to loop over each wall and check if it has a passage through it
if(field[i]) {
for(d=0;d<4;d++) {//loop over the 4 possible directions/walls
if((field[i] & (1<<(3-d))) > 0) {//if this has an exit in this bit...
printf("wall_%d_%d addshape 2 4 -7 0 7 -7 8 7 -2 8 7 -2 0 7\n",i,d);//we need 4 parts for the doorway
printf("wall_%d_%d addshape 2 4 2 0 7 2 8 7 7 8 7 7 0 7\n",i,d);
if(d % 2) {//only do the south and west doorjams. every door has an opposite door that matches it anyway
printf("wall_%d_%d addshape 2 4 -2 0 7 -2 8 7 -2 8 9 -2 0 9\n",i,d);
printf("wall_%d_%d addshape 2 4 2 0 9 2 8 9 2 8 7 2 0 7\n",i,d);
}
} else {//no door in this wall
printf("wall_%d_%d addshape 2 4 -7 0 7 -7 8 7 7 8 7 7 0 7\n",i,d);//solid wall
}
printf("wall_%d_%d rotate 0 %d 0\n",i,d,deg[d]);//rotate this wall into position
printf("wall_%d_%d move %d 0 %d\n",i,d, (i%16) * 16 - (7 * 16),-(i/16) * 16 + (16));//and put it in the right spot ofc
}
}
}
}
int main(int argc,char *argv[]) {
if(read(0,field,sizeof(field)) > 0)
print_field();
return 0;
}
return 1;
}
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