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#define _XOPEN_SOURCE
#include <string.h>
#include "config.h"
#include "math.h"
#ifndef _HACKVR_COMMON_H_
#define _HACKVR_COMMON_H_
#define TOP 240.0
#define BOTTOM -240.0
#define RIGHT 320.0
#define LEFT -320.0
#define min(a,b) (((a)<(b))?(a):(b))
#define max(a,b) (((a)>(b))?(a):(b))
typedef double real;
typedef struct {
real r;
} radians;
typedef struct {
int d;
} degrees;
typedef struct {
real x;
real y;
real z;
} c3_t;
typedef struct {
real x;
real y;
} c2_t;
typedef struct {//no screens will ever be bigger than 32k x 32k, right?
short x;
short y;
} cs_t;
typedef struct {
degrees x;
degrees y;
degrees z;
} c3_rot_t;
typedef struct {
char *id;
c3_rot_t r;
c3_t p;
c3_t s;
} c3_group_rot_t;
//typedef struct c3_line {//is this even used? I think I just use c3_s_t with 2 points.
// char *id;
// c3_t p1;
// c3_t p2;
//} cs_l_t;
struct attrib {
char col;//color. not sure how I plan on using this.
char lum;//brightness. 1 - 200 atm because X11 has grey1 - grey200
};
//not used yet. will be later I guess. if I ever get around to doing bezier curves.
typedef enum shape_flavor {POLYGON,ELLIPTIC_ARC,CUBIC_BEZIER,QUAD_BEZIER} shape_flavor;
typedef struct cs_shape {
char *id;
shape_flavor type;
unsigned char len;
cs_t p[MAX_SIDES];
struct attrib attrib;
} cs_s_t;
typedef struct c2_shape {
char *id;
shape_flavor type;
unsigned char len;
c2_t p[MAX_SIDES];
struct attrib attrib;
} c2_s_t;
typedef struct c3_shape {//use array or linked list?
char *id;
shape_flavor type;
unsigned char len;
c3_t p[MAX_SIDES];
struct attrib attrib;
} c3_s_t;
struct global {
int x;
int y;
char beep;//1 or 0
int math_error;
char *user;
char headless;
char debug;//flag
char selected_object[2000];//meh
real mmz;
struct c3_shape *shape[SHAPES];
int shapes;
c3_group_rot_t *group_rot[SHAPES];//there can be less of these.
c3_group_rot_t camera;
real zoom;
int derp;
real split;
};
#endif
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