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#define _POSIX_C_SOURCE 200809L //for fileno and strdup
#include <string.h>
#include "config.h"
#include "math.h"
#ifndef _HACKVR_COMMON_H_
#define _HACKVR_COMMON_H_
#include <hashtable.h>
#define TOP 240.0
#define BOTTOM -240.0
#define RIGHT 320.0
#define LEFT -320.0
#define min(a,b) (((a)<(b))?(a):(b))
#define max(a,b) (((a)>(b))?(a):(b))
typedef double real;
typedef struct {
real r;
} radians;
typedef struct {
int d;
} degrees;
typedef struct {
real x;
real y;
real z;
} c3_t;
typedef struct {
real x;
real y;
} c2_t;
typedef struct {//x11 wants coords to be integers. let's make this that.
int x;
int y;
} cs_t;
typedef struct {
degrees x;
degrees y;
degrees z;
} c3_rot_t;
typedef struct {
char *id;//for the camera this is $USER, right?
char *parent;//the position is relative to the parent's data.
c3_rot_t r;//rotation
c3_t p;//position
c3_t s;//??? shape??? I dunno. really. wtf was this for? PROBABLY SCALE. DUH. that's what it is going to bed used for now anyway.
c3_t v;//velocity
} c3_group_rel_t;
//typedef struct c3_line {//is this even used? I think I just use c3_s_t with 2 points.
// char *id;
// c3_t p1;
// c3_t p2;
//} cs_l_t;
struct attrib {
char col;//color. not sure how I plan on using this.
char lum;//brightness. 1 - 200 atm because X11 has grey1 - grey200
};
//not used yet. will be later I guess. if I ever get around to doing bezier curves.
typedef enum shape_flavor {POLYGON,ELLIPTIC_ARC,CUBIC_BEZIER,QUAD_BEZIER} shape_flavor;
typedef struct cs_shape {
char *id;
shape_flavor type;
unsigned char len;
cs_t p[MAX_SIDES];
struct attrib attrib;
} cs_s_t;
typedef struct c2_shape {
char *id;
shape_flavor type;
unsigned char len;
c2_t p[MAX_SIDES];
struct attrib attrib;
} c2_s_t;
typedef struct c3_shape {//use array or linked list?
char *id;
shape_flavor type;
unsigned char len;
c3_t p[MAX_SIDES];
c3_t v;//velocities.
struct attrib attrib;
} c3_s_t;
typedef enum hvr_state {
HVR_STATE_INIT,
HVR_STATE_RUN,
HVR_STATE_EXIT
} hvr_state;
struct hvr_global {
int x;
int y;
c3_rot_t old_r;
c3_t old_p;
char beep;//1 or 0
int math_error;
char *user;
char headless;
char debug;//flag
char selected_object[2000];//meh
int periodic_output;//if false, we output commands from keypresses as they're being sent to the command interpreter. if true we output every value amount of time. miliseconds probably.
real mmz;
int lps;//loops per second. same as frame per second but also works for headless.
char *active;
struct c3_shape *shape[SHAPES];
int shapes;
struct hashtable ht_group;
c3_group_rel_t eye[MAX_SIDES];//lol. 1000 eyes! array of group_rels for each eye. how to arrange eyes?
c3_group_rel_t camera;//should there be an array for this? camera has .s which is a shape struct. each point is the eye?
hvr_state state;//I dunno.
real zoom;
int derp;
real split;
char localecho;
int selfpipe[2];
char *version;
char *title;
};
int selfcommand(char *);
void set_title(char *);//fuck if I know where the right spot to put this is.
#endif
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