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#include "common.h"
#include "math.h"
#include "graphics_cs.h"
#include "graphics_c3.h"
#include "mouse.h"
extern struct gra_global gra_global;
extern struct hvr_global global;
int c2sX(real x) { return (gra_global.width/(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen: 1))) * ((x + RIGHT) / (RIGHT *2)) + gra_global.xoff; }
int s2cX(real x) { return (x/(gra_global.width/(gra_global.split_screen / (gra_global.red_and_blue?gra_global.split_screen :1))))*(RIGHT*2)-RIGHT; }
int c2sY(real y) { return gra_global.height * ((TOP-y) / (TOP*2)); }
int s2cY(real y) { return -((y/gra_global.height) * (TOP*2) - TOP); }
cs_t c2_to_cs(c2_t p) {
return (cs_t){c2sX(p.x),c2sY(p.y)};
}
c2_t cs_to_c2(cs_t p) {
return (c2_t){s2cX(p.x),s2cY(p.y)};
}
void draw_c2_line(c2_t p1,c2_t p2) {
draw_cs_line(c2_to_cs(p1),c2_to_cs(p2));
}
void draw_c2_shape(c2_s_t s) {
int i;
cs_s_t ss;
ss.len=s.len;
ss.id=s.id;
for(i=0;i<s.len+(s.len==1);i++) {
ss.p[i]=c2_to_cs(s.p[i]);
}
draw_cs_shape(ss);
if(!strcmp(global.version,"svg")) {
return;//disable mouseover for svg
}
// if(cn_PnPoly(gra_global.mouse,s.p,s.len+(s.len==1))) {//if the mouse is inside the shape, we're going to draw a different outline.
if(epoch_PnPoly(gra_global.mouse,s.p,s.len+(s.len==1))) {//if the mouse is inside the shape, we're going to draw a different outline.
set_ansi_color(7);
if(gra_global.mousemap[MOUSE_PRIMARY]==1) {
printf("%s action %s\n",global.user,s.id);
gra_global.mousemap[MOUSE_PRIMARY]=0;
}
//I need to debounce probably
draw_cs_shape(ss);//draw over. dunno.
}
}
void draw_c2_filled_shape(c2_s_t s) {
int i;
cs_s_t ss;
ss.len=s.len;
ss.id=s.id;
for(i=0;i<s.len+(s.len==1);i++) {
ss.p[i]=c2_to_cs(s.p[i]);
}
draw_cs_filled_shape(ss);
draw_cs_shape(ss);//redraw outline last
}
void draw_c2_text(c2_t p,char *text) {
cs_t p2=c2_to_cs(p);
draw_cs_text(p2,text);
}
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