1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
|
#define _POSIX_C_SOURCE 200809L //for fileno and strdup
#include <stdio.h>
#include <fcntl.h>
#include <linux/fb.h>
#include <linux/input.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include <assert.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <dirent.h>
#include <time.h>
#include "config.h"
#include "common.h"
#include "graphics_c3.h"//not needed?
#include "graphics_fb.h"
#include "graphics_cs.h"
//typedef float real; //think this conflicts?
//TODO: will have to make some pixmaps get resized when the window does.
//for now set them to be as big as you think you'll ever resize the window to.
//#define SKYRULE 90
//#define SKYW (WIDTH*5)
//#define SKYH (HEIGHT/2)
//Pixmap skypixmap;
//char sky[SKYH][SKYW];
extern struct hvr_global global;
extern struct gra_global gra_global;
struct fb_global fb_global;
#ifdef GRAPHICAL
/*
struct plane {
c3_t p;
real xr;
real yr;
real zr;
}
void calculate_shape_color(c3_s_t s,real d) {
//given: at least 3 points on a plane.
//needed: angles of the plane.
//
xa=
ya=
za=
for(i=0;i<;i++) {
s.p.x
}
}
*/
void set_luminosity_color(int lum) {//need to come up with a good range for this.
fb_global.current_color=((200-lum) << 16) | ((200-lum) << 8) | lum;
}
void draw_cs_point(int x,int y) {//this should write to a backbuffer then I can memcopy it over.
unsigned int i=y * fb_global.info.xres + x;
if(x > fb_global.info.xres) return;
if(y > fb_global.info.yres) return;
if(i > fb_global.fblen) return;
//hack to test it with. remove me later.
//fb_global.current_color=-1;
int derp;
derp=(fb_global.current_color == -1) ? (rand()) : fb_global.current_color;
switch(fb_global.draw_mode) {
case DRAW_MODE_COPY:
fb_global.backbuf[i] = derp;
break;
case DRAW_MODE_OR:
fb_global.backbuf[i] |= derp;
break;
case DRAW_MODE_AND:
fb_global.backbuf[i] &= derp;
break;
case DRAW_MODE_CLEAR:
fb_global.backbuf[i]=0;
break;
default:
fprintf(stderr,"# derp. unknown draw_mode %d\n",fb_global.draw_mode);
break;
}
}
void draw_cs_arc() {//now... how to draw an arc.
}
void draw_cs_line(cs_t p1,cs_t p2) {//error somewhere in here. derp...
int x,y;
real m;
int b;
int xd,yd;
if(p1.x == p2.x) {
for(y=min(p1.y,p2.y);y<max(p1.y,p2.y);y++) {
draw_cs_point(p1.x,y);
}
return;
}
if(p1.y == p2.y) {
for(x=min(p1.x,p2.x);x<max(p1.x,p2.x);x++) {
draw_cs_point(x,p1.y);
}
return;
}
xd=p1.x<p2.x?1:-1;
yd=p1.y<p2.y?1:-1;
if(max(p1.x,p2.x)-min(p1.x,p2.x) >= max(p1.y,p2.y)-min(p1.y,p2.y)) { //loop over x. like normal math. :P y=mx+b stuff.
m=((real)(p1.y-p2.y))/((real)(p1.x-p2.x));
b=(int)((real)p1.y - (m * (real)p1.x));
for(x=p1.x;x!=p2.x;x+=xd) {
y=(int)(m * (real)x + (real)b);
draw_cs_point(x,y);
}
} else { //loop over y
m=((real)(p1.x-p2.x))/((real)(p1.y-p2.y));
b=(int)((real)p1.x - (m * (real)p1.y));
for(y=p1.y;y!=p2.y;y+=yd) {
x=(int)(m * (real)y + (real)b);
draw_cs_point(x,y);
}
}
//now for the fun part.
}
void draw_cs_text(cs_t p,char *text) {
/* char t[256];
int direction,ascent,descent;
XFontStruct *font=XLoadQueryFont(x11_global.dpy,"fixed");
XCharStruct overall;
snprintf(t,sizeof(t)-1,"%s",text);
XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall);
XDrawString(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p.x,p.y+(descent+ascent),text,strlen(text));*/
}
void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no.
//test in here whether a mouse click is within this shape's... bounding box? sure.
cs_s_t bb;//bounding box
int minx=s.p[0].x;
int miny=s.p[0].y;
int maxx=s.p[0].x;
int maxy=s.p[0].y;
//int h;
int i;//all cs shapes can have 1, 2, or 3+ points. guess I gotta do that logic here too.
switch(s.len) {
case 1:
//circle
//h=max(s.p[0].x,s.p[1].x)-min(s.p[0].x,s.p[1].x);
//XDrawArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64);
break;
default:
for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed!
minx=(s.p[i].x<minx)?s.p[i].x:minx;
miny=(s.p[i].y<miny)?s.p[i].y:miny;
maxx=(s.p[i].x>maxx)?s.p[i].x:maxx;
maxy=(s.p[i].y>maxy)?s.p[i].y:maxy;
// draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]);
}
if(gra_global.mouse.x >= minx &&
gra_global.mouse.y >= miny &&
gra_global.mouse.x <= maxx &&
gra_global.mouse.y <= maxy) {
if(gra_global.mousemap[0] == -1) {//if we're inside the bounding box let's make SOMETHING happen.
gra_global.mousemap[0]=0;
printf("%s action %s\n",global.user,s.id);
}
bb.id=strdup("boundingbox");
bb.len=4;
bb.p[0].x=minx;
bb.p[0].y=miny;
bb.p[1].x=minx;
bb.p[1].y=maxy;
bb.p[2].x=maxx;
bb.p[2].y=maxy;
bb.p[3].x=maxx;
bb.p[3].y=miny;
draw_cs_filled_shape(bb);
free(bb.id);
}
break;
}
}
int x_from_y(cs_t p1,cs_t p2,int y) {//get the value of x given a y within a line.
real m;
int b;
int x;
// y=mx+b MAGIC
if(p1.x == p2.x) return p1.x;//if this happens then we have a verticle line and can just shortcut this shit.
if(p1.y == p2.y) {//if this happens we have a horizontal line we're trying to find the X of based on a 'y' that probably isn't in the line...
return 0;
}//return p1.x;//WE SHOULD NOT GET HERE. fuck if I know.
// y=mx+b
// y-b=mx
// x=(y-b)/m
// b=y-mx
m=((real)(p1.y-p2.y))/((real)(p1.x-p2.x));
b=(int)((real)p1.y - (m * (real)p1.x));
x=(int)(((real)(y-b))/m);
if(!x) printf("x == %d y=%d m=%f b=%d\n",x,y,m,b);
return x;
}
void draw_cs_filled_shape(cs_s_t s) {//no circle handling atm. and only convex polygons.
int maxmax=0;
int minmin=0;
cs_t p1;
cs_t p2;
int i;
int y;
for(i=0;i<s.len;i++) {//find the minimum and maximum points. minmin is smallest x and y. maxmax is biggest x and y.
if(s.p[i].y < s.p[minmin].y || (s.p[i].y == s.p[minmin].y && s.p[i].x < s.p[minmin].x)) minmin=i;
if(s.p[i].y > s.p[maxmax].y || (s.p[i].y==s.p[maxmax].y && s.p[i].x > s.p[maxmax].x)) maxmax=i;
}
int a1=minmin;
int a2=(minmin+1)%s.len;
int b1=minmin;
int b2=(minmin+s.len-1)%s.len;
for(y=s.p[minmin].y;y<s.p[maxmax].y;y++) {//loop from minimum y to maximum y.
//now we need to trace lines from minmin to what minmin connects to. minmin+1 and minmin-1
while(y == s.p[a2].y) { a1=a2; a2=(a2+1)%s.len; }
while(y == s.p[b2].y) { b1=b2; b2=(b2+s.len-1)%s.len; }
if(s.p[a1].y != s.p[a2].y) p1=(cs_t){x_from_y(s.p[a1],s.p[a2],y),y};
if(s.p[b1].y != s.p[b2].y) p2=(cs_t){x_from_y(s.p[b1],s.p[b2],y),y};
draw_cs_line(p1,p2);//the two y values are always the same here.
}
}
/*
void draw_cs_filled_shape(cs_s_t s) {
int h;
int i;
//XPoint Xp[s.len+(s.len==1)];
for(i=0;i<s.len+(s.len==1);i++) {
//Xp[i]=(XPoint){s.p[i].x,s.p[i].y};
}
switch(s.len) {
case 1:
h=max(s.p[0].y,s.p[1].y)-min(s.p[0].y,s.p[1].y);
h=max(s.p[0].x,s.p[1].x)-min(s.p[0].x,s.p[0].x);
//XFillArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64);
break;
default:
//XFillPolygon(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,Xp,s.len,Convex,CoordModeOrigin);
break;
}
}*/
//should I do clipping in each graphics lib or make graphics.c just have clipping stuff?
void clear_backbuffer() {
//XCopyArea(x11_global.dpy,x11_global.cleanbackbuffer,x11_global.backbuffer,x11_global.gc,0,0,gra_global.width,gra_global.height,0,0);
memset(fb_global.backbuf,0,fb_global.fblen);
}
void set_clipping_rectangle(int x,int y,int width,int height) {
//XRectangle cliprect;
//cliprect.x=0;
//cliprect.y=0;
//cliprect.width=width;
//cliprect.height=height;
//XSetClipRectangles(x11_global.dpy,x11_global.backgc,x,y,&cliprect,1,Unsorted);
}
void draw_mode_copy() {
fb_global.draw_mode=DRAW_MODE_COPY;
}
void draw_mode_and() {
fb_global.draw_mode=DRAW_MODE_AND;
}
void draw_mode_or() {
fb_global.draw_mode=DRAW_MODE_OR;
}
void red_and_blue_magic() {
draw_mode_or();
}
//void draw_sky() {
// XCopyArea(x11_global.dpy,skypixmap,x11_global.backbuffer,x11_global.backgc,((global.camera.yr.d*5)+SKYW)%SKYW,0,WIDTH,gra_global.height/2,0,0);
//}
void set_color_snow() {
fb_global.current_color=-1;//kek
}
void set_ansi_color(int i) {
fb_global.current_color=(i&4?0xff0000:0x0) | (i&2 ?0xff00:0x0) | (i&1?0xff:0x0);// :D
}
void set_color() {
fb_global.current_color=0x00ff00;
}
void set_color_red() {
fb_global.current_color=0xff0000;
}
void set_color_blue() {
fb_global.current_color=0x0000ff;
}
void flipscreen() {
memcpy(fb_global.buf,fb_global.backbuf,fb_global.fblen);//
}
void set_aspect_ratio() {
//XSizeHints *hints=XAllocSizeHints();
//hints->min_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1));
//hints->min_aspect.y=AR_H;
//hints->max_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1));
//hints->max_aspect.y=AR_H;
//hints->flags |= PAspect;
//XSetWMNormalHints(x11_global.dpy,x11_global.w,hints);
//XFree(hints);
}
void set_demands_attention() {
//XWMHints *hints=XGetWMHints(x11_global.dpy,x11_global.w);
//if(!hints) hints=XAllocWMHints();
//hints->flags |= XUrgencyHint;
//XSetWMHints(x11_global.dpy,x11_global.w,hints);
//XFree(hints);
}
#endif
//this should be returning an fd to something that'll be readable when events happen...
//what kind of events would the fb ever have?
//none?
int graphics_sub_init() {//some of this is keyboard init... should it be moved out? probably.
//int i;
int x,y;
fb_global.fb=open("/dev/fb0",O_RDWR);
memset(fb_global.keystate,0,sizeof(fb_global.keystate));
fcntl(fb_global.kb,F_SETFL,O_NONBLOCK);
assert(fb_global.fb > 0);
assert( 0 == ioctl(fb_global.fb,FBIOGET_VSCREENINFO,&fb_global.info));
fb_global.fblen = 4 * fb_global.info.xres * fb_global.info.yres;
fb_global.buf = mmap(NULL,fb_global.fblen,PROT_READ | PROT_WRITE,MAP_SHARED, fb_global.fb,0);
fb_global.backbuf = malloc(fb_global.fblen);
assert(fb_global.buf != MAP_FAILED);
//now... how to generate 200 greys....
//heh.
for(x=0;x<fb_global.info.xres;x++) {
for(y=0;y<fb_global.info.yres;y++) {
fb_global.current_color=rand();
draw_cs_point(x,y);
}
}
flipscreen();
gra_global.width=fb_global.info.xres;
gra_global.height=fb_global.info.yres;
fprintf(stderr,"# width: %d height: %d\n",gra_global.width,gra_global.height);
return -1;//don't return a usable fd!
}
/* this need a framebuffer equivalent
for(i=0;i<=100;i++) {
snprintf(tmp,sizeof(tmp),"gray%d",i);
XAllocNamedColor(x11_global.dpy,x11_global.color_map,tmp,&x11_global.colors[i],&x11_global.colors[i]);
}
return 0;//we're fine
}
*/
// printf(" %d <-- len\t:code:%d\tvalue:%d\ttype:%d\n",l,ie.code,ie.value,ie.type);
#define KEY_IS_DOWN(a) (fb_global.keystate[a/8] & (1<< (a % 8)))
void graphics_event_handler(struct shit *me,char *line) {
return;//fuck if i know. nothing to do?
}
|