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#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <GL/glut.h>
#include <GL/freeglut_ext.h>
#include "common.h"
GLenum doubleBuffer;
GLubyte ubImage[65536];
void set_aspect_ratio(int w,int h) {
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,w,0,h,-1,1);
// glScalef(1,-1,1);
// glTranslatef(0,-h,0);
}
void set_color_based_on_distance(real d) {
//scale this color based on distance... closer is lighter.
// float g;
// g=d/100.0
glColor3f(0.0, 1.0, 0.0);
}
void set_clipping_rectangle(int x,int y,int w,int h) {
}
void draw_cs_line(cs_t p1,cs_t p2) {
glBegin(GL_LINES);
glColor3f(0.0, 1.0, 0.0);
glVertex2i(p1.x,p1.y);
glVertex2i(p2.x,p2.y);
glEnd();
}
void draw_cs_text() {
}
void draw_cs_shape(cs_s_t s) {
int i;
for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed!
draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]);
}
/* glBegin(GL_LINE_STRIP);
glColor3f(0.0, 1.0, 0.0);
for(i=0;i<s.len+(s.len==1);i++) {
glVertex2i(s.p[i].x,s.p[i].y);
}
glEnd();
*/
}
void draw_cs_filled_shape(cs_s_t s) {
draw_cs_shape(s);
// glBegin(GL_POLYGON);
// glVertex2s();
// glEnd();
}
void set_color() {
glColor3f(0.0, 1.0, 0.0);
}
void set_color_red() {
glColor3f(1.0, 0.0, 0.0);
}
void set_color_blue() {
glColor3f(0.0, 0.0, 1.0);
}
void clear_backbuffer() {
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
}
void flipscreen() {
// glutSwapBuffers();
glFlush();
}
void red_and_blue_magic() {
}
void keypress_handler(unsigned char key, int x, int y) {
switch (key) {
case 27:
exit(0);
}
}
/* draw_screen is in graphics.c
void draw_screen(void)
{
}*/
/*void derp_screen() {
glClear(GL_COLOR_BUFFER_BIT);
draw_cs_line((cs_t){0,10},(cs_t){200,210});
// clear_backbuffer();
// set_color();
flipscreen();
}*/
void graphics_init(void)
{
// GLenum type;
// type = GLUT_RGB;
// type |= GLUT_DOUBLE;
int argc=0;
char *argv[]={"derp",0};
glutInit(&argc,argv);
// glutInitDisplayMode(type);
glutCreateWindow("hackvr opengl and glut testing");
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60.0, 1.0, 0.1, 1000.0);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_DITHER);
glutKeyboardFunc(keypress_handler);
// glutDisplayFunc(derp_screen);
glutReshapeFunc(set_aspect_ratio);
}
void graphics_event_handler() {
glutMainLoopEvent();
}
/*
void main(int argc,char *argv[]) {
graphics_init();
while(1) {
graphics_event_handler();
}
}
*/
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