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#define _POSIX_C_SOURCE 200809L //for fileno and strdup
#include <stdio.h>
#include <fcntl.h>
#include <assert.h>
#include <unistd.h>
#include <dirent.h>
#include <stdlib.h>
#include <sys/select.h> //code to use select instead of non-blocking is commented out. might decide to use it later.
#include <time.h>
#include <math.h>
#include "config.h"
#include "common.h"
#include "math.h"
#ifdef GRAPHICAL
#include "graphics_c3.h"
extern struct gra_global gra_global;
#endif
//TODO: optimizations
//TODO: store caches of cs_t, c2_t, and c3_t numbers.
//TODO: don't forget to remake gophervr with this.
//TODO: XSegment or line structs to store some shit?
//TODO: line and triangle intersection for finding what object was clicked on
//if I don't do hiliting I only need to calculate that upon click.
//TODO: will have to make some pixmaps get resized when the window does.
//for now set them to be as big as you think you'll ever resize the window to.
struct global global;
//might be able to make this faster by just using fgets() and not using recursion and malloc.
/* does not return the newline. */
char *read_line_hack(FILE *fp,int len) {
short in;
char *t;
switch(in=fgetc(fp)) {
case '\n':
t=malloc(len+1);
t[len]=0;
return t;
case -1:
return 0;
default:
if((t=read_line_hack(fp,len+1))) t[len]=in;
break;
}
return t;
}
//warning: clobbers input
//skips leading and trailing space.
//compresses multiple spaces to one.
//returns pointer to array of strings. second argument is return by reference length of returned array.
char **line_splitter(char *line,int *rlen) {
char **a;
int len,i=0;
len=1;//we're just counting how much we'll need the first loop through.
for(i=0;line[i] && line[i] == ' ';i++);//skip leading space
for(;line[i];len++) {
for(;line[i] && line[i] != ' ';i++);//skip rest of data
for(;line[i] && line[i] == ' ';i++);//skip rest of space
}
a=malloc(sizeof(char *) * len+1);
a[len]=0;
len=0;//reuse!
for(i=0;line[i] && line[i] == ' ';i++);//skip leading space
a[len]=line+i;
for(;;) {
for(;line[i] && line[i] != ' ';i++);//skip rest of data
if(!line[i]) break;
line[i++]=0;
for(;line[i] && line[i] == ' ';i++);//skip rest of space
if(!line[i]) break;
a[++len]=line+i;
}
a[++len]=0;
*rlen=len;
return a;
}
//this function is like strcmp
//but the first argument MAY use a simple * glob ONLY at the end.
//this function may be changed to allow globs in different spots later.
int glob_match(char *a,char *b) {
if(strchr(a,'*')) {
return strncmp(a,b,strchr(a,'*')-a-1);//hack? sure.
}
return strcmp(a,b);
}
int load_stdin() {//this function returns -1 to quit, 0 to not ask for a redraw, and 1 to ask for redraw
// struct c3_shape s;
// struct c3_line l;
c3_group_rot_t *gr;
char *command;
char *line=0;
char *id;
char **a=0;
int len;
int ret=0;
int j,k,l;
int counter;
//struct timeval timeout;
//fd_set master;
//fd_set readfs;
//FD_ZERO(&master);
//FD_ZERO(&readfs);
//FD_SET(0,&master);//just stdin.
int i;//used to store the last triangle. even though I have a global for that. >_>
// fprintf(stderr,"# entering load_stdin()\n");
//#ifdef _HACKVR_USE_NONBLOCK_
for(i=0;global.shape[i];i++) ;//hop to the end.
fcntl(0,F_SETFL,O_NONBLOCK);
if(feof(stdin)) {
clearerr(stdin);
}
//#else
/* readfs=master;
timeout.tv_sec=0;
timeout.tv_usec=1;
if((j=select(1,&readfs,0,0,&timeout)) == -1) {
perror("select");
return 0;
}
if(FD_ISSET(0,&readfs)) {*/
//#endif
counter=0;
// printf("#right before main read loop\n");
// fflush(stdout);
for(counter=0;counter < 100 && (line=line?free(line),read_line_hack(stdin,0):read_line_hack(stdin,0));counter++) {//load as long there's something to load
if(*line == '#') continue;
// fprintf(stderr,"# read command: %s\n",line);
if(a) free(a);//use a static char pointer array so I don't have to use the heap. possible optimization.
a=line_splitter(line,&len);
// for(i=0;i<len;i++) {
// printf("\"%s\" ",a[i]);
// }
// printf("\n");
id=a[0];
if(len > 1) {
command=a[1];
}
if(len < 2) {
if(!strcmp(id,"help")) {
#ifdef GRAPHICAL
fprintf(stderr,"# NOT built headless.\n");
#else
fprintf(stderr,"# built headless.\n");
#endif
fprintf(stderr,"# command format:\n");
fprintf(stderr,"# group names can be globbed in some cases to operate on multiple groups\n");
fprintf(stderr,"# groupnam* command arguments\n");
fprintf(stderr,"# commands:\n");
fprintf(stderr,"# deleteallexcept grou*\n");
fprintf(stderr,"# deletegroup grou*\n");
fprintf(stderr,"# assimilate grou*\n");
fprintf(stderr,"# renamegroup group\n");
fprintf(stderr,"# control grou* [globbing this group could have fun effects]\n");
fprintf(stderr,"# dump\n");
fprintf(stderr,"# quit\n");
fprintf(stderr,"# set\n");
fprintf(stderr,"# addshape color N x1 y1 z1 ... xN yN zN\n");
fprintf(stderr,"# export grou*\n");
fprintf(stderr,"# * scaleup x y z\n");
fprintf(stderr,"# * move x y z\n");
fprintf(stderr,"# * move forward|backward|left|right\n");
fprintf(stderr,"# that is all.\n");
continue;
} else {
//fprintf(stderr,"# ur not doing it right. '%s'\n",id);
continue;
}
}
ret=1;
if(!strcmp(command,"deleteallexcept")) {
if(len == 3) {
for(j=0;global.shape[j] && j < MAXSHAPES;j++) {//mark first. compress later.
if(glob_match(a[2],global.shape[j]->id)) {
free(global.shape[j]->id);
free(global.shape[j]);
global.shape[j]=0;
}
}
for(k=0;k<j;k++) {
if(global.shape[k]) continue;
for(l=k;global.shape[l] == 0 && l<j;l++);
global.shape[k]=global.shape[l];
global.shape[l]=0;
}
ret=1;
//now do the same stuff but for the group_rot structs.
for(j=1;global.group_rot[j] && j < MAXSHAPES;j++) {//start at 1 so we skip the camera.
if(glob_match(a[2],global.group_rot[j]->id)) {
free(global.group_rot[j]->id);
free(global.group_rot[j]);
global.group_rot[j]=0;
}
}
for(k=0;k<j;k++) {
if(global.group_rot[k]) continue;
for(l=k;global.group_rot[l] == 0 && l<j;l++);
global.group_rot[k]=global.group_rot[l];
global.group_rot[l]=0;
}
continue;
}
}
if(!strcmp(command,"apply")) {
/*gr=get_group_relative(a[2]);
if(gr) {
for(j=0;global.shape[j] && j < MAXSHAPES;j++) {
if(!glob_match(a[2],global.shape[j].id)) {
for(k=0;k<global.shape[j].len+(global.shape[j].len==1);k++) {
//apply the movement stored in this gr to the shapes themselves.
//after taking into account the rotation.
//this code is the same as the code in graphics_c3 but this is object specific.
global.shape[j].p[k]=c3_add(gr->p,rotate_c3_yr(global.shape[j].p[k]);
}
gr->p.x=gr->p.y=gr->p.z=0;
gr->r.x=0;
gr->r.y=0;
gr->r.z=0;
}
}
//we don't need this gr anymore.
//we could clean it up, but its values are already zero.
}*/
printf("# this group doesn't have a gr.\n");
}
if(!strcmp(command,"deletegroup")) {//should the grouprot get deleted too? sure...
if(len == 3) {
for(j=0;global.shape[j] && j < MAXSHAPES;j++) {
if(!glob_match(a[2],global.shape[j]->id)) {
free(global.shape[j]->id);
free(global.shape[j]);
global.shape[j]=0;
}
}
//we now have an array that needs to be compressed.
//max length of j.
for(k=0;k<j;k++) {//now... we go from the beginning
if(global.shape[k]) continue;
for(l=k;global.shape[l] == 0 && l<j;l++);
global.shape[k]=global.shape[l];
global.shape[l]=0;
}
//now for the group_rot struct that goes with it. there should only be one, but might be a few due to bugs elsewhere. heh. let's just get all of them I guess.
for(j=1;global.group_rot[j] && j < MAXSHAPES;j++) {//start at 1 to skip passed the camera. it isn't malloc()d and will crash if we try to free it.
if(!glob_match(a[2],global.group_rot[j]->id)) {
free(global.group_rot[j]->id);
free(global.group_rot[j]);
global.group_rot[j]=0;
}
}
for(k=0;k<j;k++) {
if(global.group_rot[k]) continue;
for(l=k;global.group_rot[l] == 0 && l<j;l++);
global.group_rot[k]=global.group_rot[l];
global.group_rot[l]=0;
}
ret=1;
continue;
}
}
if(!strcmp(command,"assimilate")) {//um... what do we do with the group_rotation?
if(len == 3) {
for(j=0;global.shape[j];j++) {
if(!glob_match(a[2],global.shape[j]->id)) {
free(global.shape[j]->id);
global.shape[j]->id=strdup(id);
}
}
}
ret=1;
continue;
}
if(!strcmp(command,"renamegroup")) {//this command doesn't need globbing
if(len == 4) {
for(j=0;global.shape[j];j++) {
if(!strcmp(a[2],global.shape[j]->id)) {
free(global.shape[j]->id);
global.shape[j]->id=strdup(a[3]);
}
}
gr=get_group_relative(a[2]);//this shouldn't be used here.
if(gr) {
free(gr->id);
gr->id=strdup(a[3]);
}
}
ret=1;
continue;
}
if(!strcmp(command,"status")) {
#ifdef GRAPHICAL
fprintf(stderr,"# fps: %d\n",gra_global.fps);
continue;
#endif
}
if(!strcmp(command,"dump")) {//same as debug output... and the periodic data.
printf("%s set global.camera.p.x %f\n",global.user,global.camera.p.x);
printf("%s set global.camera.p.y %f\n",global.user,global.camera.p.y);
printf("%s set global.camera.p.z %f\n",global.user,global.camera.p.z);
printf("%s set global.camera.r.x %d\n",global.user,global.camera.r.x.d);
printf("%s set global.camera.r.y %d\n",global.user,global.camera.r.y.d);
printf("%s set global.camera.r.z %d\n",global.user,global.camera.r.z.d);
printf("%s set global.zoom %f\n",global.user,global.zoom);
continue;
}
if(!strcmp(command,"quit")) {
return -1;
}
if(!strcmp(command,"set")) { //set variable //TODO: add more things to this.
if(len != 3 && len != 4) continue;
if(len == 4) {
if(0);
#ifdef GRAPHICAL
else if(!strcmp(a[2],"camera.p.x")) global.camera.p.x=strtold(a[3],0);
else if(!strcmp(a[2],"camera.p.y")) global.camera.p.y=strtold(a[3],0);
else if(!strcmp(a[2],"camera.p.z")) global.camera.p.z=strtold(a[3],0);
else if(!strcmp(a[2],"global.zoom")) global.zoom=strtold(a[3],0);
else if(!strcmp(a[2],"camera.r.x")) global.camera.r.x.d=atoi(a[3]);
else if(!strcmp(a[2],"camera.r.y")) global.camera.r.y.d=atoi(a[3]);
else if(!strcmp(a[2],"camera.r.z")) global.camera.r.z.d=atoi(a[3]);
#endif
else fprintf(stderr,"# unknown variable: %s\n",a[2]);
ret=1;
continue;
}
#ifdef GRAPHICAL
if(!strcmp(a[2],"global.beep")) global.beep=1;
else if(!strcmp(a[2],"force_redraw")) gra_global.force_redraw^=1;
else if(!strcmp(a[2],"red_and_blue")) { gra_global.red_and_blue^=1; set_aspect_ratio(); }
#endif
else { fprintf(stderr,"# unknown variable: %s\n",a[2]); continue; }
fprintf(stderr,"# %s toggled!\n",a[2]);
ret=1;
continue;
}
if(!strcmp(command,"control")) {//change what shape key commands affect.
if(len > 2) {
free(global.user);
global.user=strdup(a[2]); // :D
}
ret=0;//doesn't change anything yet...
continue;
}
if(!strcmp(command,"addshape")) {//need to add a grouprot with this.
if(len > 3) {
if(len != ((strtold(a[3],0)+(strtold(a[3],0)==1))*3)+4) {
fprintf(stderr,"# ERROR: wrong amount of parts for addshape. got: %d expected %d\n",len,((int)strtold(a[3],0)+(strtold(a[3],0)==1))*3+4);
fprintf(stderr,"# usage: addshape color number x y z x y z repeated number of time.\n");
continue;
}
for(i=0;global.shape[i];i++) { if(i>= MAXSHAPES) abort();}//just take me to the end.
global.shape[i]=malloc(sizeof(struct c3_shape));
global.shape[i]->len=strtold(a[3],0);
global.shape[i]->id=strdup(id);
global.shape[i]->attrib.col=strtold(a[2],0);
global.shape[i]->attrib.lum=0;
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x=strtold(a[(j*3)+4],0);//second arg is just for a return value. set to 0 if you don't want it.
global.shape[i]->p[j].y=strtold(a[(j*3)+5],0);
global.shape[i]->p[j].z=strtold(a[(j*3)+6],0);
}
i++;
global.shapes=i;
global.shape[i]=0;
for(i=0;global.group_rot[i];i++) {
if(i >= MAXSHAPES) abort();
if(!strcmp(global.group_rot[i]->id,id)) {
break;
}
}
if(global.group_rot[i] == 0) {//we have ourselves a new grouprot!
global.group_rot[i]=malloc(sizeof(c3_group_rot_t));
global.group_rot[i]->id=strdup(id);
global.group_rot[i+1]=0;
global.group_rot[i]->p.x=0;
global.group_rot[i]->p.y=0;
global.group_rot[i]->p.z=0;
global.group_rot[i]->r.x=(degrees){0};
global.group_rot[i]->r.y=(degrees){0};
global.group_rot[i]->r.z=(degrees){0};
}
}
ret=1;
continue;
}
if(!strcmp(command,"export")) {//dump shapes and group rotation for argument (or all if arg is *)
if(len > 2) {
for(i=0;global.shape[i];i++) {//require a[2], if not it'll segfault. derrrr, epoch.
if(!glob_match(a[2],global.shape[i]->id)) {
printf("%s_%s addshape %d %d",id,global.shape[i]->id,global.shape[i]->attrib.col,global.shape[i]->len);
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
printf(" %f %f %f",global.shape[i]->p[j].x,global.shape[i]->p[j].y,global.shape[i]->p[j].z);
}//possible TODO: should I combine the string and output it all at once instead of throughout a loop?
printf("\n");
}
}
for(i=0;global.group_rot[i];i++) {
if(!glob_match(a[2],global.group_rot[i]->id)) {
printf("%s_%s rotate %d %d %d\n",id,a[2],global.group_rot[i]->r.x.d,global.group_rot[i]->r.y.d,global.group_rot[i]->r.z.d);
printf("%s_%s move %f %f %f\n",id,a[2],global.group_rot[i]->p.x,global.group_rot[i]->p.y,global.group_rot[i]->p.z);
}
}
}
continue;
}
//should scaleup even be inside hackvr? seems like something an external program could do... but it wouldn't act on hackvr's state. so nevermind.
if(!strcmp(command,"scaleup")) {//should this scale separately so it can be a deform too?
for(i=0;global.shape[i];i++) {
if(!glob_match(id,global.shape[i]->id)) { //we're allowing globbing in this command I guess.
for(j=0;j < global.shape[i]->len+(global.shape[i]->len==1);j++) {
global.shape[i]->p[j].x*=strtold(a[2],0);
global.shape[i]->p[j].y*=strtold(len>4?a[3]:a[2],0);
global.shape[i]->p[j].z*=strtold(len>4?a[4]:a[2],0);
}
}
}
ret=1;
continue;
}
if(!strcmp(command,"rotate")) {
if(len > 4) {
for(i=0;global.group_rot[i];i++) {
if(!strcmp(global.group_rot[i]->id,id)) {
break;
}
}
if(global.group_rot[i] == 0) {//we have ourselves a new grouprot!
global.group_rot[i]=malloc(sizeof(c3_group_rot_t));
global.group_rot[i]->id=strdup(id);
global.group_rot[i+1]=0;
global.group_rot[i]->p.x=0;//only set these if new.
global.group_rot[i]->p.y=0;
global.group_rot[i]->p.z=0;
}
global.group_rot[i]->r.x=(degrees){(a[2][0]=='+'?global.group_rot[i]->r.x.d:0)+atoi(a[2]+(a[2][0]=='+'))};
global.group_rot[i]->r.y=(degrees){(a[3][0]=='+'?global.group_rot[i]->r.y.d:0)+atoi(a[3]+(a[3][0]=='+'))};
global.group_rot[i]->r.z=(degrees){(a[4][0]=='+'?global.group_rot[i]->r.z.d:0)+atoi(a[4]+(a[4][0]=='+'))};
//now to sanitize them into 0 <= degrees < 360
global.group_rot[i]->r.x.d -= (-(global.group_rot[i]->r.x.d < 0)+(global.group_rot[i]->r.x.d / 360)) * 360;
global.group_rot[i]->r.y.d -= (-(global.group_rot[i]->r.y.d < 0)+(global.group_rot[i]->r.y.d / 360)) * 360;
global.group_rot[i]->r.z.d -= (-(global.group_rot[i]->r.z.d < 0)+(global.group_rot[i]->r.z.d / 360)) * 360;
}
ret=1;
continue;
}
if(!strcmp(command,"move")) {
if(len > 2) {
for(i=0;global.group_rot[i];i++) {
if(!strcmp(global.group_rot[i]->id,id)) {
break;
}
}
if(global.group_rot[i] == 0) {//we have ourselves a new grouprot!
global.group_rot[i]=malloc(sizeof(c3_group_rot_t));
global.group_rot[i]->id=strdup(id);
global.group_rot[i+1]=0;
global.group_rot[i]->r.x=(degrees){0};//only set these if new.
global.group_rot[i]->r.y=(degrees){0};
global.group_rot[i]->r.z=(degrees){0};
}
}
if(len > 4) { //if we have > 4 we're doing relative movement
global.group_rot[i]->p.x=(a[2][0]=='+'?global.group_rot[i]->p.x:0)+strtold(a[2]+(a[2][0]=='+'),0);
global.group_rot[i]->p.y=(a[3][0]=='+'?global.group_rot[i]->p.y:0)+strtold(a[3]+(a[3][0]=='+'),0);
global.group_rot[i]->p.z=(a[4][0]=='+'?global.group_rot[i]->p.z:0)+strtold(a[4]+(a[4][0]=='+'),0);
}
else if(len > 2) {
if(!strcmp(a[2],"forward")) {
//global.
} else if(!strcmp(a[2],"backward")) {
} else if(!strcmp(a[2],"up")) {
} else if(!strcmp(a[2],"down")) {
} else if(!strcmp(a[2],"left")) {
} else if(!strcmp(a[2],"right")) {
} else {
fprintf(stderr,"# dunno what direction you're talking about. try up, down, left, right, forward, or backward\n");
}
} else {
fprintf(stderr,"# ERROR: wrong amount of parts for move. got: %d expected: 4 or 2\n",len);
}
ret=1;
continue;
}
fprintf(stderr,"# I don't know what command you're talking about. %s\n",command);
//I used to have free(line) here, but this place is never gotten to if a command is found so it wasn't getting released.
}
return ret;
}
int export_file(FILE *fp) {//not used yet. maybe export in obj optionally? no. that should be an external program
// struct c3_shape *to;
// int i;
// for(i=0;global.shape[i];i++) {
// to=global.shape[i];
// printf("%s addshape %f %f %f %f %f %f %f %f %f\n",to->id,to->p1.x,to->p1.y,to->p1.z,to->p2.x,to->p2.y,to->p2.z,to->p3.x,to->p3.y,to->p3.z);
// }
return 0;
}
int main(int argc,char *argv[]) {
char redraw;
c3_t old_p;
c3_rot_t old_r;
if(argc < 2) {
fprintf(stderr,"usage: hackvr yourname < from_others > to_others\n");
return 1;
} else {
global.user=strdup(argv[1]);
}
fcntl(1,F_SETFL,O_NONBLOCK);//won't work
setbuf(stdin,0);
setbuf(stdout,0);
global.debug=DEBUG;
global.periodic_output=PERIODIC_OUTPUT;
global.beep=0;
#ifdef GRAPHICAL
graphics_init();
#endif
fprintf(stderr,"# entering main loop\n");
for(;;) {
switch(redraw=load_stdin()) {
case -1:
return 0;
break;
case 0:
break;
default:
break;
}
if(global.periodic_output == 1) {//this is the same type of thing the debug output does.
global.periodic_output = PERIODIC_OUTPUT;
//output any difference between current camera's state
//and the camera state the last time we output it.
if(memcmp(&old_p,&global.camera.p,sizeof(c3_t))) {
old_p.x=global.camera.p.x;
old_p.z=global.camera.p.z;
old_p.y=global.camera.p.y;
printf("%s move %f %f %f\n",global.user,old_p.x,old_p.y,old_p.z);
}
if(memcmp(&old_r,&global.camera.r,sizeof(c3_rot_t))) {
old_r.x=global.camera.r.x;
old_r.y=global.camera.r.y;
old_r.z=global.camera.r.z;
printf("%s rotate %d %d %d\n",global.user,global.camera.r.x.d,global.camera.r.y.d,global.camera.r.z.d);
}
}
global.periodic_output--;
#ifdef GRAPHICAL
//input_event_handler();//keyboard, mouse AND joysticks all at once?
graphics_event_handler(redraw);//this thing should call draw_screen when it needs to.
#endif
sleep(.01);
}
return 0;
}
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