1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
|
#include <stdio.h>
#include "keyboard.h" //HVK values
#include "common.h"
extern struct hvr_global global;
#include "graphics_c3.h"
extern struct gra_global gra_global;
char keyboard_map[1024]={0};
//return 0 is all is fine, -1 if we need to exit
void keyboard_event_handler() {
int k;
char line[2560];
c3_group_rot_t *gr;
int e;//it is HVK_ values. positive or negative for press and release. 0 for nothing.
while((e=get_keyboard_event())) {
k=(e<0?-e:e);//absolute value
//fprintf(stderr,"# key: %d\n",k);
if(e < 0) { //key release
keyboard_map[k]=-1;
//update keyboard state map?
//let's do stuff for each key released?
}
else { //key is now held down
keyboard_map[k]=1;
//update keyboard state map?
//fire what happens when the key is pressed down
}
}
if(keyboard_map[HVK_ENTER]==1) {
keyboard_map[HVK_ENTER]=0;//don't repeat this.
snprintf(line,sizeof(line)-1,"%s action %s\n",global.user,global.selected_object);
selfcommand(line);
}
if(keyboard_map[HVK_JUMP]==1) {//if we hold down jump we don't jump higher. or more. or again. just once.
keyboard_map[HVK_JUMP]=0;
fprintf(stderr,"# JUMP!\n");
//jump uses velocity.
gr=get_group_relative(global.camera.id);//should we make the currently selected object jump? does the camera id follow the controlled object?
if(gr) gr->v.y=-5;
else fprintf(stderr,"# camera doesn't have a group relative so it can't jump!\n");
}
//// keys that keep doing stuff if they're held down.
if(keyboard_map[HVK_FORWARD]==1) {//do velocity? maybe...
keyboard_map[HVK_FORWARD]=0;
snprintf(line,sizeof(line)-1,"%s move forward\n",global.user);
selfcommand(line);//moving forward at a speed based on the framerate... :/
}
if(keyboard_map[HVK_BACKWARD]==1) {
keyboard_map[HVK_BACKWARD]=0;
snprintf(line,sizeof(line)-1,"%s move backward\n",global.user);
selfcommand(line);
}
if(keyboard_map[HVK_LEFT]==1) {
keyboard_map[HVK_LEFT]=0;
snprintf(line,sizeof(line)-1,"%s move left\n",global.user);
selfcommand(line);
}
if(keyboard_map[HVK_RIGHT]==1) {
keyboard_map[HVK_RIGHT]=0;
snprintf(line,sizeof(line)-1,"%s move right\n",global.user);
selfcommand(line);
}
if(keyboard_map[HVK_UP]==1) {
keyboard_map[HVK_UP]=0;
snprintf(line,sizeof(line)-1,"%s move up\n",global.user);
selfcommand(line);
}
if(keyboard_map[HVK_DOWN]==1) {
keyboard_map[HVK_DOWN]=0;
snprintf(line,sizeof(line)-1,"%s move down\n",global.user);
selfcommand(line);
}
//don't forget to add the rotation keys.
if(keyboard_map[HVK_TURNLEFT] == 1) {
keyboard_map[HVK_TURNLEFT]=0;
snprintf(line,sizeof(line)-1,"%s rotate +0 +-%d +0\n",global.user,5);
selfcommand(line);
}
if(keyboard_map[HVK_TURNRIGHT] == 1) {
keyboard_map[HVK_TURNRIGHT]=0;
snprintf(line,sizeof(line)-1,"%s rotate +0 +%d +0\n",global.user,5);
selfcommand(line);
}
// ^ here
if(keyboard_map[HVK_DEBUG]==1) {
keyboard_map[HVK_DEBUG]=0;//make sure we don't hold-down toggle it. just on press.
global.debug ^= 1;
}
if(keyboard_map[HVK_ESCAPE]==1) {
keyboard_map[HVK_ESCAPE]=0;
snprintf(line,sizeof(line)-1,"%s quit\n",global.user);
selfcommand(line);
}
}
|