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title:Linux Hello world in Swift
keywords:linux,swift,apple,c,sdl2
# Linux Hello world in Swift
## Intro
Swift is one of cool modern languages, that appeared recently on the scene.
Purpose of Swift is replace C/ObjectC/C++ on MacOS. In same time its works on Linux.
Support of Swift for Linux is not that great there is lack of many libraries and all
Siwft power opens on Macos, but its still some fun language to play. Main swift page
provides only Macos and Ubuntu as main supported platforms. Anything else you may have
troubles to get working. Currently supported architectures are intel64 and arm64.
Lets get into this journey of running Swift on Linux.
## Installing Swift
### Ubuntu
Installing on Ubuntu is most easiest part, download from main page and done.
[https://swift.org/download/](https://swift.org/download/)
```bash
wget -c https://swift.org/builds/swift-5.1.4-release/ubuntu1804/swift-5.1.4-RELEASE/swift-5.1.4-RELEASE-ubuntu18.04.tar.gz
tar -xvf swift-5.1.4-RELEASE-ubuntu18.04.tar.gz
```
### Archlinux
Installing from main swift page, not able to compile because of missing GCC flags.
So easiest way to install is from AUR
[https://aur.archlinux.org/packages/swift-bin/](https://aur.archlinux.org/packages/swift-bin/)
Compiling other swift package from AUR have same issues, related to not able to compile source.
```bash
wget -c https://aur.archlinux.org/cgit/aur.git/snapshot/swift-bin.tar.gz
tar -xvf swift-bin.tar.gz
cd siwft-bin
makepkg
sudo pacman -U
```
## Compile Swift
All this examples given for Swift version 5.1
```bash
mkdir HelloWorld
cd ./HelloWorld/
swift package init --type executable
swift run
```
Compiled file is located in
```bash
./.build/debug/HelloWorld
```
## Static Swift Compilation
Swift static compilation compiles in all Swift runtime and uses default Linux libraries.
```bash
swift build -c release -Xswiftc -static-stdlib
```
File is located in ./.build/x86_64-unknown-linux/release/HelloWorld
```bash
ls -lah ./.build/x86_64-unknown-linux/release/HelloWorld
-rwxr-xr-x 1 fam fam 34M Mar 1 18:29 ./.build/x86_64-unknown-linux/release/HelloWorld
ldd ./.build/x86_64-unknown-linux/release/HelloWorld
linux-vdso.so.1 (0x00007ffebcd17000)
libdl.so.2 => /usr/lib/libdl.so.2 (0x00007efc5a6d4000)
libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007efc5a6b2000)
libatomic.so.1 => /usr/lib/libatomic.so.1 (0x00007efc5a6a8000)
libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x00007efc5a4bf000)
libm.so.6 => /usr/lib/libm.so.6 (0x00007efc5a379000)
libgcc_s.so.1 => /usr/lib/libgcc_s.so.1 (0x00007efc5a35f000)
libc.so.6 => /usr/lib/libc.so.6 (0x00007efc5a197000)
/lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2 (0x00007efc5c624000)
```
## Swift on ARM64
Swift installation manual for RasPi4
[https://swift-arm.com/install-swift/](https://swift-arm.com/install-swift/)
```bash
curl -s https://packagecloud.io/install/repositories/swift-arm/release/script.deb.sh | sudo bash
sudo apt-get install swift5
```
Now steps from beginning could be followed. And result will be same.
## Interfacing to C
Swift is based on clang/llvm and able to parse C language and create interface to Swift.
Its eliminates need to write glue/binding library for Swift and simplifies C integration.
```bash
mkdir Cint0
cd Cint0
swift package init --type executable
```
Define C header with functions to be binded
_code.h_
```c
#ifndef __CCODE_H
#define __CCODE_H
#include <stdlib.h>
#include <stdio.h>
int one();
int two();
int calc(int a, int b);
#endif
```
Function implementation
_code.c_
```c
#include "include/code.h"
int one()
{
printf("First\n");
return 1;
}
int two()
{
printf("Second\n");
return 2;
}
int calc(int a, int b)
{
return a+b;
}
```
_main.swift_
```swift
import ccode;
print("Start program")
print(one());
print(ccode.two());
print(calc(12,12))
print("End program")
```
C source and header files are ready. Swift code that using C code is written.
So its time to define package and build everything. Package.swift defines
what is included in source and dependencies. So add target "Cint0" with
dependencies on "ccode" that is our C code.
And then add extra target that will compile code "ccode" and doesn't depend on
anything. ... and build.
_Package.swift_
```swift
// swift-tools-version:5.1
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "Cint0",
dependencies: [
// Dependencies declare other packages that this package depends on.
// .package(url: /* package url */, from: "1.0.0"),
],
targets: [
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
// Targets can depend on other targets in this package, and on products in packages which this package depends on.
.target(
name:"Cint0",
dependencies: ["ccode"]),
.testTarget(
name: "Cint0Tests",
dependencies: ["Cint0"]),
.target(
name:"ccode",
dependencies: []),
]
)
```
## SDL2 example
### Binding SDL2 library
To use C SDL2 headers from Swift we need to create bindings. This also shows how to bind C code to Swift
```bash
mkdir CSDL2
cd CSDL2
swift package init --type system-module
```
Resulting files are
```
$ swift package init --type system-module
Creating system-module package: CSDL2
Creating Package.swift
Creating README.md
Creating .gitignore
Creating module.modulemap
```
Create __Headers__ directory and add there file
_CSDL2-Header.h_
```c
#include <SDL2/SDL.h>
```
_Package.swift_
```swift
// swift-tools-version:5.1
// The swift-tools-version declares the minimum version of Swift required to build this package.
import PackageDescription
let package = Package(
name: "CSDL2",
products: [
// Products define the executables and libraries produced by a package, and make them visible to other packages.
.library(
name: "CSDL2",
targets: ["CSDL2"]),
],
dependencies: [
// Dependencies declare other packages that this package depends on.
// .package(url: /* package url */, from: "1.0.0"),
],
targets: [
// Targets are the basic building blocks of a package. A target can define a module or a test suite.
// Targets can depend on other targets in this package, and on products in packages which this package depends on.
.target(
name: "CSDL2",
dependencies: []),
.testTarget(
name: "CSDL2Tests",
dependencies: ["CSDL2"]),
]
)
```
Here is main thing, to tell Swift with headers to make accessible
_module.modulemap_
```
module CSDL2 {
header "Headers/CSDL2-Header.h"
link "SDL2"
export *
}
```
Now its time to test CSDL2 package
### SDL2 test with bindings
SDL2 test
```bash
mkdir SDLtest
cd ./SDLtest
swift package init --type executable
```
Small SDL2 example in C
```c
#include <SDL2/SDL.h>
#define SCREEN_WIDTH 200
#define SCREEN_HEIGHT 200
char quit = 0;
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
int main()
{
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(
"WEBASM",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDL_SetRenderDrawColor(renderer, 0xff, 0xff, 0xff, 0xff);
int quit=0;
while(0 == quit)
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
{
quit = 1;
break;
}
}
}
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
```
Lets convert C example to working with Swift code
Pointers can be defined as OpaquePointer without type so far.
All functions are called same as in C.
Enum types if they are passed then can be accessed as NAME.rawValue .
```swift
import CSDL2
var windowPtr: OpaquePointer! = nil
var renderPtr: OpaquePointer! = nil
SDL_Init(0)
SDL_CreateWindowAndRenderer(200,200,0,&windowPtr,&renderPtr)
SDL_SetRenderDrawColor(renderPtr,0xff,0xff,0xff,0xff)
var quit = 0;
var e = SDL_Event();
while quit == 0 {
while SDL_PollEvent(&e) != 0
{
switch e.type {
case case SDL_QUIT.rawValue::
quit = 1
default:
print("Unknown event")
}
}
}
print("Hello, world!")
SDL_DestroyRenderer(renderPtr)
SDL_DestroyWindow(windowPtr)
SDL_Quit()
```
So far all Swift features looks like they are working out of the box, without
deep Swift knowledge was able to bind library, and use it. Also this is largest code base
of Swift code that I ever wrote in my life. So far it looks like easy language to learn.
## Sources
## Links
[01] [https://www.programiz.com/swift-programming](https://www.programiz.com/swift-programming)
[02] [https://swift.org/download/](https://swift.org/download/)
[03] [https://aur.archlinux.org/packages/swift-bin/](https://aur.archlinux.org/packages/swift-bin/)
[04] [https://swift-arm.com/install-swift/](https://swift-arm.com/install-swift/)
[05] [https://github.com/apple/swift-package-manager/blob/master/Documentation/Usage.md](https://github.com/apple/swift-package-manager/blob/master/Documentation/Usage.md)
[06] [https://theswiftdev.com/how-to-call-c-code-from-swift/](https://theswiftdev.com/how-to-call-c-code-from-swift/)
[07] [https://github.com/KevinVitale/SwiftSDL/blob/master/Package.swift](https://github.com/KevinVitale/SwiftSDL/blob/master/Package.swift)
[08] [https://rderik.com/blog/making-a-c-library-available-in-swift-using-the-swift-package/](https://rderik.com/blog/making-a-c-library-available-in-swift-using-the-swift-package/)
[09] [https://github.com/KevinVitale/SwiftSDL/tree/master/Sources](https://github.com/KevinVitale/SwiftSDL/tree/master/Sources)
[10] [https://www.uraimo.com/2016/04/07/swift-and-c-everything-you-need-to-know/#working-with-pointers](https://www.uraimo.com/2016/04/07/swift-and-c-everything-you-need-to-know/#working-with-pointers)
[11] [https://www.objc.io/blog/2018/01/30/opaque-vs-unsafe-pointers/](https://www.objc.io/blog/2018/01/30/opaque-vs-unsafe-pointers/)
|