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#include "door.h"
#ifdef CONFIG_DOORGAMES
//just for full fill libc example
static int dir_door_game_selector (const struct dirent *unused)
{
return 1;
}
int bbs_door_start( term_screen *ts, const char *cmd )
{
int ret=0;
int restore_mode=1;
struct termios orig_i;
struct termios orig_o;
term_clr_scr( ts );
//if ( tcgetattr( ts->ifd, &orig_i ) == -1 ) restore_mode = 0;
//if ( tcgetattr( ts->ofd, &orig_o ) == -1 ) restore_mode = 0;
tcsetattr( ts->ifd, TCSAFLUSH, &ts->orig_i );
//tcsetattr( ts->ofd, TCSAFLUSH, &ts->orig_o );
//term_clr_scr( ts );
if ( system( cmd ) == -1 )
{
bbs_log( NULL, "couldnt execute %s", cmd );
}
if ( restore_mode )
{
tcsetattr( ts->ifd, TCSAFLUSH, &ts->raw_i );
//tcsetattr( ts->ofd, TCSAFLUSH, &orig_o );
}
return ret;
}
int bbs_door( term_screen *ts, const char *dir_name )
{
int ret=0;
int quit_loop=0;
int menu_input = 0;
char menu_cmd = 0;
int row = 0;
const char *door_game_dir=NULL;
if ( ts == NULL )
return ret;
if ( dir_name == NULL )
{
door_game_dir = CONFIG_DOOR_DEFAULT_DIR;
} else
{
door_game_dir = dir_name;
}
//list dir
struct stat path_node;
struct dirent **eps;
int n;
//get all articles names in list and use list every time needed
List *dir_list = llist_new();
bbs_log_article_list( NULL );
if ( door_game_dir != NULL )
{
//should have some bugs be carefull
n = scandir( door_game_dir, &eps, dir_door_game_selector, alphasort );
if ( n >= 0)
{
int cnt;
for ( cnt=0; cnt<n; cnt++)
{
sds d_name = sds_new( eps[cnt]->d_name );
sds pathname = sds_new( door_game_dir );
pathname = sds_cat( pathname, d_name );
sds_free( d_name );
//!!!possible memleak unfreed d_name?
//check if its file
term_cur_set_c( ts, 0 );
if ( stat( pathname, &path_node ) == 0 )
{
if ( (path_node.st_mode & S_IFREG) && (path_node.st_mode & 0111) )
{
llist_push( dir_list, pathname );
} else
{
sds_free( pathname );
}
} else
{
sds_free( pathname );
}
free( eps[cnt] );
}
free( eps );
} else
{
printf("Err\n");
ERROR("Cannot open article directory\n");
}
ret = 0;
}
while( (quit_loop == 0) )
{
term_clr_scr( ts );
term_cur_set_c( ts, 0 );
printf("(L)ist games, (P)lay game, (Q)uit"); fflush( stdout );
term_cur_set_c( ts, 0 );
term_cur_set_r( ts, term_get_maxrow( ts ) );
printf(":"); fflush( stdout );
menu_input = term_getc( ts );
//if something whent wrong dont know why, need to get some test case
if ( menu_input == -1 )
{
term_cur_set_c( ts, 0 );
ERROR("Cannot read char");
sleep(1);
continue;
}
menu_cmd = (char)menu_input;
switch( menu_cmd )
{
case 'q':
case 'Q':
quit_loop = 1;
break;
case 'l':
case 'L':
{
term_cur_set_c( ts, 0 );
term_cur_set_r( ts, 2 );
//print list of executables
struct ListNode *iter=dir_list->first;
int cnt = 1;
while (iter != NULL)
{
term_cur_set_c( ts, 0 );
printf( "[%02d] %s\n", cnt, (char *)iter->val);
cnt += 1;
iter = iter->next;
}
term_cur_set_c( ts, 0 );
term_print( ts, "Press ANYKEY\n", 13);
term_getc( ts );
}
break;
case 'p':
case 'P':
{
term_cur_set_c( ts, 0 );
printf("Input game number 1-9:"); fflush( stdout );
int game_input = term_getc( ts );
//if something whent wrong dont know why, need to get some test case
char game_number = (char)game_input-'0';
if ( game_number > 0 && game_number < 10)
{
struct ListNode *iter = dir_list->first;
int cnt = 1;
while ( iter != NULL )
{
if ( cnt == game_number )
{
bbs_door_start( ts, iter->val );
break;
}
cnt += 1;
iter = iter->next;
}
}
}
break;
default:
printf("Try more\n");
}
}
//needed special care to free sds strings
//dangerous stuff as list contains sds strings then we need to call sds_free
//not just free, maybe try to use llist_manager it should handle that
{
struct ListNode *iter=dir_list->first;
while (iter != NULL)
{
if ( iter->val != NULL )
{
sds_free( iter->val );
iter->val = NULL;
}
iter = iter->next;
}
}
llist_free( dir_list );
return ret;
}
#endif
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