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#include "glui.h"
#define DEFAULT_TITLE "RADIOLA"
#define SCREEN_X 640
#define SCREEN_Y 480
int glui_init( glui_t **t )
{
int ret=-1;
glui_t *tui = NULL;
tui = malloc( sizeof(glui_t) );
if (tui == NULL)
{
return -1;
}
memset(tui, 0, sizeof(glui_t));
if ( SDL_Init(SDL_INIT_VIDEO) != 0)
{
printf("Cannot init sdl\n");
return -1;
}
tui->win = SDL_CreateWindow("Hello World!", 100, 100, SCREEN_X, SCREEN_Y, SDL_WINDOW_SHOWN);
if (tui->win == NULL)
{
printf("Couldnt create SDL window\n");
return -1;
}
tui->rend = SDL_CreateRenderer( tui->win, -1, SDL_RENDERER_ACCELERATED);
return ret;
}
//init waterfall
int glui_waterfall( glui_t **t, glui_waterfall_t **w )
{
int ret=-1;
return ret;
}
//first draw, draw all buffer
int glui_waterfall_draw( glui_waterfall_t *w )
{
int ret=-1;
return ret;
}
//redraw only changed lines
int glui_waterfall_redraw( glui_waterfall_t *w )
{
int ret=-1;
return ret;
}
//update params of waterfall and then need to draw not redraw
int glui_waterfall_update( glui_t *w )
{
int ret=-1;
return ret;
}
//push one line of data to buffer
int glui_waterfall_data( glui_t *w, int len, uint8_t *buf )
{
int ret=-1;
return ret;
}
//return color
uint8_t glui_waterfall_color( uint8_t d )
{
uint8_t c;
return c;
}
//close terminal ui
int glui_close( glui_t *t )
{
int ret=0;
if ( t->rend )
{
SDL_DestroyRenderer( t->rend );
}
if ( t->win != NULL )
{
SDL_DestroyWindow( t->win );
}
SDL_Quit();
return ret;
}
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