diff options
author | epoch <epoch@hacking.allowed.org> | 2020-07-17 04:00:45 -0500 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-07-17 04:00:45 -0500 |
commit | 086db581230d0f795f92dbaef637cd19d8538da9 (patch) | |
tree | c03374df61b13337896bb260181a496e9efec54b | |
parent | 76c2983c0d1ce48321310ebb60b1c81f4dcbbf44 (diff) | |
download | hackvr-086db581230d0f795f92dbaef637cd19d8538da9.tar.gz hackvr-086db581230d0f795f92dbaef637cd19d8538da9.zip |
switched to using named constants instead of magic values. right now to configure mouse buttons you need to edit these files.
-rw-r--r-- | src/mouse_die.c | 57 | ||||
-rw-r--r-- | src/mouse_x11.c | 50 |
2 files changed, 80 insertions, 27 deletions
diff --git a/src/mouse_die.c b/src/mouse_die.c index 4fddf5f..2258a08 100644 --- a/src/mouse_die.c +++ b/src/mouse_die.c @@ -5,6 +5,7 @@ #include <unistd.h> #include "graphics_c3.h" +#include "mouse.h" extern struct hvr_global global; extern struct gra_global gra_global; @@ -29,11 +30,29 @@ int mouse_init() { return mfd; } +//buttons are: +//0 for left click, 1 for right click, 2 is middle-click + +//in the hackvr mouse map, right is 2, left is 0 and center is 1? +#define DIE_MOUSE_LEFT 0 +#define DIE_MOUSE_RIGHT 1 +#define DIE_MOUSE_CENTER 2 +//it doesn't care if you have X11 buttons swapped around ofc. +char die2map(char d) {//edit this function if you want to change your primary and secondary mouse button. + switch(d) { + case DIE_MOUSE_RIGHT: return MOUSE_PRIMARY; + case DIE_MOUSE_LEFT: return MOUSE_SECONDARY; + case DIE_MOUSE_CENTER: return MOUSE_TERTIARY; + default: return -1; + } +} + int mouse_event_handler() { struct wtf ie; int butt; int l; - int i; + int i;//this is a DIE_MOUSE value + unsigned char m;//this is a hackvr mouse map value. int redrawplzkthx=0; memset(&ie,0,sizeof(ie)); if(mfd == -1) { @@ -46,22 +65,24 @@ int mouse_event_handler() { return 1; } if((l=read(mfd,&ie,sizeof(ie))) > 0) { - //type == 8 and a or of some bits to say which direction. - //these types are movement: 8 40 56 24 - for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/ - butt=ie.type & 0x07 & (1<<i); + for(i=0;i<3;i++) {//we need to loop over all buttons each event. :/ + butt=ie.type & 0x07 & (1<<i);//lowest 3 bits are possible mouse button states + m=die2map(i); + if(m == -1) { + continue;//not gonna even try. + } if(butt) {//this button is down fprintf(stderr,"# mouse button %d is down.\n",butt-1); - if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down. - gra_global.dragstart[butt-1]=gra_global.mouse; - gra_global.mousemap[butt-1]=1; - redrawplzkthx=1; - } + if(gra_global.mousemap[m] != 1) {//freshly down. save coords and set it to down. + gra_global.dragstart[m]=gra_global.mouse; + gra_global.mousemap[m]=1; + redrawplzkthx=1; + } } else { - if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released" + if(gra_global.mousemap[m]) {//only if it was pressed we mark it as "released" fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1); - gra_global.mousemap[(1<<i)-1]=-1; - if((1<<i)-1 == 1) {//do this for right-click only. + gra_global.mousemap[m]=-1; + if(m == MOUSE_SECONDARY) {//do this for secondary button release gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around } redrawplzkthx=1; @@ -72,11 +93,15 @@ int mouse_event_handler() { if(ie.dx || ie.dy) { fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); gra_global.mouse.x+=ie.dx; + if(gra_global.mouse.x < LEFT) gra_global.mouse.x = LEFT; + if(gra_global.mouse.x > RIGHT) gra_global.mouse.x = RIGHT; gra_global.mouse.y+=ie.dy; + if(gra_global.mouse.y < BOTTOM) gra_global.mouse.y = BOTTOM; + if(gra_global.mouse.y > TOP) gra_global.mouse.y = TOP; fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y); - if(gra_global.mousemap[1] == 1) {//if "right" click is held down - global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y); - global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x); + if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down... this is somehow primary click + global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y); + global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x); } redrawplzkthx=1; } diff --git a/src/mouse_x11.c b/src/mouse_x11.c index 719940e..8218c98 100644 --- a/src/mouse_x11.c +++ b/src/mouse_x11.c @@ -4,6 +4,7 @@ #include "graphics_c3.h" #include "graphics_c2.h" #include "graphics_x11.h" +#include "mouse.h" extern struct hvr_global global; extern struct gra_global gra_global; @@ -13,8 +14,27 @@ int mouse_init() { return x11_global.fd; } +#define X11_MOUSE_PRIMARY 1 +#define X11_MOUSE_SECONDARY 2 +#define X11_MOUSE_TERTIARY 3 +#define X11_MOUSE_SCROLLUP 4 +#define X11_MOUSE_SCROLLDOWN 5 + +char x112map(char x) { + switch(x) { + case X11_MOUSE_PRIMARY: return MOUSE_PRIMARY; + case X11_MOUSE_TERTIARY: return MOUSE_TERTIARY;//middle-click + case X11_MOUSE_SECONDARY: return MOUSE_SECONDARY; + case X11_MOUSE_SCROLLUP: return MOUSE_SCROLLUP; + case X11_MOUSE_SCROLLDOWN: return MOUSE_SCROLLDOWN; + default: return -1; + } + return -1; +} + int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for buttonup... set the mousex and mousey in here? XEvent e; + c3_group_rel_t *gr; Window root,child;//just dimmies unsigned int mask;//just dummies char motion_notify=0; @@ -26,14 +46,17 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop. switch(e.type) { case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1 //scroll wheel up is 3, down is 4 - butt=e.xbutton.button-1; - if(butt == 3) {//scroll wheel up + if((butt=x112map(e.xbutton.button)) == -1) { + continue;//we don't know how to handle this button. :/ + } + fprintf(stderr,"# x11 button: %d is %d in hackvr\n",e.xbutton.button,butt); + if(butt == MOUSE_SCROLLUP) {//scroll wheel up selfcommand("epoch move forward\n");//need to implement this syntax in hackvr } - if(butt == 4) {//scroll wheel down + if(butt == MOUSE_SCROLLDOWN) {//scroll wheel down selfcommand("epoch move backward\n"); } - if(butt == 1) {//middle-click + if(butt == MOUSE_TERTIARY) {//middle-click gra_global.input_mode ^= 1; printf("# gra_global.input_mode == %d\n",gra_global.input_mode); } @@ -43,9 +66,10 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu redrawplzkthx=1; break; case ButtonRelease: - printf("# button release %d\n",e.xbutton.button-1); - gra_global.mousemap[e.xbutton.button-1]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger - gra_global.oldcamera=global.camera.r; + printf("# button release %d\n",butt); + gra_global.mousemap[butt]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger + gr=get_group_relative(global.user); + gra_global.oldcamera=gr->r; redrawplzkthx=1; break; case MotionNotify: @@ -68,10 +92,14 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu //snprintf(cmd,sizeof(cmd),"%s rotate +%d +%d +%d\n",global.user,3,11,1); //selfcommand(cmd); //global.camera.r.x.d=(gra_global.height - gra_global.mouse.y);//up and down camera controls backwards - //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_global.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); - if(gra_global.mousemap[2] == 1) {//if "right" click is held down - global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); - global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); + //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_glo bal.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); + //this /was/ using a 2 for the mousemap index... so 2 is "right" in hackvr. + if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down + gr=get_group_relative(global.user); + gr->r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); + gr->r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); + //global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); + //global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); } //do we need to redraw on mouse movement? //probably. |