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author | epoch <epoch@hacking.allowed.org> | 2020-03-07 05:31:38 -0600 |
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committer | epoch <epoch@hacking.allowed.org> | 2020-03-07 05:31:38 -0600 |
commit | cedfda9327b862a03fcf2090ee6763db6040eebb (patch) | |
tree | 551cd5969b4232e8177568372757470a516c49b1 | |
parent | 129e70d0f557031c48dfb4ea0b8c5c0ea603a250 (diff) | |
download | hackvr-cedfda9327b862a03fcf2090ee6763db6040eebb.tar.gz hackvr-cedfda9327b862a03fcf2090ee6763db6040eebb.zip |
moved the group_rotation based transformations into a function in math.c so I could reuse it for the new "flatten" command.
-rw-r--r-- | src/graphics_c3.c | 44 | ||||
-rw-r--r-- | src/graphics_c3.h | 1 | ||||
-rw-r--r-- | src/math.c | 61 |
3 files changed, 70 insertions, 36 deletions
diff --git a/src/graphics_c3.c b/src/graphics_c3.c index 534863c..3240058 100644 --- a/src/graphics_c3.c +++ b/src/graphics_c3.c @@ -41,9 +41,6 @@ real distance2(c2_t p1,c2_t p2) { return sqrt(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )); } */ -real distance3(c3_t p1,c3_t p2) { - return sqrt(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )+( (p1.z-p2.z)*(p1.z-p2.z) )); -} /* moved to math.c int between_angles(degrees d,real lower,real upper) { @@ -124,10 +121,6 @@ int get_2D_intersection_Y(x,y,d,x,z,d) { } */ -c3_t c3_add(c3_t p1,c3_t p2) { - return (c3_t){p1.x+p2.x,p1.y+p2.y,p1.z+p2.z}; -} - c3_t c3_subtract(c3_t p1,c3_t p2) { return (c3_t){p1.x-p2.x,p1.y-p2.y,p1.z-p2.z}; } @@ -197,40 +190,17 @@ void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shi c3_s_t s2;//post rotation c2_s_t s3;//post projection radians r; - s2.id=s.id;//it shouldn't disappear and we shouldn't need to make a copy. - s2.len=s.len; s3.id=s.id; s3.len=s.len; - c3_group_rot_t *gr=get_group_relative(s.id); - if(s.len > 1) { - for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2. - if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates - s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); - } else { - if(gr) { - //s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],gr->p,d2r(gr->r.y))); - s2.p[i]=c3_add(gr->p,rotate_c3_xr( - rotate_c3_yr( - rotate_c3_zr(s.p[i],(c3_t){0,0,0},d2r(gr->r.z) - ),(c3_t){0,0,0},d2r(gr->r.y) - ),(c3_t){0,0,0},d2r(gr->r.x) - ) - ); - } else { - s2.p[i]=s.p[i]; - } - } - } - } - if(s.len == 1) { - real dist=distance3(s.p[0],s.p[1]); - s2.p[0]=s.p[0]; - s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); - } + + //c3_group_rot_t gr=get_group_relative(s.id);//it doesn't matter if I get it here or not, I'm not looping the next call. + //this function will get the group relative by itself if the argument is NULL + s2=apply_group_relative(s,NULL);//math.c + //all s2 needs to bet set before this loop. for(i=0;i<s.len+(s.len==1);i++) {// r=points_to_angle((c2_t){global.camera.p.x,global.camera.p.z},(c2_t){s2.p[i].x,s2.p[i].z}); - if(between_angles(r2d(r),(360-global.camera.r.y.d-45+360+90)%360,(360-global.camera.r.y.d+45+360+90)%360)) { + if(between_angles(r2d(r),(360-global.camera.r.y.d-(gra_global.fieldofview/2)+360+90)%360,(360-global.camera.r.y.d+(gra_global.fieldofview/2)+360+90)%360)) { drawthefucker=1;//damn it. somewhere in this shape needs to be drawn. } } @@ -532,6 +502,8 @@ int graphics_init() { gra_global.red_and_blue=RED_AND_BLUE; gra_global.greyscale=1; gra_global.zsort=1; + gra_global.fieldofview=FIELDOFVIEW;//config.h + if(gra_global.red_and_blue) { gra_global.width=WIDTH; } else { diff --git a/src/graphics_c3.h b/src/graphics_c3.h index b609721..56d85b7 100644 --- a/src/graphics_c3.h +++ b/src/graphics_c3.h @@ -26,6 +26,7 @@ struct gra_global { c2_t dragstart[10];//mouse coordinates where a drag was started c3_rot_t oldcamera; int maxshapes; + int fieldofview; }; typedef struct { @@ -1,4 +1,6 @@ +#include <stdio.h> #include <string.h> + #include "common.h" #include "math.h" @@ -122,3 +124,62 @@ int point_inside_concave_shape(c2_t p1,c2_s_t s) {//hrm... } return 1; } + +void print_point(c3_t p) { + printf("%lF %lF %lF\n",p.x,p.y,p.z); +} + +c3_s_t apply_group_relative(c3_s_t s,c3_group_rot_t *group_rot) { + c3_s_t s2; + c3_group_rot_t *gr; + int i; + s2.len=s.len; + s2.id=s.id; + if(group_rot) { + gr=group_rot; + } else { + gr=get_group_relative(s.id); + } + if(!gr) { //shit. we have a shape but not relatives for it. oh well. + //printf("# no group relative.\n"); + return s; + } + if(s.len < 1) {//wtf is wrong with this shape? + //printf("# wtf?\n"); + return s; + } + if(s.len == 1) {//we're a circle. we /really/ have two points stored though. + real dist=distance3(s.p[0],s.p[1]); + s2.p[0]=s.p[0]; + s2.p[1]=c3_add(s.p[0],(c3_t){dist,0,0}); + } + if(s.len > 1) {//we're a polygon. + for(i=0;i<s.len+(s.len==1);i++) {//apply the group's rotation and store in s2. + if(!strcmp(s.id,global.user)) {//we need to rotate camera objects (an avatar maybe) only along the y axis, and in the opposite direction than everything else rotates + s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],(c3_t){0,0,0},d2r((degrees){0-(gr->r.y.d)}))); + } else { + if(gr) { + //s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],gr->p,d2r(gr->r.y))); + s2.p[i]=c3_add(gr->p,rotate_c3_xr( + rotate_c3_yr( + rotate_c3_zr(s.p[i],(c3_t){0,0,0},d2r(gr->r.z) + ),(c3_t){0,0,0},d2r(gr->r.y) + ),(c3_t){0,0,0},d2r(gr->r.x) + ) + ); + } else { + s2.p[i]=s.p[i]; + } + } + } + } + return s2; +} + +c3_t c3_add(c3_t p1,c3_t p2) { + return (c3_t){p1.x+p2.x,p1.y+p2.y,p1.z+p2.z}; +} + +real distance3(c3_t p1,c3_t p2) { + return sqrt(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )+( (p1.z-p2.z)*(p1.z-p2.z) )); +} |