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authorepoch <epoch@hacking.allowed.org>2018-02-19 05:48:27 -0600
committerepoch <epoch@hacking.allowed.org>2018-02-19 05:48:27 -0600
commit17d055140312343e74e28af32156e6cf0eb0aae6 (patch)
tree731f3444000abb0a9f85e1543cd8e1eb571aa560 /README
parent589f96f40721162300ac4907096629923f0d5901 (diff)
downloadhackvr-17d055140312343e74e28af32156e6cf0eb0aae6.tar.gz
hackvr-17d055140312343e74e28af32156e6cf0eb0aae6.zip
added small hackvr script to wrap _x11 and _fb. updated README a bit to mention fb version. removed hackvr from gitignore
Diffstat (limited to 'README')
-rw-r--r--README13
1 files changed, 11 insertions, 2 deletions
diff --git a/README b/README
index cadf074..f65d644 100644
--- a/README
+++ b/README
@@ -8,6 +8,10 @@ hackvr... um. outputs commands to stdout based on keys pressed inside hackvr,
and inputs the same type of commands.
so do some plumbing and get a multiplayer game going?
+I'm working on making hackvr work with different output and input types. Right now the only one
+that works with everything is hackvr_x11. There's also a hackvr_fb that uses the linux framebuffer,
+but it doesn't have mouse support and keyboard support is wonky due to me not thinging it through.
+
quick start:
You'll need to have the library and headers of libx11 installed for hackvr to build successfully.
@@ -22,8 +26,11 @@ If you want to build the GLut crap you'll need
After you have that installed you should be able to do these to get hackvr built:
- cd src
- make
+ make #BSD make doesn't do target specific variables. use GNUMake.
+ export PREFIX=$(HOME)/local #the Makefiles are short, worth a read.
+ make install
+
+The make install will create hackvr_headless, hackvr_x11, hackvr_fb.
A few helper scripts are written in perl and python.
So you might want to install perl and python if you want to play with them.
@@ -33,6 +40,8 @@ what hackvr can do...
I dunno.
+try cd tictactoe ; ./run
+or... fiddle with the scripts laying around?
_ _
\O_o/