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authorepoch <epoch@hacking.allowed.org>2020-07-17 03:55:24 -0500
committerepoch <epoch@hacking.allowed.org>2020-07-17 03:55:24 -0500
commite905fdddfe654616417f0ae6ba05f3bbc7dd704d (patch)
tree90e8f570036bc9f2b83a633d93b4f470f1dd7248 /src/graphics_c3.h
parent9ff0ebb74c03433bac557d693b4684c01dc20e45 (diff)
downloadhackvr-e905fdddfe654616417f0ae6ba05f3bbc7dd704d.tar.gz
hackvr-e905fdddfe654616417f0ae6ba05f3bbc7dd704d.zip
added redrawplzkthx to gra_global struct to get force_redraw back to doing what it should have been doing
Diffstat (limited to 'src/graphics_c3.h')
-rw-r--r--src/graphics_c3.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/graphics_c3.h b/src/graphics_c3.h
index ce3354c..36b7c6b 100644
--- a/src/graphics_c3.h
+++ b/src/graphics_c3.h
@@ -13,7 +13,8 @@ struct gra_global {
int split_screen;
real split;
int split_flip;
- char force_redraw;
+ char force_redraw;//this should be to make it draw as often as possible
+ char redrawplzkthx;//this is just a flag that redraw() sets, so if multiple draws are asked for, it can clear all of them at once instead of queueing them
char red_and_blue;
unsigned int depth;//???
unsigned int border_width;