diff options
author | epoch <epoch@thebackupbox.net> | 2020-10-10 00:00:55 -0500 |
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committer | epoch <epoch@thebackupbox.net> | 2020-10-10 00:00:55 -0500 |
commit | fe9ad894000ff986cd642d23ac4762e97d5b1ccc (patch) | |
tree | 1e253ac02dc7d3339b60ca68d9bfca24cbd3ef7e /src | |
parent | 19feecae5124e5eb4c8a2f2dfd300e94e59b9d9f (diff) | |
parent | 4982876f0d021e4637f6db500063169477fe7289 (diff) | |
download | hackvr-fe9ad894000ff986cd642d23ac4762e97d5b1ccc.tar.gz hackvr-fe9ad894000ff986cd642d23ac4762e97d5b1ccc.zip |
Merge branch 'master' of ssh://batou.thebackupbox.net:65432/hackvr
Diffstat (limited to 'src')
-rw-r--r-- | src/Makefile | 28 | ||||
-rw-r--r-- | src/graphics_c2.h | 5 | ||||
-rw-r--r-- | src/graphics_c3.c | 38 | ||||
-rw-r--r-- | src/graphics_c3.h | 3 | ||||
-rw-r--r-- | src/graphics_cs.h | 3 | ||||
-rw-r--r-- | src/graphics_cs_svg.c | 270 | ||||
-rw-r--r-- | src/graphics_svg.h | 15 | ||||
-rw-r--r-- | src/hackvr.c | 44 | ||||
l--------- | src/hackvr_svg.c | 1 | ||||
l--------- | src/hackvr_xdiewii.c | 1 | ||||
-rw-r--r-- | src/keyboard_die.c | 6 | ||||
-rw-r--r-- | src/math.c | 17 | ||||
-rw-r--r-- | src/mouse.h | 11 | ||||
-rw-r--r-- | src/mouse_die.c | 57 | ||||
-rw-r--r-- | src/mouse_wii.c | 145 | ||||
-rw-r--r-- | src/mouse_x11.c | 60 |
16 files changed, 615 insertions, 89 deletions
diff --git a/src/Makefile b/src/Makefile index 398aaa8..6187723 100644 --- a/src/Makefile +++ b/src/Makefile @@ -11,15 +11,18 @@ LIBHASHTABLE_INCLUDE_PATH:=$(PREFIX)/include BASE_CFLAGS=-g -Wall -pedantic -std=c99 -ffast-math -I$(PREFIX)/include -I$(LIBIDC_INCLUDE_PATH) -I$(LIBHASHTABLE_INCLUDE_PATH) -CFLAGS+=$(BASE_CFLAGS) -CFLAGS+=-DGRAPHICAL +override CFLAGS+=$(BASE_CFLAGS) +override CFLAGS+=-DGRAPHICAL -LDFLAGS+=-L$(PREFIX)/lib -L$(LIBIDC_LIB_PATH) -L$(LIBHASHTABLE_LIB_PATH) +override LDFLAGS+=-L$(PREFIX)/lib -L$(LIBIDC_LIB_PATH) -L$(LIBHASHTABLE_LIB_PATH) #all: hackvr_headless hackvr_x11 hackvr_opengl slowcat ### when hackvr_opengl gets useful at all I'll start including it in default build. -all: hackvr_fb hackvr_xdie hackvr_headless hackvr_x11 slowcat nonblocktail +all: hackvr_svg hackvr_fb hackvr_xdie hackvr_headless hackvr_x11 slowcat nonblocktail hackvr_xdiewii # hackvr_fb hackvr_freeglut slowcat +hackvr_xdiewii: override LDLIBS+=-lm -lidc -lX11 -lhashtable +hackvr_xdiewii: hackvr_xdiewii.o graphics_c3.o graphics_c2.o graphics_cs_x11.o math.o physics.o keyboard.o mouse_wii.o keyboard_x11.o + hackvr_xdie: override LDLIBS+=-lm -lidc -lX11 -lhashtable hackvr_xdie: hackvr_xdie.o graphics_c3.o graphics_c2.o graphics_cs_x11.o math.o physics.o keyboard.o mouse_die.o keyboard_die.o @@ -32,6 +35,9 @@ hackvr_headless: hackvr_headless.o math.o physics.o hackvr_x11: override LDLIBS+=-lm -lidc -lX11 -lhashtable hackvr_x11: hackvr_x11.o graphics_c3.o graphics_c2.o graphics_cs_x11.o math.o physics.o keyboard.o mouse_x11.o keyboard_x11.o +hackvr_svg: override LDLIBS+=-lm -lidc -lhashtable +hackvr_svg: hackvr_svg.o graphics_c3.o graphics_c2.o graphics_cs_svg.o math.o physics.o keyboard.o keyboard_die.o mouse_die.o + #notice how all the targets have generic graphics objects up until a specific one. hackvr_fb: override LDLIBS+=-lm -lidc -lhashtable @@ -43,11 +49,13 @@ hackvr_opengl: hackvr_opengl.o graphics_c3.o graphics_c2_opengl.o graphics_cs_op hackvr_freeglut: override LDLIBS+=-lm -lidc -lGL -lGLU -lglut -lhashtable hackvr_freeglut: hackvr_freeglut.o graphics_c3_freeglut.o math.o physics.o keyboard.o mouse_die.o keyboard_die.o -hackvr_fb.o: CFLAGS+='-DHVR_VERSION="framebuffer"' -hackvr_x11.o: CFLAGS+='-DHVR_VERSION="x11"' -hackvr_xdie.o: CFLAGS+='-DHVR_VERSION="x11+die"' -hackvr_headless.o: CFLAGS=$(BASE_CFLAGS) -hackvr_headless.o: CFLAGS+='-DHVR_VERSION="headless"' +hackvr_fb.o: override CFLAGS+='-DHVR_VERSION="framebuffer"' +hackvr_x11.o: override CFLAGS+='-DHVR_VERSION="x11"' +hackvr_xdie.o: override CFLAGS+='-DHVR_VERSION="x11+die"' +hackvr_xdiewii.o: override CFLAGS+='-DHVR_VERSION="x11+kdie+wii"' +hackvr_svg.o: override CFLAGS+='-DHVR_VERSION="svg"' +hackvr_headless.o: override CFLAGS=$(BASE_CFLAGS) +hackvr_headless.o: override CFLAGS+='-DHVR_VERSION="headless"' install: all mkdir -p $(PREFIX)/bin @@ -57,6 +65,8 @@ install: all install -t $(PREFIX)/bin nonblocktail install -t $(PREFIX)/bin hackvr_xdie install -t $(PREFIX)/bin hackvr_fb + install -t $(PREFIX)/bin hackvr_svg + install -t $(PREFIX)/bin hackvr_xdiewii # install -t $(PREFIX)/bin hackvr_freeglut uninstall: diff --git a/src/graphics_c2.h b/src/graphics_c2.h index 35920fd..8a481d9 100644 --- a/src/graphics_c2.h +++ b/src/graphics_c2.h @@ -3,6 +3,11 @@ #include "math.h" +#define TOP 240.0 +#define BOTTOM -240.0 +#define RIGHT 320.0 +#define LEFT -320.0 + int c2sX(real x); int s2cX(real x); int c2sY(real y); diff --git a/src/graphics_c3.c b/src/graphics_c3.c index eb63909..72a03e3 100644 --- a/src/graphics_c3.c +++ b/src/graphics_c3.c @@ -10,6 +10,7 @@ #include "config.h" #include "common.h" +#include "mouse.h" //#include "graphics_cs.h" //this header includes all the functions you'll need to implement if you want to port hackvr to something else #include "graphics_c3.h"//we're defining these functions in this file. @@ -28,14 +29,6 @@ struct gra_global gra_global; #ifdef GRAPHICAL -//used to figure out what c2 values are associated with each edge of the window. -//#define TOP 160.0 -//#define BOTTOM -160.0 -#define TOP 240.0 -#define BOTTOM -240.0 -#define RIGHT 320.0 -#define LEFT -320.0 - /* real distance2(c2_t p1,c2_t p2) { return sqrt(( (p1.x-p2.x)*(p1.x-p2.x) )+( (p1.y-p2.y)*(p1.y-p2.y) )); @@ -127,6 +120,7 @@ c3_t c3_subtract(c3_t p1,c3_t p2) { //how is this supposed to work? x is distance? #define MAGIC(x) (1.0l-(1.0l/pow(1.01l,(x)))) //??? might want to have some changables in here +//#define MAGIC(x) (1.0l-(1.0l/pow(1.0001l,(x)))) //#define MAGIC(x) (-250.0l / x ) #define TOO_CLOSE (.25l) @@ -153,12 +147,13 @@ c2_t c3_to_c2(c3_group_rel_t eye,c3_t p3) { //DO NOT DRAW STUFF IN HERE real delta_x=(eye.p.x - final.x);//I guess X needs this flippage too. real delta_y=(eye.p.y - final.y);//I dunno. Y is weird. real delta_z=(final.z - eye.p.z); - //real d=distance3(global.camera.p,final); + //real d=distance3(eye.p,final); + p2.x=global.zoom * (delta_x * MAGIC(delta_z) - delta_x); p2.y=global.zoom * (delta_y * MAGIC(delta_z) - delta_y);//this doesn't look right either. - // p2.x=global.zoom * (delta_x * MAGIC(d) - delta_x); // this doesn't look quite right -// p2.y=global.zoom * (delta_y * MAGIC(d) - delta_y);//dunno if this is better or not. + //p2.x=2 * (d * MAGIC(d) - delta_x); // this doesn't look quite right + //p2.y=2 * (d * MAGIC(d) - delta_y); // dunno if this is better or not. return p2; } @@ -421,9 +416,13 @@ void draw_screen() { //draw_sky();//???p? //XCopyArea(global.dpy,skypixmap,global.backbuffer,global.backgc,((camera.yr*5)+SKYW)%SKYW,0,WIDTH,global.height/2,0,0); } - if(gra_global.draw3d) {//wtf? why do I not compensate for camaera rotation along the x and z? - //draw_c2_line((c2_t){LEFT,0},(c2_t){RIGHT,0}); //horizon - } + //if(gra_global.draw3d) {//wtf? why do I not compensate for camaera rotation along the x and z? + //horizon line + draw_c2_line((c2_t){LEFT, + (int)((real)(global.camera.r.x.d) * (real)(BOTTOM+BOTTOM) / (real)90.0)}, + (c2_t){RIGHT, + (int)((real)(global.camera.r.x.d) * (real)(BOTTOM+BOTTOM) / (real)90.0)}); + //} ///// shiiiit. I should be applying group rotations to all these shapes before sorting them. //when I do that. I need to make sure to take the group rotation out of draw_c3_shape()'s code. for(i=0;global.shape[i];i++) { @@ -458,9 +457,9 @@ void draw_screen() { //} } //we check here to see if the mouse button is still down - if(gra_global.mousemap[0]==-1) { + if(gra_global.mousemap[MOUSE_PRIMARY]==-1) {//0 in x11 printf("%s action %f %f\n",global.user,gra_global.mouse.x,gra_global.mouse.y); - gra_global.mousemap[0]=0; + gra_global.mousemap[MOUSE_PRIMARY]=0; } /* if(gra_global.drawminimap == 1) { @@ -515,9 +514,10 @@ void draw_screen() { } void redraw() {//something is requesting a redraw. - if(gra_global.force_redraw == 0) { - gra_global.force_redraw=1;//this is to prevent drawing way too often. - write(gra_global.redraw[1],"redraw plzkthx!\n",16); + if(gra_global.redrawplzkthx == 0) { + gra_global.redrawplzkthx=1;//this is to prevent drawing way too often. + //fprintf(stderr,"# in the redraw() function\n"); + write(gra_global.redraw[1],"redrawplzkthx!\n",15); } } diff --git a/src/graphics_c3.h b/src/graphics_c3.h index ce3354c..36b7c6b 100644 --- a/src/graphics_c3.h +++ b/src/graphics_c3.h @@ -13,7 +13,8 @@ struct gra_global { int split_screen; real split; int split_flip; - char force_redraw; + char force_redraw;//this should be to make it draw as often as possible + char redrawplzkthx;//this is just a flag that redraw() sets, so if multiple draws are asked for, it can clear all of them at once instead of queueing them char red_and_blue; unsigned int depth;//??? unsigned int border_width; diff --git a/src/graphics_cs.h b/src/graphics_cs.h index a16f03f..1abba31 100644 --- a/src/graphics_cs.h +++ b/src/graphics_cs.h @@ -4,9 +4,6 @@ #include "math.h" #include <idc.h> -//these are just the functions that all backends need to implement to work with hackvr. -//the list of functions are subject to change. - void draw_cs_line(cs_t p1,cs_t p2); void draw_cs_text(cs_t p,char *text); void draw_cs_shape(cs_s_t s); diff --git a/src/graphics_cs_svg.c b/src/graphics_cs_svg.c new file mode 100644 index 0000000..305ad39 --- /dev/null +++ b/src/graphics_cs_svg.c @@ -0,0 +1,270 @@ +#define _POSIX_C_SOURCE 200809L //for fileno and strdup +#include <stdio.h> +#include <string.h> +#include <fcntl.h> +#include <assert.h> +#include <unistd.h> +#include <dirent.h> +#include <stdlib.h> +//#include <sys/select.h> //code to use select instead of non-blocking is commented out. might decide to use it later. +#include <X11/Xlib.h> +#include <X11/keysym.h> +#include <X11/cursorfont.h> +#include <X11/Xutil.h> //for size hints +#include <time.h> + +#include "config.h" +#include "math.h" +#include "common.h" +#include "graphics_c3.h"//not needed? +#include "graphics_svg.h" +#include "graphics_c2.h" +#include "graphics_cs.h" + +//typedef float real; //think this conflicts? + +//TODO: will have to make some pixmaps get resized when the window does. +//for now set them to be as big as you think you'll ever resize the window to. + +//#define SKYRULE 90 +//#define SKYW (WIDTH*5) +//#define SKYH (HEIGHT/2) + +//Pixmap skypixmap; +//char sky[SKYH][SKYW]; + +extern struct hvr_global global; +extern struct gra_global gra_global; +struct svg_global svg_global; + +#ifdef GRAPHICAL + +void set_luminosity_color(int lum) { + svg_global.foreground_color=svg_global.colors[lum%100]; +} + + +void draw_cs_line(cs_t p1,cs_t p2) { + char tmp[1024]; + snprintf(tmp,sizeof(tmp)-1,"<line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"%s\" />\n" + ,p1.x ,p1.y ,p2.x ,p2.y ,svg_global.foreground_color); + strcat(svg_global.backbuffer,tmp); +} + +void draw_cs_text(cs_t p,char *text) {//lol. I don't even use this anymore. +/* char t[256]; + int direction,ascent,descent; + XFontStruct *font=XLoadQueryFont(x11_global.dpy,"fixed"); + XCharStruct overall; + snprintf(t,sizeof(t)-1,"%s",text); + XTextExtents(font,text,strlen(text),&direction,&ascent,&descent,&overall); + XDrawString(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p.x,p.y+(descent+ascent),text,strlen(text)); +*/ +} + +void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no. + char tmp[1024]; + //cs_t smouse=c2_to_cs(gra_global.mouse); + int i;//all cs shapes can have 1, 2, or 3+ points. guess I gotta do that logic here too. + switch(s.len) { + case 1: + break; + default: + strcat(svg_global.backbuffer,"<polygon points=\""); + for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed! + snprintf(tmp,sizeof(tmp)-1,"%d,%d",s.p[i].x,s.p[i].y); + strcat(svg_global.backbuffer,tmp); + if(i != s.len-1) strcat(svg_global.backbuffer," ");//only print space after points that have a point after them. + } + snprintf(tmp,sizeof(tmp)-1,"\" fill=\"dark%s\" stroke=\"%s\" />\n",svg_global.foreground_color,svg_global.foreground_color); + strcat(svg_global.backbuffer,tmp); + break; + } +} + +void draw_cs_filled_shape(cs_s_t s) { + int i; + char tmp[1024]; + switch(s.len) { + case 1: + break; + default: + strcat(svg_global.backbuffer,"<polygon points=\""); + for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed! + snprintf(tmp,sizeof(tmp)-1,"%d,%d",s.p[i].x,s.p[i].y); + strcat(svg_global.backbuffer,tmp); + if(i != s.len-1) strcat(svg_global.backbuffer," ");//only print space after points that have a point after them. + } + snprintf(tmp,sizeof(tmp)-1,"\" fill=\"%s\" stroke=\"%s\" />\n",svg_global.foreground_color,svg_global.foreground_color); + strcat(svg_global.backbuffer,tmp); + break; + } +} + +//should I do clipping in each graphics lib or make graphics.c just have clipping stuff? +void clear_backbuffer() { +// strcpy(svg_global.backbuffer,"<?xml version=\"1.0\" standalone=\"no\">\n"); + strcpy(svg_global.backbuffer,"<html><head><meta http-equiv=\"refresh\" content=\"0\" /></head><body>\n"); + strcat(svg_global.backbuffer,"<svg width=\"1024\" height=\"768\" version=\"1.1\" xmlns=\"http://www.w3.org/2000/svg\">\n"); +} + +void set_clipping_rectangle(int x,int y,int width,int height) { +/* + XRectangle cliprect; + cliprect.x=0; + cliprect.y=0; + cliprect.width=width; + cliprect.height=height; + XSetClipRectangles(x11_global.dpy,x11_global.backgc,x,y,&cliprect,1,Unsorted); +*/ +} + +void draw_mode_copy() { +/* + XGCValues gcval; + gcval.function=GXcopy; + XChangeGC(x11_global.dpy,x11_global.backgc,GCFunction,&gcval); +*/ +} + +void draw_mode_and() { +/* + XGCValues gcval; + gcval.function=GXand; + XChangeGC(x11_global.dpy,x11_global.backgc,GCFunction,&gcval); +*/ +} + +void draw_mode_or() { +/* + XGCValues gcval; + gcval.function=GXor; + XChangeGC(x11_global.dpy,x11_global.backgc,GCFunction,&gcval); +*/ +} + +void red_and_blue_magic() { + //draw_mode_or(); +} + +//void draw_sky() { +// XCopyArea(x11_global.dpy,skypixmap,x11_global.backbuffer,x11_global.backgc,((global.camera.yr.d*5)+SKYW)%SKYW,0,WIDTH,gra_global.height/2,0,0); +//} + +void set_color_snow() { + //x11_global.snow=1;//override foreground color in the draw functions. drawing different grey each time. +} + +void set_ansi_color(int i) { + svg_global.foreground_color=svg_global.ansi_color[i]; +} + +void set_color() { + svg_global.foreground_color=svg_global.green; +} + +void set_color_red() { + svg_global.foreground_color=svg_global.red; +} + +void set_color_blue() { + svg_global.foreground_color=svg_global.blue; +} + +void flipscreen() { + fprintf(stderr,"# flipping screen!\n"); +// strcat(svg_global.backbuffer,"</svg>\n</xml>\n"); + strcat(svg_global.backbuffer,"</svg></body></html>\n"); + int fd=open(svg_global.filename,O_TRUNC|O_WRONLY|O_CREAT); + write(fd,svg_global.backbuffer,strlen(svg_global.backbuffer)); + close(fd); +} + +void set_aspect_ratio() { +/* + XSizeHints *hints=XAllocSizeHints(); + hints->min_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); + hints->min_aspect.y=AR_H; + hints->max_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); + hints->max_aspect.y=AR_H; + hints->flags |= PAspect; + XSetWMNormalHints(x11_global.dpy,x11_global.w,hints); + XFree(hints); +*/ +} + +void set_demands_attention() { +/* + XWMHints *hints=XGetWMHints(x11_global.dpy,x11_global.w); + if(!hints) hints=XAllocWMHints(); + hints->flags |= XUrgencyHint; + XSetWMHints(x11_global.dpy,x11_global.w,hints); + XFree(hints); +*/ +} + +void set_title(char *t) { + //XStoreName(x11_global.dpy,x11_global.w,t); +} + +int graphics_sub_init() {//this returns an fd we need to keep an eye one? :/ + svg_global.filename="/tmp/hackvr.html"; + svg_global.ansi_color[0]="black"; + svg_global.ansi_color[1]="blue"; + svg_global.ansi_color[2]="green"; + svg_global.ansi_color[3]="cyan"; + svg_global.ansi_color[4]="red"; + svg_global.ansi_color[5]="magenta"; + svg_global.ansi_color[6]="yellow"; + svg_global.ansi_color[7]="white"; + svg_global.ansi_color[8]=0; +/* x11_global.fd=ConnectionNumber(x11_global.dpy);//we need to to pass to libidc + x11_global.color_map=DefaultColormap(x11_global.dpy, DefaultScreen(x11_global.dpy)); + fprintf(stderr,"# generating colors...\n"); + for(i=0;ansi_color[i];i++) { + XAllocNamedColor(x11_global.dpy,x11_global.color_map,ansi_color[i],&x11_global.ansi_color[i],&x11_global.ansi_color[i]); + } + for(i=0;i<=100;i++) { + snprintf(tmp,sizeof(tmp),"gray%d",i); + XAllocNamedColor(x11_global.dpy,x11_global.color_map,tmp,&x11_global.colors[i],&x11_global.colors[i]); + } + fprintf(stderr,"# done.\n"); + assert(x11_global.dpy); + x11_global.root_window=0; + //global.colors[0]=BlackPixel(x11_global.dpy,DefaultScreen(x11_global.dpy)); +// int whiteColor = //WhitePixel(x11_global.dpy, DefaultScreen(x11_global.dpy)); + attributes.background_pixel=x11_global.colors[0].pixel; + if(x11_global.root_window) { + x11_global.w = DefaultRootWindow(x11_global.dpy); //this is still buggy. + } else { + fprintf(stderr,"# creating window...\n"); + x11_global.w = XCreateWindow(x11_global.dpy,DefaultRootWindow(x11_global.dpy),0,0,WIDTH*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)),HEIGHT,1,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy)),InputOutput,DefaultVisual(x11_global.dpy,DefaultScreen(x11_global.dpy))\ + ,CWBackPixel, &attributes); + fprintf(stderr,"# done. window id: %ld\n",x11_global.w); + set_aspect_ratio(); + XSelectInput(x11_global.dpy, x11_global.w, HV_MOUSE_X11_EVENT_MASK|HV_X11_KB_EVENT_MASK|HV_GRAPHICS_X11_EVENT_MASK); + } + XMapWindow(x11_global.dpy,x11_global.w); + set_title("hackvr");//uses the globals to know what dpy and w + x11_global.gc=XCreateGC(x11_global.dpy,x11_global.w, 0, 0); + x11_global.backbuffer=XCreatePixmap(x11_global.dpy,x11_global.w,MAXWIDTH,MAXHEIGHT,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy))); + x11_global.cleanbackbuffer=XCreatePixmap(x11_global.dpy,x11_global.w,MAXWIDTH,MAXHEIGHT,DefaultDepth(x11_global.dpy,DefaultScreen(x11_global.dpy))); + +//backbuffer is uninitialized + x11_global.backgc=XCreateGC(x11_global.dpy,x11_global.backbuffer,0,0); + + cursor=XCreateFontCursor(x11_global.dpy,XC_crosshair); + XDefineCursor(x11_global.dpy, x11_global.w, cursor); +*/ + svg_global.green="green"; + svg_global.red="red"; + svg_global.blue="blue"; + + return -1;//what do we return in svg's case? +} + +void graphics_event_handler(struct shit *me,char *line) {//line should always be empty + redraw(); +} + +#endif diff --git a/src/graphics_svg.h b/src/graphics_svg.h new file mode 100644 index 0000000..3ad1cae --- /dev/null +++ b/src/graphics_svg.h @@ -0,0 +1,15 @@ +#ifndef _HACKVR_GRAPHICS_SVG_H_ +#define _HACKVR_GRAPHICS_SVG_H_ + +struct svg_global {//stores global variables for the x11 *specific* shit. + char backbuffer[1024 * 1024 * 1024];//1 meg should be fine? + char *colors[256]; + char *ansi_color[16]; + char *foreground_color; + char *filename; + char *red; + char *green; + char *blue; +}; + +#endif diff --git a/src/hackvr.c b/src/hackvr.c index b789dbe..1a72896 100644 --- a/src/hackvr.c +++ b/src/hackvr.c @@ -1,4 +1,5 @@ #define _POSIX_C_SOURCE 200809L //for fileno and strdup +#include <ctype.h> //isspace #include <stdio.h> #include <fcntl.h> #include <assert.h> @@ -92,21 +93,21 @@ char **line_splitter(char *line,int *rlen) { char **a; int len,i=0; len=1;//we're just counting how much we'll need the first loop through. - for(i=0;line[i] && line[i] == ' ';i++);//skip leading space + for(i=0;line[i] && isspace(line[i]);i++);//skip leading space for(;line[i];len++) { - for(;line[i] && line[i] != ' ';i++);//skip rest of data - for(;line[i] && line[i] == ' ';i++);//skip rest of space + for(;line[i] && !isspace(line[i]);i++);//skip rest of data + for(;line[i] && isspace(line[i]);i++);//skip rest of space } a=malloc(sizeof(char *) * len+1); a[len]=0; len=0;//reuse! - for(i=0;line[i] && line[i] == ' ';i++);//skip leading space + for(i=0;line[i] && isspace(line[i]);i++);//skip leading space a[len]=line+i; for(;;) { - for(;line[i] && line[i] != ' ';i++);//skip rest of data + for(;line[i] && !isspace(line[i]);i++);//skip rest of data if(!line[i]) break; line[i++]=0; - for(;line[i] && line[i] == ' ';i++);//skip rest of space + for(;line[i] && isspace(line[i]);i++);//skip rest of space if(!line[i]) break; a[++len]=line+i; } @@ -133,6 +134,7 @@ void hvr_version() { int hackvr_handler(char *line); void hackvr_handler_idc(struct shit *me,char *line) { + //fprintf(stderr,"# got a hackvr line.\n"); switch(hackvr_handler(line)) { case -1://quit fprintf(stderr,"# exiting due to EOF\n"); @@ -155,7 +157,7 @@ int hackvr_handler(char *line) { int len; int j,i,k,l; unsigned int key_count; - c3_group_rel_t *gr; + c3_group_rel_t *gr,*pgr; real tmpx,tmpy,tmpz; char **a; char **keys; @@ -418,7 +420,7 @@ int hackvr_handler(char *line) { #endif return ret; } - fprintf(stderr,"# %s toggled!\n",a[2]); + fprintf(stderr,"# %s toggled.\n",a[2]); ret=1; return ret; } @@ -446,8 +448,21 @@ int hackvr_handler(char *line) { /* ---------- */ if(helping) fprintf(stderr,"# subsume child-group\n"); if(!strcmp(command,"subsume")) { - gr=get_group_relative(a[2]);//we need the child's group relative... - gr->parent = gr->id; + if(strchr(a[2],'*')) { + for(i=0;i < global.ht_group.kl;i++) { + for(m=global.ht_group.bucket[global.ht_group.keys[i]]->ll;m;m=m->next) { + if(!glob_match(id,m->original)) { + gr=m->target; + pgr=get_group_relative(id); + gr->parent = pgr->id; + } + } + } + } else { + gr=get_group_relative(a[2]);//we need the child's group relative... + pgr=get_group_relative(id); + gr->parent = pgr->id; + } ret=0; return ret; } @@ -730,9 +745,14 @@ int export_file(FILE *fp) {//not used yet. maybe export in obj optionally? no. t #ifdef GRAPHICAL void redraw_handler(struct shit *me,char *line) {//how do we strip out extra redraws? - if(gra_global.force_redraw) { + //fprintf(stderr,"# attempting to redraw\n"); + if(gra_global.redrawplzkthx) {//this is how multiple calls to redraw() don't cause a flood of draw_screen(); draw_screen(); - gra_global.force_redraw=0; + gra_global.redrawplzkthx=0; + if(gra_global.force_redraw == 1) { + fprintf(stderr,"# warning. force redrawing.\n"); + redraw();//wew. + } } } #endif diff --git a/src/hackvr_svg.c b/src/hackvr_svg.c new file mode 120000 index 0000000..e4c9ddd --- /dev/null +++ b/src/hackvr_svg.c @@ -0,0 +1 @@ +hackvr.c
\ No newline at end of file diff --git a/src/hackvr_xdiewii.c b/src/hackvr_xdiewii.c new file mode 120000 index 0000000..e4c9ddd --- /dev/null +++ b/src/hackvr_xdiewii.c @@ -0,0 +1 @@ +hackvr.c
\ No newline at end of file diff --git a/src/keyboard_die.c b/src/keyboard_die.c index 5a52879..dd172b9 100644 --- a/src/keyboard_die.c +++ b/src/keyboard_die.c @@ -3,11 +3,13 @@ #include <linux/input.h> #include <fcntl.h> #include <unistd.h> +#include <stdlib.h> //getenv() #include "keyboard.h" -//#define KBDEV "/dev/input/event0" -#define KBDEV "/dev/input/by-path/platform-i8042-serio-0-event-kbd" +//#define KBDEV "/dev/input/by-path/pci-0000:00:02.0-usb-0:2.1:1.0-event-kbd" +//#define KBDEV "/dev/input/event3" +#define KBDEV getenv("HVR_KBDEV") int kbfd = -1; @@ -157,8 +157,7 @@ c3_t c3_multiply(c3_t p,c3_t s) { // arm pieces will rotate around origin... // I dunno.... c3_t point_apply_group_relative(c3_t p,c3_group_rel_t *gr) { - if(!gr) return p;//fuck it. nothing to do.. - + if(!gr) { return p; } return c3_add(point_apply_group_relative(gr->p,get_group_relative(gr->parent)), rotate_c3_xr( rotate_c3_yr( @@ -202,20 +201,6 @@ c3_s_t apply_group_relative(c3_s_t s,c3_group_rel_t *group_rel) { } else { if(gr) { s2.p[i]=point_apply_group_relative(s.p[i],gr); - -/* - s.p[i].x *= gr->s.x; - s.p[i].y *= gr->s.y; - s.p[i].z *= gr->s.z;//scaling applied? sure.... - //s2.p[i]=c3_add(gr->p,rotate_c3_yr(s.p[i],gr->p,d2r(gr->r.y))); - s2.p[i]=c3_add(gr->p,rotate_c3_xr( - rotate_c3_yr( - rotate_c3_zr(s.p[i],(c3_t){0,0,0},d2r(gr->r.z) - ),(c3_t){0,0,0},d2r(gr->r.y) - ),(c3_t){0,0,0},d2r(gr->r.x) - ) - ); -*/ } else { s2.p[i]=s.p[i]; } diff --git a/src/mouse.h b/src/mouse.h new file mode 100644 index 0000000..842a190 --- /dev/null +++ b/src/mouse.h @@ -0,0 +1,11 @@ +#ifndef _HACKVR_MOUSE_H_ +#define _HACKVR_MOUSE_H_ + +#define MOUSE_PRIMARY 0 +#define MOUSE_TERTIARY 1 +#define MOUSE_SECONDARY 2 + +#define MOUSE_SCROLLUP 3 +#define MOUSE_SCROLLDOWN 4 + +#endif diff --git a/src/mouse_die.c b/src/mouse_die.c index 4fddf5f..2258a08 100644 --- a/src/mouse_die.c +++ b/src/mouse_die.c @@ -5,6 +5,7 @@ #include <unistd.h> #include "graphics_c3.h" +#include "mouse.h" extern struct hvr_global global; extern struct gra_global gra_global; @@ -29,11 +30,29 @@ int mouse_init() { return mfd; } +//buttons are: +//0 for left click, 1 for right click, 2 is middle-click + +//in the hackvr mouse map, right is 2, left is 0 and center is 1? +#define DIE_MOUSE_LEFT 0 +#define DIE_MOUSE_RIGHT 1 +#define DIE_MOUSE_CENTER 2 +//it doesn't care if you have X11 buttons swapped around ofc. +char die2map(char d) {//edit this function if you want to change your primary and secondary mouse button. + switch(d) { + case DIE_MOUSE_RIGHT: return MOUSE_PRIMARY; + case DIE_MOUSE_LEFT: return MOUSE_SECONDARY; + case DIE_MOUSE_CENTER: return MOUSE_TERTIARY; + default: return -1; + } +} + int mouse_event_handler() { struct wtf ie; int butt; int l; - int i; + int i;//this is a DIE_MOUSE value + unsigned char m;//this is a hackvr mouse map value. int redrawplzkthx=0; memset(&ie,0,sizeof(ie)); if(mfd == -1) { @@ -46,22 +65,24 @@ int mouse_event_handler() { return 1; } if((l=read(mfd,&ie,sizeof(ie))) > 0) { - //type == 8 and a or of some bits to say which direction. - //these types are movement: 8 40 56 24 - for(i=0;i<4;i++) {//we need to loop over all buttons each event. :/ - butt=ie.type & 0x07 & (1<<i); + for(i=0;i<3;i++) {//we need to loop over all buttons each event. :/ + butt=ie.type & 0x07 & (1<<i);//lowest 3 bits are possible mouse button states + m=die2map(i); + if(m == -1) { + continue;//not gonna even try. + } if(butt) {//this button is down fprintf(stderr,"# mouse button %d is down.\n",butt-1); - if(gra_global.mousemap[butt-1] != 1) {//freshly down. save coords and set it to down. - gra_global.dragstart[butt-1]=gra_global.mouse; - gra_global.mousemap[butt-1]=1; - redrawplzkthx=1; - } + if(gra_global.mousemap[m] != 1) {//freshly down. save coords and set it to down. + gra_global.dragstart[m]=gra_global.mouse; + gra_global.mousemap[m]=1; + redrawplzkthx=1; + } } else { - if(gra_global.mousemap[(1<<i)-1]) {//only if it was pressed we mark it as "released" + if(gra_global.mousemap[m]) {//only if it was pressed we mark it as "released" fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1); - gra_global.mousemap[(1<<i)-1]=-1; - if((1<<i)-1 == 1) {//do this for right-click only. + gra_global.mousemap[m]=-1; + if(m == MOUSE_SECONDARY) {//do this for secondary button release gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around } redrawplzkthx=1; @@ -72,11 +93,15 @@ int mouse_event_handler() { if(ie.dx || ie.dy) { fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); gra_global.mouse.x+=ie.dx; + if(gra_global.mouse.x < LEFT) gra_global.mouse.x = LEFT; + if(gra_global.mouse.x > RIGHT) gra_global.mouse.x = RIGHT; gra_global.mouse.y+=ie.dy; + if(gra_global.mouse.y < BOTTOM) gra_global.mouse.y = BOTTOM; + if(gra_global.mouse.y > TOP) gra_global.mouse.y = TOP; fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y); - if(gra_global.mousemap[1] == 1) {//if "right" click is held down - global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[1].y); - global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[1].x); + if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down... this is somehow primary click + global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y); + global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x); } redrawplzkthx=1; } diff --git a/src/mouse_wii.c b/src/mouse_wii.c new file mode 100644 index 0000000..63020f2 --- /dev/null +++ b/src/mouse_wii.c @@ -0,0 +1,145 @@ +#include <stdio.h> +#include <string.h> +#include <linux/input.h> +#include <fcntl.h> +#include <unistd.h> +#include <stdlib.h> //getenv() + +#include "graphics_c3.h" +#include "mouse.h" + +extern struct hvr_global global; +extern struct gra_global gra_global; + +//#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else) +//#define MOUSEDEV "/dev/input/event19" +#define MOUSEDEV getenv("HVR_MOUSEDEV") +int mfd = -1; + +//#define "mouse.h" //I guess + +struct wtf {//totals to 24 + struct timeval time; + unsigned short type; + unsigned short code; + unsigned int state; +}; + +int mouse_init() { + if((mfd=open(MOUSEDEV,O_RDWR)) == -1) { + fprintf(stderr,"# failed to open mouse: %d\n",mfd); + } + return mfd; +} + +//buttons are: +//0 for left click, 1 for right click, 2 is middle-click + +//in the hackvr mouse map, right is 2, left is 0 and center is 1? +#define DIE_MOUSE_LEFT 0 +#define DIE_MOUSE_RIGHT 1 +#define DIE_MOUSE_CENTER 2 +//it doesn't care if you have X11 buttons swapped around ofc. +char die2map(char d) {//edit this function if you want to change your primary and secondary mouse button. + switch(d) { + case DIE_MOUSE_LEFT: return MOUSE_PRIMARY; + case DIE_MOUSE_RIGHT: return MOUSE_SECONDARY; + case DIE_MOUSE_CENTER: return MOUSE_TERTIARY; + default: return -1; + } +} + +int mouse_event_handler() { + struct wtf ie; + //int butt; + int l; + //int i;//this is a DIE_MOUSE value + //unsigned char m;//this is a hackvr mouse map value. + int redrawplzkthx=0; + memset(&ie,0,sizeof(ie)); + if(mfd == -1) { + mfd=open(MOUSEDEV,O_RDWR); + //probably don't need nonblock anymore. + //fcntl(mfd,F_SETFL,O_NONBLOCK); + } + if(mfd == -1) { + fprintf(stderr,"# mouse shit fucked up.\n"); + return 1; + } + if((l=read(mfd,&ie,sizeof(ie))) > 0) { + if(ie.code == 3) global.camera.r.x.d=ie.state; + if(ie.code == 4) global.camera.r.y.d=ie.state; + if(ie.code == 5) global.camera.r.z.d=ie.state; + if(ie.code >= 3 && ie.code <= 5) redrawplzkthx=1; +/* + for(i=0;i<3;i++) {//we need to loop over all buttons each event. :/ + butt=ie.type & 0x07 & (1<<i);//lowest 3 bits are possible mouse button states + m=die2map(i); + if(m == -1) { + continue;//not gonna even try. + } + if(butt) {//this button is down + fprintf(stderr,"# mouse button %d is down.\n",butt-1); + if(gra_global.mousemap[m] != 1) {//freshly down. save coords and set it to down. + gra_global.dragstart[m]=gra_global.mouse; + gra_global.mousemap[m]=1; + redrawplzkthx=1; + } + } else { + if(gra_global.mousemap[m]) {//only if it was pressed we mark it as "released" + fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1); + gra_global.mousemap[m]=-1; + if(m == MOUSE_SECONDARY) {//do this for secondary button release + gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around + } + redrawplzkthx=1; + //this is where camera rotation based on dragging is done? + } + } + } + if(ie.dx || ie.dy) { + fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy); + gra_global.mouse.x+=ie.dx; + if(gra_global.mouse.x < LEFT) gra_global.mouse.x = LEFT; + if(gra_global.mouse.x > RIGHT) gra_global.mouse.x = RIGHT; + gra_global.mouse.y+=ie.dy; + if(gra_global.mouse.y < BOTTOM) gra_global.mouse.y = BOTTOM; + if(gra_global.mouse.y > TOP) gra_global.mouse.y = TOP; + fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y); + if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down... this is somehow primary click + global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y); + global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x); + } + redrawplzkthx=1; + } +*/ + } + if(redrawplzkthx) { + redraw(); + return 1; + } + return 0; +} +/* +#include <stdio.h> +#include <sys/time.h> + + +int main(int argc,char *argv[]) { + int i; + struct input_event ie; + int x,y,z; + while(!feof(stdin)) { + read(0,&ie,sizeof(struct input_event)); + printf("type: %d :: ",ie.type); + if(ie.code == 3) x=ie.state; + if(ie.code == 4) y=ie.state; + if(ie.code == 5) z=ie.state; + printf("%15d %15d %15d",x,y,z); + //for(i=0;i<16;i++) { + // printf(" %02x",(unsigned char)ae.derp[i]); + //} + printf("\n"); + } +} +*/ diff --git a/src/mouse_x11.c b/src/mouse_x11.c index 719940e..78926f9 100644 --- a/src/mouse_x11.c +++ b/src/mouse_x11.c @@ -4,6 +4,7 @@ #include "graphics_c3.h" #include "graphics_c2.h" #include "graphics_x11.h" +#include "mouse.h" extern struct hvr_global global; extern struct gra_global gra_global; @@ -13,8 +14,27 @@ int mouse_init() { return x11_global.fd; } +#define X11_MOUSE_PRIMARY 1 +#define X11_MOUSE_SECONDARY 3 +#define X11_MOUSE_TERTIARY 2 +#define X11_MOUSE_SCROLLUP 4 +#define X11_MOUSE_SCROLLDOWN 5 + +char x112map(char x) { + switch(x) { + case X11_MOUSE_PRIMARY: return MOUSE_PRIMARY; + case X11_MOUSE_TERTIARY: return MOUSE_TERTIARY;//middle-click + case X11_MOUSE_SECONDARY: return MOUSE_SECONDARY; + case X11_MOUSE_SCROLLUP: return MOUSE_SCROLLUP; + case X11_MOUSE_SCROLLDOWN: return MOUSE_SCROLLDOWN; + default: return -1; + } + return -1; +} + int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for buttonup... set the mousex and mousey in here? XEvent e; + c3_group_rel_t *gr; Window root,child;//just dimmies unsigned int mask;//just dummies char motion_notify=0; @@ -26,14 +46,17 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu while(XCheckMaskEvent(x11_global.dpy,HV_MOUSE_X11_EVENT_MASK,&e)) {//we want to collapse mouse stuff to one for each loop. switch(e.type) { case ButtonPress: //e.xbutton.button == 1 for first button. we don't need to start at 1. let's start at 0 with the -1 //scroll wheel up is 3, down is 4 - butt=e.xbutton.button-1; - if(butt == 3) {//scroll wheel up + if((butt=x112map(e.xbutton.button)) == -1) { + continue;//we don't know how to handle this button. :/ + } + fprintf(stderr,"# x11 button: %d is %d in hackvr\n",e.xbutton.button,butt); + if(butt == MOUSE_SCROLLUP) {//scroll wheel up selfcommand("epoch move forward\n");//need to implement this syntax in hackvr } - if(butt == 4) {//scroll wheel down + if(butt == MOUSE_SCROLLDOWN) {//scroll wheel down selfcommand("epoch move backward\n"); } - if(butt == 1) {//middle-click + if(butt == MOUSE_TERTIARY) {//middle-click gra_global.input_mode ^= 1; printf("# gra_global.input_mode == %d\n",gra_global.input_mode); } @@ -43,9 +66,13 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu redrawplzkthx=1; break; case ButtonRelease: - printf("# button release %d\n",e.xbutton.button-1); - gra_global.mousemap[e.xbutton.button-1]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger - gra_global.oldcamera=global.camera.r; + if((butt=x112map(e.xbutton.button)) == -1) { + continue;//we don't know how to handle this button. :/ + } + printf("# button release %d\n",butt); + gra_global.mousemap[butt]=-1;//we can trigger on -1 or on 1 then set back to 0 to prevent double-trigger + gr=get_group_relative(global.user); + gra_global.oldcamera=gr->r; redrawplzkthx=1; break; case MotionNotify: @@ -68,11 +95,22 @@ int mouse_event_handler() {//this returns HVM_ key + for buttondown and - for bu //snprintf(cmd,sizeof(cmd),"%s rotate +%d +%d +%d\n",global.user,3,11,1); //selfcommand(cmd); //global.camera.r.x.d=(gra_global.height - gra_global.mouse.y);//up and down camera controls backwards - //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_global.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); - if(gra_global.mousemap[2] == 1) {//if "right" click is held down - global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); - global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); + //fprintf(stderr,"# mouse.x: %f mouse.y: %f\n# width: %u height: %u\n",gra_glo bal.mouse.x,gra_global.mouse.y,gra_global.width,gra_global.height); + //this /was/ using a 2 for the mousemap index... so 2 is "right" in hackvr. + if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down + gr=get_group_relative(global.user); + gr->r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y); + gr->r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x); + //global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[2].y); + //global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[2].x); } + /* dunno if I really want to do this. + if(gra_global.mousemap[MOUSE_TERTIARY] == 1) {//if we're holding down middle-click + //need to move forward or sideways based on + gr->r.x = gra_global.oldcmaera.gra_global.dragstart[MOUSE_TERTIARY].x// + gr->r.y = // + gr->r.z = // + }*/ //do we need to redraw on mouse movement? //probably. redrawplzkthx=1; |