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l---------src/hackvr_xdiewii.c1
-rw-r--r--src/mouse_wii.c143
2 files changed, 144 insertions, 0 deletions
diff --git a/src/hackvr_xdiewii.c b/src/hackvr_xdiewii.c
new file mode 120000
index 0000000..e4c9ddd
--- /dev/null
+++ b/src/hackvr_xdiewii.c
@@ -0,0 +1 @@
+hackvr.c \ No newline at end of file
diff --git a/src/mouse_wii.c b/src/mouse_wii.c
new file mode 100644
index 0000000..863e4e2
--- /dev/null
+++ b/src/mouse_wii.c
@@ -0,0 +1,143 @@
+#include <stdio.h>
+#include <string.h>
+#include <linux/input.h>
+#include <fcntl.h>
+#include <unistd.h>
+
+#include "graphics_c3.h"
+#include "mouse.h"
+
+extern struct hvr_global global;
+extern struct gra_global gra_global;
+
+//#define MOUSEDEV "/dev/input/mouse0" //just one of the many possibly connected mice. (just in case you want to use one mouse for one thing and another mouse for something else)
+#define MOUSEDEV "/dev/input/event19"
+
+int mfd = -1;
+
+//#define "mouse.h" //I guess
+
+struct wtf {//totals to 24
+ struct timeval time;
+ unsigned short type;
+ unsigned short code;
+ unsigned int state;
+};
+
+int mouse_init() {
+ if((mfd=open(MOUSEDEV,O_RDWR)) == -1) {
+ fprintf(stderr,"# failed to open mouse: %d\n",mfd);
+ }
+ return mfd;
+}
+
+//buttons are:
+//0 for left click, 1 for right click, 2 is middle-click
+
+//in the hackvr mouse map, right is 2, left is 0 and center is 1?
+#define DIE_MOUSE_LEFT 0
+#define DIE_MOUSE_RIGHT 1
+#define DIE_MOUSE_CENTER 2
+//it doesn't care if you have X11 buttons swapped around ofc.
+char die2map(char d) {//edit this function if you want to change your primary and secondary mouse button.
+ switch(d) {
+ case DIE_MOUSE_LEFT: return MOUSE_PRIMARY;
+ case DIE_MOUSE_RIGHT: return MOUSE_SECONDARY;
+ case DIE_MOUSE_CENTER: return MOUSE_TERTIARY;
+ default: return -1;
+ }
+}
+
+int mouse_event_handler() {
+ struct wtf ie;
+ int butt;
+ int l;
+ int i;//this is a DIE_MOUSE value
+ unsigned char m;//this is a hackvr mouse map value.
+ int redrawplzkthx=0;
+ memset(&ie,0,sizeof(ie));
+ if(mfd == -1) {
+ mfd=open(MOUSEDEV,O_RDWR);
+ //probably don't need nonblock anymore.
+ //fcntl(mfd,F_SETFL,O_NONBLOCK);
+ }
+ if(mfd == -1) {
+ fprintf(stderr,"# mouse shit fucked up.\n");
+ return 1;
+ }
+ if((l=read(mfd,&ie,sizeof(ie))) > 0) {
+ if(ie.code == 3) global.camera.r.x.d=ie.state;
+ if(ie.code == 4) global.camera.r.y.d=ie.state;
+ if(ie.code == 5) global.camera.r.z.d=ie.state;
+/*
+ for(i=0;i<3;i++) {//we need to loop over all buttons each event. :/
+ butt=ie.type & 0x07 & (1<<i);//lowest 3 bits are possible mouse button states
+ m=die2map(i);
+ if(m == -1) {
+ continue;//not gonna even try.
+ }
+ if(butt) {//this button is down
+ fprintf(stderr,"# mouse button %d is down.\n",butt-1);
+ if(gra_global.mousemap[m] != 1) {//freshly down. save coords and set it to down.
+ gra_global.dragstart[m]=gra_global.mouse;
+ gra_global.mousemap[m]=1;
+ redrawplzkthx=1;
+ }
+ } else {
+ if(gra_global.mousemap[m]) {//only if it was pressed we mark it as "released"
+ fprintf(stderr,"# mouse button %d is being marked as released.\n",(1<<i)-1);
+ gra_global.mousemap[m]=-1;
+ if(m == MOUSE_SECONDARY) {//do this for secondary button release
+ gra_global.oldcamera = global.camera.r;//we're done dragging, so set this as where the camera points at for next drag around
+ }
+ redrawplzkthx=1;
+ //this is where camera rotation based on dragging is done?
+ }
+ }
+ }
+ if(ie.dx || ie.dy) {
+ fprintf(stderr,"# mouse debug: type:\t%d\tdx:%d\tdy:%d\n",ie.type,ie.dx,ie.dy);
+ gra_global.mouse.x+=ie.dx;
+ if(gra_global.mouse.x < LEFT) gra_global.mouse.x = LEFT;
+ if(gra_global.mouse.x > RIGHT) gra_global.mouse.x = RIGHT;
+ gra_global.mouse.y+=ie.dy;
+ if(gra_global.mouse.y < BOTTOM) gra_global.mouse.y = BOTTOM;
+ if(gra_global.mouse.y > TOP) gra_global.mouse.y = TOP;
+ fprintf(stderr,"# mouse: x:%F y:%F\n",gra_global.mouse.x,gra_global.mouse.y);
+ if(gra_global.mousemap[MOUSE_SECONDARY] == 1) {//if "right" click is held down... this is somehow primary click
+ global.camera.r.x.d=gra_global.oldcamera.x.d + (gra_global.mouse.y - gra_global.dragstart[MOUSE_SECONDARY].y);
+ global.camera.r.y.d=gra_global.oldcamera.y.d + (gra_global.mouse.x - gra_global.dragstart[MOUSE_SECONDARY].x);
+ }
+ redrawplzkthx=1;
+ }
+*/
+ }
+ if(redrawplzkthx) {
+ redraw();
+ return 1;
+ }
+ return 0;
+}
+/*
+#include <stdio.h>
+#include <sys/time.h>
+
+
+int main(int argc,char *argv[]) {
+ int i;
+ struct input_event ie;
+ int x,y,z;
+ while(!feof(stdin)) {
+ read(0,&ie,sizeof(struct input_event));
+ printf("type: %d :: ",ie.type);
+ if(ie.code == 3) x=ie.state;
+ if(ie.code == 4) y=ie.state;
+ if(ie.code == 5) z=ie.state;
+ printf("%15d %15d %15d",x,y,z);
+ //for(i=0;i<16;i++) {
+ // printf(" %02x",(unsigned char)ae.derp[i]);
+ //}
+ printf("\n");
+ }
+}
+*/