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-rwxr-xr-xshare/hackvr/meshes/radial_to_cartesian.py16
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diff --git a/share/hackvr/meshes/radial_to_cartesian.py b/share/hackvr/meshes/radial_to_cartesian.py
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+++ b/share/hackvr/meshes/radial_to_cartesian.py
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+#!/usr/bin/python
+###
+### so... instead of x,y,z then more x,y,z we take x,y,z then x,y,z rotations and a distance.
+### so input would look like... 0 0 0 0 0 90 10
+### and the output should be... addshape 0 2 0 0 0 0 0 10
+import sys
+import math
+x=int(sys.argv[1]);
+y=int(sys.argv[2]);
+z=int(sys.argv[3]);
+d=int(sys.argv[4]);
+r=int(sys.argv[5]);
+#print("{} {} {}\n".format(x, y, z))
+x=math.sin(d * 2.0 * math.pi / 360.0)*r
+y=math.cos(d * 2.0 * math.pi / 360.0)*r
+print("{} {} 0".format(x,y))