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authorepoch <epoch@hacking.allowed.org>2018-12-16 19:28:39 -0600
committerepoch <epoch@hacking.allowed.org>2018-12-16 19:28:39 -0600
commitf479b438e6119e83c95b19aaeccd61a8e5eded27 (patch)
tree726a3916d9128f6c970f49431ef8b27140e49747 /share/hackvr/meshes/radial_to_cartesian.py
parent13dd5a6d313a2086647751286ca8315a12c804f1 (diff)
downloadhackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.tar.gz
hackvr-f479b438e6119e83c95b19aaeccd61a8e5eded27.zip
fuck if I know. lots of shit. moved files.
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diff --git a/share/hackvr/meshes/radial_to_cartesian.py b/share/hackvr/meshes/radial_to_cartesian.py
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+#!/usr/bin/python
+###
+### so... instead of x,y,z then more x,y,z we take x,y,z then x,y,z rotations and a distance.
+### so input would look like... 0 0 0 0 0 90 10
+### and the output should be... addshape 0 2 0 0 0 0 0 10
+import sys
+import math
+x=int(sys.argv[1]);
+y=int(sys.argv[2]);
+z=int(sys.argv[3]);
+d=int(sys.argv[4]);
+r=int(sys.argv[5]);
+#print("{} {} {}\n".format(x, y, z))
+x=math.sin(d * 2.0 * math.pi / 360.0)*r
+y=math.cos(d * 2.0 * math.pi / 360.0)*r
+print("{} {} 0".format(x,y))