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* merp. trying to get rid of some huge files for you slow people.epoch2017-01-241-0/+21
* changed a couple things about how graphics stuff is abstracted and separated ...epoch2017-01-246-31/+60
* was thinking of switching to select code. not sure how I will yet. oh well.epoch2017-01-241-9/+12
* commented out some sky stuff and fixed the split-screen drawing stuff failing...epoch2017-01-231-10/+10
* makefile now makes hackvr symlink to hackvr_x11, config.h splits by default, ...epoch2017-01-153-4/+6
* new mesh and a couple scripts that are work-in-progressepoch2017-01-154-0/+42
* changed a pathepoch2017-01-153-1/+1
* took -lX11 off of graphics.o targetepoch2017-01-091-1/+1
* fixed a bug I notied where -DGRAPHICAL was for the wrong targetepoch2017-01-091-4/+2
* made all versions get built by default and moved some functions from graphics...epoch2017-01-0911-103/+184
* made it randomize the order of shapes of models and slowed it down to make it...epoch2017-01-071-3/+3
* more crap that still doesn't work right.epoch2017-01-071-55/+102
* derpepoch2017-01-071-13/+14
* fixed the aspect ratio detection and default values of various things.epoch2017-01-072-11/+18
* working on opengl but set defaults back to x11epoch2017-01-071-0/+7
* made common.h include config.hepoch2017-01-071-0/+2
* fixed redraw checkepoch2017-01-071-2/+1
* changed the testit.sh script to include multiple objects to test item selecti...epoch2017-01-041-2/+6
* made selected object have its shapes outlined with the default colorepoch2017-01-041-3/+8
* added two more function declarations.epoch2017-01-041-0/+2
* converted argument type sent to shitdistepoch2017-01-041-1/+1
* added proper calculation of expected amount of arguments for addshapeepoch2017-01-041-2/+2
* added a function for drawing a filled cs shape.epoch2017-01-042-96/+46
* lots and lots of shit. opengl shit is barely worked on. new pl script to obj2...epoch2017-01-0317-2951/+821
* trying to split up hackvr.c into graphical and non-graphical stuff to make it...epoch2016-12-2110-0/+2509
* working on adding particles and trying to figure out where the greyscale broke.epoch2016-12-122-32/+67
* LOTS OF SHITepoch2016-12-0935-7/+1864
* bunch of stuff converted from triangle to shapeepoch2016-12-091-270/+296
* added red and blue stereoscropy support.epoch2016-11-221-27/+55
* added an example use of hackvr with the filebrowser dir.epoch2016-11-219-70/+237
* added basic monkey mesh I exported from blenderepoch2016-11-021-0/+1013
* made the name of the hackvr format be the first argument for obj2hackvrepoch2016-11-021-2/+5
* changed slowcat's usage statement to go to stderrepoch2016-11-022-2/+2
* made the move command work in a more boring wayepoch2016-11-021-7/+44
* rewrote the parser to not use fscanfepoch2016-11-021-91/+133
* I don't remember what I changed.epoch2016-10-271-38/+130
* more testingepoch2016-10-181-1/+0
* lets see if this works..epoch2016-10-189-0/+10297
* testingepoch2016-10-181-0/+1
* derpepoch2016-10-181-0/+0