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author | epoch <epoch@hacking.allowed.org> | 2017-01-04 16:38:30 -0600 |
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committer | epoch <epoch@hacking.allowed.org> | 2017-01-04 16:38:30 -0600 |
commit | fab99221e68f2f494ea3c7a46858d427c6d9c9f8 (patch) | |
tree | c6ea55daa7ede866109db3999ecfb2bd02c059bc | |
parent | ebde46bc82bebf478db67abef5b7dc88c014706b (diff) | |
download | hackvr-fab99221e68f2f494ea3c7a46858d427c6d9c9f8.tar.gz hackvr-fab99221e68f2f494ea3c7a46858d427c6d9c9f8.zip |
added a function for drawing a filled cs shape.
re-added flat shading based on distance.
moved draw3d check into graphics.c instead of graphics lib specific file.
-rw-r--r-- | src/graphics.c | 51 | ||||
-rw-r--r-- | src/graphics_x11.c | 91 |
2 files changed, 46 insertions, 96 deletions
diff --git a/src/graphics.c b/src/graphics.c index a8a8e69..e658376 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -156,15 +156,24 @@ void draw_c2_line(c2_t p1,c2_t p2) { draw_cs_line(c2_to_cs(p1),c2_to_cs(p2)); } -void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? +void draw_c3_shape(c3_s_t s) {//outlined. needs to be filled? //draw minimap shit in here too? probably... int i; cs_s_t ss; ss.id=s.id;//it shouldn't disappear and we shouldn't need to make a copy. ss.len=s.len; for(i=0;i<s.len+(s.len==1);i++) { - ss.p[i]=c3_to_cs(s.p[i]); + ss.p[i]=c3_to_cs(s.p[i]); + } + if(gra_global.draw3d == 1) { + draw_cs_shape(ss); + } + if(gra_global.draw3d == 2) { + //set foreground to a gray based on distance + //between 0 to 100 +// color_based_on_distance();//I don't have the distance in here. :/ +//foreground_set(); + draw_cs_filled_shape(ss); } - draw_cs_shape(ss); } #define MAGIC(x) (1.0l-(1.0l/powl(1.01l,(x)))) //??? might want to have some changables in here @@ -214,11 +223,6 @@ c3_t rotate_c3_zr(c3_t p1,c3_t p2,real zr) {//rotate x and y around camera based return (c3_t){tmp.x,tmp.y,p1.z}; } -void rotate_shape_yr(struct c3_shape *s) {//changes input value! - int i=0; - for(i=0;i<s->len+(s->len==1);i++) s->p[0]=rotate_c3_yr(s->p[0],camera.p,camera.yr); -} - c2_t c3_to_c2(c3_t p3) { //DO NOT DRAW STUFF IN HERE c2_t p2; // c3_t tmp1; @@ -268,17 +272,14 @@ real shitdist2(c3_t p1,c3_t p2) { ((p1.z - p2.z) * (p1.z - p2.z))); } -real shitdist(struct c3_shape s,c3_t p) { +real shitdist(struct c3_shape *s,c3_t p) { // apply rotation then find distance? int i; - struct c3_shape s_; - real total; - s_=s; - rotate_shape_yr(&s_); - for(i=0;i<s_.len+(s_.len==1);i++) { - total+=shitdist2(s_.p[i],camera.p); + real total=0; + for(i=0;i< s->len+(s->len==1);i++) { + total=total+shitdist2(rotate_c3_yr(s->p[i],(c3_t){0,0,0},d2r(camera.yr)),camera.p); } - return (total) / (real)(s_.len+(s_.len==1)); + return (total) / (real)(s->len+(s->len==1)); } @@ -327,7 +328,7 @@ cs_t *c3s_to_css(c3_t *p3,int len) { }*/ int compar(zsort_t *a,zsort_t *b) { - return ((a->d) > (b->d)); + return ((a->d) < (b->d)); } @@ -357,7 +358,6 @@ int selfcommand(char *s) { void draw_screen() { int i; - int colori=100; int cn=0;//camera number. char tmp[256]; zsort_t zs[SHAPES]; @@ -456,7 +456,7 @@ void draw_screen() { // if(1) {//global.zsort) { for(i=0;global.shape[i];i++) { - zs[i].d=shitdist(*(zs[i].s),camera.p); + zs[i].d=shitdist(zs[i].s,camera.p); } qsort(&zs,i,sizeof(zs[0]),(__compar_fn_t)compar);//sort these zs structs based on d. } @@ -478,18 +478,11 @@ void draw_screen() { if(!strcmp(global.selected_object,zs[i].s->id)) { //XSetForeground(global.dpy,global.backgc,global.green.pixel); } else { - if(gra_global.greyscale) { - if(zs[i].d > 0) { - if(zs[i].d < 100) { - colori=zs[i].d; - } - } - colori=(int)(zs[i].d)%100; -// XSetForeground(global.dpy,global.backgc,global.colors[(int)(100.0-(colori))].pixel);//picking the color here only works if... - } +// set_color_based_on_distance(zs[i].d); } } - set_color(); +// set_color(); + set_color_based_on_distance(zs[i].d); draw_c3_shape(*(zs[i].s)); } // XSetForeground(global.dpy, global.backgc, global.green.pixel); diff --git a/src/graphics_x11.c b/src/graphics_x11.c index 1b31664..aea7dff 100644 --- a/src/graphics_x11.c +++ b/src/graphics_x11.c @@ -39,6 +39,11 @@ struct x11_global x11_global; #ifdef GRAPHICAL +void set_color_based_on_distance(real d) { + int i=100-((int)((d+100.0) * 16.0) % 100); + XSetForeground(x11_global.dpy,x11_global.backgc,x11_global.colors[i].pixel); +} + void draw_cs_line(cs_t p1,cs_t p2) { XDrawLine(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p1.x,p1.y,p2.x,p2.y); } @@ -54,86 +59,39 @@ void draw_cs_text(cs_t p,char *text) { } void draw_cs_shape(cs_s_t s) {//this is implemented as draw_cs_line... hrm. it could be moved up to graphics.c? probl no. - int i; - if(gra_global.draw3d == 1) { //wireframe - for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed! - draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]); - } - } - if(gra_global.draw3d == 2) { //filled in - XPoint Xp[s.len+(s.len==1)]; - for(i=0;i<s.len+(s.len==1);i++) { - Xp[i]=(XPoint){s.p[i].x,s.p[i].y}; - } - XFillPolygon(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,Xp,s.len,Convex,CoordModeOrigin); - } -} - -//this needs to be taken out of this file and left to graphics.c -#if 0 -void draw_c3_shape(c3_s_t s) { -// char line[1024]; - int i=0; - int h;//,w - XPoint p[s.len+(s.len==1)]; - cs_t tmp; - for(i=0;i<s.len+(s.len==1);i++) { - tmp=c3_to_cs(s.p[i]); - p[i]=(XPoint){tmp.x,tmp.y}; - } - if(global.draw3d == 1) { // wireframe + int h; + int i;//all cs shapes can have 1, 2, or 3+ points. guess I gotta do that logic here too. switch(s.len) { case 1: - //w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x); - h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y); - p[0].x-=h; - p[0].y-=h; - XDrawArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64); - break; - case 2: - XDrawLine(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p[0].x,p[0].y,p[1].x,p[1].y); + //cicle + h=max(s.p[0].y,s.p[1].y)-min(s.p[0].y,s.p[1].y); + XDrawArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64); break; default: - for(i=0;i<s.len;i++) { - XDrawLines(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p,s.len,CoordModeOrigin); + for(i=0;i<s.len+(s.len==1);i++) {//this shape is closed! + draw_cs_line(s.p[i],s.p[(i+1)%(s.len+(s.len==1))]); } break; } - } - if(global.draw3d == 2) { //draw it filled in +} + +void draw_cs_filled_shape(cs_s_t s) { + int h; + int i; + XPoint Xp[s.len+(s.len==1)]; + for(i=0;i<s.len+(s.len==1);i++) { + Xp[i]=(XPoint){s.p[i].x,s.p[i].y}; + } switch(s.len) { case 1: - //w=max(p[0].x,p[1].x)-min(p[0].x,p[1].x); - h=max(p[0].y,p[1].y)-min(p[0].y,p[1].y); - p[0].x-=h; - p[0].y-=h; - XFillArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p[0].x,p[0].y,h*2,h*2,0,360*64); - break; - case 2: - XDrawLine(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p[0].x,p[0].y,p[1].x,p[1].y); + h=max(s.p[0].y,s.p[1].y)-min(s.p[0].y,s.p[1].y); + XFillArc(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,s.p[0].x-h,s.p[0].y-h,h*2,h*2,0,360*64); break; default: - XFillPolygon(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,p,s.len,Convex,CoordModeOrigin); + XFillPolygon(x11_global.dpy,x11_global.backbuffer,x11_global.backgc,Xp,s.len,Convex,CoordModeOrigin); break; } - } -// if(global.draw3d == 3) { //hashed -// XSetForeground(x11_global.dpy, x11_global.backgc, global.colors[0].pixel); - //XDrawFilledShape(c3_to_cs(t.p1),c3_to_cs(t.p2),c3_to_cs(t.p3));//clear out this triangle. -// XSetForeground(x11_global.dpy, x11_global.backgc, global.green.pixel); - //upgrade me! DrawHatchedTriangle(t,10 - (shitdist(t,camera.p) / 10));//how to get density? -// } -/* if(global.debug) { - snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p1.x,t.p1.y,t.p1.z); - draw_c3_text(t.p1,line); - snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p2.x,t.p2.y,t.p2.z); - draw_c3_text(t.p2,line); - snprintf(line,sizeof(line)-1,"(%Lf,%Lf,%Lf)",t.p3.x,t.p3.y,t.p3.z); - draw_c3_text(t.p3,line); -*/ -// } } -#endif //should I do clipping in each graphics lib or make graphics.c just have clipping stuff? void clear_backbuffer() { @@ -174,7 +132,6 @@ void set_aspect_ratio() { hints->max_aspect.x=AR_W*(gra_global.split_screen / (gra_global.red_and_blue ? gra_global.split_screen : 1)); hints->max_aspect.y=AR_H; hints->flags=PAspect; - XSetWMNormalHints(x11_global.dpy,x11_global.w,hints); } |