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path: root/src/graphics_c3.c
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* sort order seemed backwards. or maybe it is backwards now. color was not bein...epoch2021-01-221-12/+26
* moved the bounding-box checking-code from driver-specific files into math.c, ...epoch2020-10-111-1/+1
* default build error messages less oftenepoch2020-07-171-1/+1
* moved 4 defines out to graphics_c2.h. switched to using named constants for m...epoch2020-07-171-16/+12
* added horizon line backepoch2020-06-251-3/+7
* mass rename of group_rot to group_relepoch2020-06-031-9/+9
* added a test 3D cursor. it might stick around. it might just get commented out.epoch2020-05-161-1/+19
* moved default load position and got rid of group_rot stuffepoch2020-04-211-4/+2
* now draw a cursor at the mouse location. useful in the fb versionepoch2020-04-141-3/+8
* added a lot of code while trying to fix the 3D projection to be less suck. en...epoch2020-04-061-50/+100
* added the camera to the group_rotsepoch2020-04-031-0/+1
* noticed a comment that is wrong, or something in my head is wrong. not sure w...epoch2020-04-031-1/+1
* added a handler for graphics events and not only assuming we only need to red...epoch2020-04-021-3/+2
* moved the group_rotation based transformations into a function in math.c so I...epoch2020-03-071-36/+8
* forgot to initialize the oldmouse in gra_globalepoch2020-02-241-0/+1
* got rid of the derpy horizon that did not ever move and made shapes with the ...epoch2020-02-241-2/+6
* group-wide rotations now happen before the group gets translatedepoch2020-02-111-3/+3
* trimmed some trailing whitespace. AMAZING COMMIT RIGHT HEREepoch2020-01-271-2/+2
* added new redraw() which will work using libidc. also added an action on empt...epoch2019-08-031-1/+13
* fuck if I know. lots of shit. moved files.epoch2018-12-161-48/+12
* added a check for if we need to supress normal output because we're doing per...epoch2018-03-291-12/+18
* added ability for shapes to rotate around the z-axis in addition to y-axisepoch2018-02-071-3/+7
* fixed a bit of circle stuff. created draw minimap shape to be used instead of...epoch2018-02-031-29/+41
* I think I fixed a bug. I was testing stuff with a wrong binary. it probably w...epoch2018-01-151-3/+3
* added different method of calculating distance of a shape to where farthest p...epoch2018-01-021-0/+16
* I guess I forgot a qsort function castepoch2017-12-241-1/+1
* removed rest of double long math functions. changed casting of qsort function...epoch2017-12-241-5/+5
* s/%Lf/%f/g ; s/cosl/cos/g ; s/sinl/sin/gepoch2017-12-241-13/+10
* made it so colors above 16 are non-shadedepoch2017-12-241-11/+11
* bunch of color stuff. flipped some stuff. rearranged some stuff.epoch2017-12-191-28/+71
* fixed the angle of movement when there is more than 1 camera and made some pi...epoch2017-11-191-5/+5
* renamed and moved draw_c3_line to draw_minimap_line after removing the line f...epoch2017-11-041-40/+28
* commented out tests and print for mousex and mouseyepoch2017-11-011-3/+8
* set some defaults to be more sane, cleaned out a bunch of commented out code ...epoch2017-09-301-42/+18
* the changes needed to get tictactoe running pretty.epoch2017-04-181-10/+16
* cleaned up a bit of stuff and added another option to config.hepoch2017-04-101-1/+0
* I have no idea why I am doing this...epoch2017-03-191-0/+515