| Commit message (Collapse) | Author | Age | Files | Lines |
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being set for some 3d shapes.
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moved the check and hilighting to driver-agnostic place.
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mouse stuff. renamed redraw vars to make more sense.
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ended up adding some code to have multiple "eyes" on a camera, instead of moving the camera around.
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which yet.
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redraw when there's an input event, so draw_screen() got moved and now redraw() will actually call it.
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I could reuse it for the new "flatten" command.
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camera's name rotate in a more sane way when the camera rotates
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empty space of the mouse x and y
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periodic output and added xr rotation.
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of minimap line
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worked before too. oh well.
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point is what is used.
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function pointer
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pixmaps get generated based on MAX sizes instead of current size which also means the default size is now small instead of huge.
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from it where it actually drew the 3d line
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and rewrote some of it in "modern" hackvr
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