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* hackvr_svg? what kind of madness is this?epoch2020-07-171-1/+6
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* subsume got multiple group globbing and actually works againepoch2020-07-051-3/+16
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* anything isspace() things is space is allowed as whitespace instead of just 0x20epoch2020-06-251-6/+7
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* added horizon line backepoch2020-06-251-3/+7
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* split some code apart and added the recursive code needed for groups being ↵epoch2020-06-031-8/+42
| | | | subgroups
* mass rename of group_rot to group_relepoch2020-06-031-1/+1
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* mass rename of group_rot to group_relepoch2020-06-033-15/+16
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* mass rename of group_rot to group_relepoch2020-06-031-9/+9
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* added the "subsume" commandepoch2020-06-034-12/+20
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* I should stop commiting code that does not compile. it compiles now. going ↵epoch2020-05-161-50/+55
| | | | to commit, push, then check for runtime errors.
* Merge branch 'master' of ssh://21.41.41.1/~/hackvrepoch2020-05-162-4/+11
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| * changed default size of window to 1024x768epoch2020-05-051-2/+2
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| * added ability to set library-specific pathsepoch2020-05-051-2/+9
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* | got rid of the selfcommand in the move command. redid the delete commands. ↵epoch2020-05-161-61/+83
| | | | | | | | changed some indention.
* | I needed a 12 sided shape for a chaosgate so I upped MAX_SIDES to 20epoch2020-05-161-1/+1
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* | get_group_relative simplification and error checkingepoch2020-05-161-7/+8
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* | added a test 3D cursor. it might stick around. it might just get commented out.epoch2020-05-161-1/+19
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* colors were in the wrong order...epoch2020-05-051-1/+1
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* forgot to prevent the deletion commands from trying to free the camera ↵epoch2020-04-231-8/+12
| | | | struct. will probably allow that in the future. dynamic cameras and stuff. :)
* derped up with the check against what should have been the id, but was the ↵epoch2020-04-231-9/+9
| | | | whole struct.
* forgot to put the code for applying rotations to globbed groupsepoch2020-04-221-0/+7
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* attempt at fixing bug in renamegroup based on hashtable crapepoch2020-04-221-1/+3
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* redid some of the help crapepoch2020-04-221-26/+87
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* was setting the scale to 0 after flattening, also was cleaning the gr before ↵epoch2020-04-221-7/+7
| | | | I was done with it. >_>
* temporarily commented out physics stuffepoch2020-04-211-2/+4
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* set_title and a output the window id for easier resize automationepoch2020-04-211-1/+7
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* added set_title stubepoch2020-04-211-0/+5
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* LOTS of stuff needed to be changed to get rid of group_rot stuff in here.epoch2020-04-211-135/+126
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* moved default load position and got rid of group_rot stuffepoch2020-04-211-4/+2
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* switched from using group_rot array to ht_group. also, scaling is now in ↵epoch2020-04-211-14/+15
| | | | group_rot struct
* got rid of group_rotepoch2020-04-211-2/+2
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* removed a couple things in keyboard event code that was initializing the ↵epoch2020-04-141-10/+2
| | | | keyboard
* cleaned out a BUNCH of old commented out code. updated other parts to get it ↵epoch2020-04-141-221/+11
| | | | at least compiling and not crashing.
* removed a comment, added a comment.epoch2020-04-141-4/+1
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* added ability for graphics system to not generate events.epoch2020-04-141-5/+8
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* redraw on mouse movement in X11 because... I dunnoepoch2020-04-141-0/+3
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* now draw a cursor at the mouse location. useful in the fb versionepoch2020-04-142-3/+9
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* added hackvr_fb back into the default buildepoch2020-04-141-4/+4
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* redid most of the /dev/input/mice codeepoch2020-04-141-1/+44
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* new function: c2_add. you can guess what it does.epoch2020-04-142-0/+6
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* forgot to remove the hackvr script from the install targetepoch2020-04-131-1/+0
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* noticed I don't need input.o in the makefile anymoreepoch2020-04-123-25/+13
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* added a new idea of using X11 video and /dev/input/event for input. moved ↵epoch2020-04-123-22/+25
| | | | hackvr script to bin like it should be. changed makefile stuff to have more consistent ordering of stuff.
* fixed up the /dev/input/event (die) inputs to work better with libidcepoch2020-04-123-4/+24
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* added some more informative messages, split input into keyboard/mouseepoch2020-04-121-3/+19
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* fixed export, glob_match, and y-axis-only movement.epoch2020-04-071-8/+15
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* added a lot of code while trying to fix the 3D projection to be less suck. ↵epoch2020-04-063-54/+106
| | | | ended up adding some code to have multiple "eyes" on a camera, instead of moving the camera around.
* left some really derpy code in the move command. added extra check to return ↵epoch2020-04-032-4/+22
| | | | of ht_getnode for group relative info
* added the camera to the group_rotsepoch2020-04-031-0/+1
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* noticed a comment that is wrong, or something in my head is wrong. not sure ↵epoch2020-04-031-1/+1
| | | | which yet.